Not-so-permadeath: Blizzard revives Hardcore WoW characters killed by DDOS attacks

Fritzr

Ars Legatus Legionis
15,326
It
Okay, I'm not a gamer. So, can someone please explain to me what is to be gained by DDoSing a game? I don't see any financial incentive (I'm probably missing something!). So, what's to be gained by DDoSing a game? I don't get it.
It's the joy bullies get by destroying others

Many years ago there was a small MMO (still around, but the old servers are long gone) that had a hardcore server with no moderation. Mods monitored, but their job was to assist with problems caused by game malfunction. A guild was formed that had the simple goal of making life so difficult for players on that server that they would just quit playing that particular game forever. As the population of active players dropped below 100 they spread their griefing to other servers.

They were allowed to continue even though moderators knew exactly who the griefers were as they took great care to prevent anyone from knowing who their main characters were and kept their actions just within the restrictions on each server.

The griefers dominated all servers towards the end and the company that sponsored that group of servers closed them due to lack of player interest.

This is the hazard Blizzard is hoping to avoid. Either they prevent DDOS, or they prevent permadeath by DDOS. Anything else kills the hardcore severs as FU players get their jollies by destroying the server.
 
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Fritzr

Ars Legatus Legionis
15,326
Yeah, but simultaneously you are very fragile. Few hits and you are dead. Additionally, all these games start essentially the same - a bit different graphics for different start areas, but both your character and mobs lack skills/powers/... so on your n-th playthrough it is fairly boring bashing of skulls until you reach some higher level. Add lack of punishment (you lose a day of playing instead of a month) and you rush through the early game. Finally, add all the people that want to just try the HC game for the first time but aren't used to "not-dying" - they also significantly increase number of early character deaths.
Add in the the griefers who wait at the low level travel chokepoints to ambush new chars

Low levels have an exceptionally high death rate on any server that allows PvP simply due to being weaker than most everyone else on the server.

Being limited to the XP offered inside the safe zones until you are strong enough to run the PK gauntlet at the choke points makes starting a new character difficult and boring.
 
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Fritzr

Ars Legatus Legionis
15,326
I don't understand, but then again I've never played a real MMO, only Minecraft. I'd have thought that if you get disconnected / DDOSed, your character would just disappear from the world until you log back in, not stay there as a sitting duck?
Nope. The server notices that you are suddenly inactive or running on autopilot, but it doesn't know why. Once it becomes obvious that it is a disconnected character, the character is dead if it was under attack.

Yes it is true that disconnection logs you out, but there is a delay while the system waits for the player to do something. Meanwhile the attackers continue their actions until the delayed logout happens.

The delay prevents minor connection dropouts from preventing play. Also nasty is lag. The server cannot update fast enough due to too many events happening at once. What the player sees is a sudden jump as 10 to 15 seconds of updates are skipped and processing resumes. Quite often with a character killed by the skipped attack sequences. The term in games where this happens is lagdeath.
 
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The Lurker Beneath

Ars Scholae Palatinae
5,618
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Permadeath can be a fun addition to a game, but can also be a pain in the damn ass.

Did a Solasta run in their ironman/single save game mode. On the way to the quest with the remorhaz and two baby remorhaz, I had an encounter with two full size remorhaz. During said encounter, one of the remorhaz some how clipped the terrain and managed to swallow someone way outside it's attack radius. The result of that clipping bug was one character survived the encounter with just a few hp left. Needless to say, I haven't run another single save game in Solasta.

I remember Wizardry 8 had an ironman option. I was tempted, because they game seemed fair - though hard - in many ways. But there were actually some real time dungeons (one at least where the rhinocerus aliens were), and I noped out hard.
 
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