New policy comes as OnlyFangs streaming guild planned to quit over DDOS disruptions.
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A book I read once described it as "The quintessential joy of breaking things."Okay, I'm not a gamer. So, can someone please explain to me what is to be gained by DDoSing a game? I don't see any financial incentive (I'm probably missing something!). So, what's to be gained by DDoSing a game? I don't get it.
For me it is mostly about how far can I get, although my first and only hardcore character is in the 40s and still alive (sort of, I think I made a lv 10 bank alt to take care of some minor auction work and hold some stuff safely in the city.) I do not have enough time to raid (hardcore or not), but it is interesting leveling a character where I need to be cautious, and not treat death as a travel mechanism or temporary inconvenience if I push too hard.Hardcore was never about fairness, it was about finality. The whole appeal lies in its brutal indifference: one mistake, one flicker of lag, one errant click, and your character is gone, like smoke in the wind. That certainty—unforgiving, absolute—is what gave it meaning. It wasn’t just a game mode; it was a contract. To revoke that for anyone, even in extraordinary circumstances, is to admit that consequences are now negotiable. And once death has exceptions, it’s no longer death. It’s theater.
I'm totally unsurprised. Log4J was discovered because of Minecraft gamers wrecking other people's servers.
I don't understand griefing. It's like shitting on someone's doorstep. The pseudo-anonymity of the internet seems to encourage borderline psychopathic behavior particularly in gaming... why? Because other people are better? Is it an online version of tall poppy syndrome?
Okay, I'm not a gamer. So, can someone please explain to me what is to be gained by DDoSing a game? I don't see any financial incentive (I'm probably missing something!). So, what's to be gained by DDoSing a game? I don't get it.
"Without the threat of death there's no reason to live at all" -some Marilyn Manson songTIL: WoW has permanent death of a character.
I tend to find "hardcore" games to ironically be the opposite. Because the penalty for mistakes is so high I have to play ultra-conservatively and never take on a challenge that is anything but trivial. People who take risks in hardcore mode don't last very long. This is why roguelikes always have a hunger mechanic, because otherwise they could be beatable with just patience and not require a good dose of luck as well.
"Contract law is highest law of the land, and code is law."This has to be some of the best satire of angsty teenage video gamers I've read in a very long time.
It's satire, right?
There are people like that in the game, however I would say the player base is opposite. Way to risky in a game with the consequences that it has.
98% of characters die before reaching max level and that was from a few years ago. With how popular the game has gotten recently because of the streamers I think new players have probably driven it north of 99%.
View: https://www.reddit.com/r/classicwow/comments/143f3q4/updated_hardcore_deathlog_stats_81000_deaths/
You'd be surprised. I remember when I first started my first Hardcore run, back when hardcore was first released, and the beginner zones were a veritable graveyard. Corpses carpeting the land.According to that most characters don't make it to level 15(!!).
That seems even more surprising to me since it's the low level content that tends to be the most boring in MMOs.
You seem to be under a misapprehension; In the "Classic Era" servers, there are 10 normal servers and one RP server that are not hardcore, and a whole bunch of PvP servers; there are only two hardcore servers. Under the "Anniversary" servers, there is one normal, one hardcore, and two PvP servers.I guess blizzard learned their lesson. Maybe they should take the permanent death away. Permanently because many want to play classic but won’t because of the permanent death. That’s why I will only play world of Warcraft classic seasons of discovery. With my character I made that I miss because I am on. A trip with family and couldn’t bring my laptop. Because there was no space. But when I get home at some point I’m going to play if my shoulder doesn’t hurt and burn on me.
Nope. VW is a trollThis has to be some of the best satire of angsty teenage video gamers I've read in a very long time.
It's satire, right?
According to that most characters don't make it to level 15(!!).
That seems even more surprising to me since it's the low level content that tends to be the most boring in MMOs.
Also War Thunder and World of Tanks/Warships/Whatever with their game balance arguments far too often devolving to idiots divulging classified information, no matter how many times the developers say that they WON'T use it and bans anyone who posts it, sometimes also reporting it to national police.EVE Online always has the most deranged stories
You're not wrong, but still it IS a game and it IS twitch streaming, so yep, it IS theater.Hardcore was never about fairness, it was about finality. The whole appeal lies in its brutal indifference: one mistake, one flicker of lag, one errant click, and your character is gone, like smoke in the wind. That certainty—unforgiving, absolute—is what gave it meaning. It wasn’t just a game mode; it was a contract. To revoke that for anyone, even in extraordinary circumstances, is to admit that consequences are now negotiable. And once death has exceptions, it’s no longer death. It’s theater.
