What I find more interesting is the Mac, and I’m admittedly disappointed in their discussion of that. It was a lot of the same hand waves we’ve seen in the past. Macs aren’t game machines, Mac users aren’t gamers, etc. And I’ve never found that compelling.
It may not be compelling, but what if it's reality?
I'm going to argue that "game machine" means something beyond "...it can play games too." It's about
audience.
Consoles, obviously, are game machines because that's all they do, play games. No one is buying a console for anything else. There is no need to convince a console buyer of the value of paying for or playing games.
Most PCs aren't good at playing games and aren't designed to play games. That's why there are gaming PCs and laptops that are purposefully designed and built to support the technologies important to gaming. They are game machines. No one buying a gaming PC needs to be convinced of the value of paying for or playing games.
These "game machines" exist because there is a
culture of gaming that makes them economically viable. Sony, Nintendo, and Microsoft have created generations of consoles and poured untold billions into supporting deep catalogs of titles and the ecosystems to make them destination devices for gaming. Build it and they will come, yes, but also,
constantly give them reasons to come back.
Gaming PCs and laptops allow buyers to customize and tweak their capabilities to support specific games, game types, or performance targets within the boundaries of almost any budget. Add a diverse range of equally-supported storefronts to buy games (most importantly, Steam) and you have console-like purpose and ease of use.
Macs are good at games as a side effect, not as a goal. There is no audience of gamers paying top dollar for a purpose-built "gaming Mac" and there is no passionate culture of people willing to pay day-one money for the games to run on them. There is no investment by Apple to seed a deep catalog of native games to make the Mac a
destination for gaming and specific games.
Ultimately, as the last few messages in this thread attest, technologies designed to harness the power of modern Apple hardware and act as a shim, translation layer, or emulator for software designed for other systems, may end up being the best way to pursuing gaming on the Mac. Because by their very nature and complexity, setups like this are going to appeal to people with the skill and passion to make them work with the reward of gaining access to a depth of titles that will never be duplicated natively. What gaming culture exists on the Mac will recognize this opportunity and take it. Because there is no other viable option.