New policy comes as OnlyFangs streaming guild planned to quit over DDOS disruptions.
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It's the joy bullies get by destroying othersOkay, I'm not a gamer. So, can someone please explain to me what is to be gained by DDoSing a game? I don't see any financial incentive (I'm probably missing something!). So, what's to be gained by DDoSing a game? I don't get it.
Add in the the griefers who wait at the low level travel chokepoints to ambush new charsYeah, but simultaneously you are very fragile. Few hits and you are dead. Additionally, all these games start essentially the same - a bit different graphics for different start areas, but both your character and mobs lack skills/powers/... so on your n-th playthrough it is fairly boring bashing of skulls until you reach some higher level. Add lack of punishment (you lose a day of playing instead of a month) and you rush through the early game. Finally, add all the people that want to just try the HC game for the first time but aren't used to "not-dying" - they also significantly increase number of early character deaths.
Nope. The server notices that you are suddenly inactive or running on autopilot, but it doesn't know why. Once it becomes obvious that it is a disconnected character, the character is dead if it was under attack.I don't understand, but then again I've never played a real MMO, only Minecraft. I'd have thought that if you get disconnected / DDOSed, your character would just disappear from the world until you log back in, not stay there as a sitting duck?
Permadeath can be a fun addition to a game, but can also be a pain in the damn ass.
Did a Solasta run in their ironman/single save game mode. On the way to the quest with the remorhaz and two baby remorhaz, I had an encounter with two full size remorhaz. During said encounter, one of the remorhaz some how clipped the terrain and managed to swallow someone way outside it's attack radius. The result of that clipping bug was one character survived the encounter with just a few hp left. Needless to say, I haven't run another single save game in Solasta.
...yes. Character perma-death is literally, not figuratively, literally the defining feature of the genre.OnlyFangs? Sounds like a good name for an Elite: Dangerous webcomic.
Roguelikes have had permadeath for ages. Maybe even forever.