Yeah, but simultaneously you are very fragile. Few hits and you are dead. Additionally, all these games start essentially the same - a bit different graphics for different start areas, but both your character and mobs lack skills/powers/... so on your n-th playthrough it is fairly boring bashing of skulls until you reach some higher level. Add lack of punishment (you lose a day of playing instead of a month) and you rush through the early game. Finally, add all the people that want to just try the HC game for the first time but aren't used to "not-dying" - they also significantly increase number of early character deaths.According to that most characters don't make it to level 15(!!).
That seems even more surprising to me since it's the low level content that tends to be the most boring in MMOs.
Haha, sooooo trueIt is a group consisting exclusively of streamers so they're basically craven narcissist attention vampires.
I don't understand, but then again I've never played a real MMO, only Minecraft. I'd have thought that if you get disconnected / DDOSed, your character would just disappear from the world until you log back in, not stay there as a sitting duck?
It's not my bag either, but each to their own.I don't get why people watch streams of MMOs
Even an explicit logoff is only instant if you are in a city or other safe area, otherwise it starts a timer you must wait out before logoff, or at least your character remains in the world and vulnerable for that time even if you choose to exit immediately.When you send the server a disconnect request by logging off, sure. When it's unceremonious and you didn't ask to be disconnected, it keeps you there. The game has no idea you're gone because as far as it's aware it's still waiting to receive input from you, it looks no different to if you just walked away from the keyboard. It's not great for situations like this but it's a much more optimised way to handle an unexpected disconnection than constantly pinging for every user's connection to make sure they haven't been dropped.
ETA: Not that the server never checks to see if you're disconnected, but it's much less frequent than you might be expecting. Odds are high that you'd still be logged in for probably 30 seconds or so, which is long enough to die without input if you're in combat in WoW.
When you send the server a disconnect request by logging off, sure. When it's unceremonious and you didn't ask to be disconnected, it keeps you there.
Even an explicit logoff is only instant if you are in a city or other safe area
Calling other people "dick riders" when you're still bringing up months old drama that everyone moved on from is certainly a bold move. That entire thing was already blown out of proportion online for days or even weeks beyond what it should have been as it was.I would bet real money this is one of PirateSoftware's dick riders behind the ddos'ing after he got booted from OnlyFangs.
This is one of those rare threads where 'I don't like hardcore/ironman modes and think it's a developer waste of resources to offer them in any capacity even on a specific server with warning signs' is better off not posted at all.I will probably be downvoted a lot for saying this, but I don't get why people watch streams of MMOs. This has to be the most boring kind of game to watch live, since the genre is all about making big numbers bigger via clunky and repetitive gameplay.
Thanks, I see that too, will bring it up internally.@Aurich, @webmaster : Please note that the video embeds in this article (presumably from Twitch?) completely break the page on mobile. They do not resize to fit the column width and get monstrously wide instead, which subsequently messes with pinch-zooming. That never happens with YouTube embeds, for example.
According to that most characters don't make it to level 15(!!).
That seems even more surprising to me since it's the low level content that tends to be the most boring in MMOs.
Flask of petrification and hearth.I was wondering, since the videos are in Blackwing Lair, how one gets through Vaelastrasz without randomly losing some characters to Burning Adrenaline.
Burning Adrenaline is a debuff placed on a random player every 15 seconds, and after 20 seconds that player dies and explodes; you can't cleanse this debuff. It also makes your spellcasts instant, which is important.
I recall back in the day you could use that instant cast to hearthstone out to your home inn and explode everyone around you randomly. Turns out Blizzard thought about this, and at some point between then and now, your debuffs are cleansed when you hearthstone out of a raid. This avoids griefing players in cities with the explosion, and also prevents people from randomly having their characters removed from Hardcore due to that boss mechanic.
An interesting, but surprising, concession--I think it would be interesting/good for Blizzard to have a "permadeath" server that is identical in policy to the "hardcore", except on death you can't transfer it to another server.Also, if your hardcore character dies then you have the option to move the character to a non-hardcore realm and continue playing. You just can't bring them back to the hardcore server.
This is Classic, which is why it literally looks the same. Granted current WoW is still pretty dated looking, but they did make some improvements over the expansions.It has probably been ten years or so since I played WOW. Looking at these videos surprises me in that it looks exactly the same. No improvements in the graphics after this long? I moved onto ESO and the world is just as massive, and looks so much better. The tech they are talking about here is not the only thing that needs improvement.
They did do one massive jump in tech and graphics I think in... cataclysm? But that might have been before you played.It has probably been ten years or so since I played WOW. Looking at these videos surprises me in that it looks exactly the same. No improvements in the graphics after this long? I moved onto ESO and the world is just as massive, and looks so much better. The tech they are talking about here is not the only thing that needs improvement.
More people, more demands from law enforcement and just spend more on infrastructure!until Blizzard can find some way to protect its servers more effectively.