Replace the Gear Club Stradale icon with Solitaire City* and this screenshot accurately captures gaming on my phone.
*which still receives updates after something like 15 years(!) with no additional monetization
Honestly, it’s the games.
It’s FIFA. It’s COD. It’s NBA. It’s Madden. Forza. Gran Turismo. F1. These are the franchises with the colossal, pick-up-and-play appeal to reach many, many potential Apple-owning soon-to-be-gamers.
top of that they made no effort to adapt to touchscreens (not that I’m convinced that was even realistically possible for games with such complex multi-input controls).
And it’s the Mac that has actual potential. I’ve said before that I still find it utterly bizarre how much of an orphan Mac gaming is given its customer base.
Our sources told us:
- Some studios now wait up to six months to get paid, which almost put one indie dev out of business
- The Apple Arcade team do not respond to routine emails for weeks or even months, if they respond at all
- One developer who had semi-regular meetings with the tech giant said that “half the Apple team won’t turn up and when they do they have no idea what’s going on and can’t answer our questions”
- Apple’s tech support was also described as “miserable” and “the worst I have seen anywhere”
- Vision Pro struggles to run “complex games” and developing for it is “like going back in time 10 years” due to the lack of tech support
- Apple engineers are “unable to offer any insights” into how Vision Pro’s hardware or software works, or “how essential middleware is meant to work with it”
- Discoverability on Arcade is so poor that one person said it was like their game “was in a morgue”
- Working with Apple is like being in an “abusive relationship”, said another
One more sympathetic developer countered: “I think Arcade knows who its audience is much more today than at the outset. If that doesn’t turn out to be high concept artful indie games, that’s not Apple’s fault. If they can build a business on family games, good for them and good for the devs who can chase that opportunity.”
And also how long development times are stretching out. Porting generates revenue when there’s no new titles for years at a time. And there are also third party developers it can be farmed out to leaving the main studios to original work.
Any recommendations for some AS native games that aren't too large file size and are friendly for playing sans mouse (directly on laptop)? I recently upgraded to the Apple One family thing so have the Apple Games available. Looking for a ~time waster that I can fire up on an M1 MBA.
Amazingly, as absolutely tragic as it is, Game Centre isn’t the lamest social thing Apple has ever done.
Remember Ping, in iTunes?