Maybe I'm just super old now but it has the same energy as someone who won't put their phone down when talking to you. It comes across as disrespectful.You don't have to remove the headset at all to talk to and see people, but I recognize it would look odd.
yea, I had the same thought a few weeks ago. Everyone was talking about it for about a week or 2.. and then it felt completely forgotten about. Even the "THIS WILL CHANGE SOCIETY FOREVER!" people haven't even talked about it again after their first videos about it ~5 months ago.I forgot this thing existed and I think this is the first news I've read about the headset since ~1w after it came out.
I often wonder about the downvoters in the comments. Simple statements of fact and neutral questions/opinions can be downvoted to hell for no logical reason. I suspect these anomalies are related to reader projection (which I have been guilty of).Funny how heavily downvoted all of the comments about "it's too expensive for developers, so there will be few apps" people were, despite being exactly right.
I worry that Apple is growing increasingly insular and unable - or simply unwilling - to look outside of their own affluent California bubble.I think that Apple made a mistake, They thought that plenty of people had $3.5k and were willing to give it to them in exchange for a toy. Wrong-
While I generally agree with your criticisms, what I'm noticing more and more is that people may as well strap on a set of goggles because there is almost no difference in how isolated many people are today with just earphones and their eyes glued to portable screens. At least with the VisionPro they get cues to interact with folks IRL who are trying to get their attention.I simply don't see how VR/AR ever goes mainstream. Too awkward. Too many trade-offs. Too antisocial.
I wonder how many flashlight apps we're going to see.....How many of those have actually put the effort into creating a good tablet experience rather then just checking a box in Xcode and hoping for the best.
But...Apple shows examples of someone using it in an office around co-workers, or wearing it on a plane, or wearing it to capture a "Spatial Video" of your child's birthday party...Apple has been very outspoken about how this shouldn't be used outside in public. It's in their guidelines.
Yeah, but those are just public spaces, not outdoor public spaces.But...Apple shows examples of someone using it in an office around co-workers, or wearing it on a plane, or wearing it to capture a "Spatial Video" of your child's birthday party...
Apple is kinda trying to have it both ways, suggesting that it's not meant for use in public (because they know the experience is bad), but also marketing it as usable in public (because they need more use cases to demonstrate than "you should use it at home alone"). It's contradictory.
Do you think Steve 'Give the customers what they want? Our job is to figure out what they're going to want before they do.' Jobs would have hired you? Or the risk taker?It's pretty obvious why this thing will fail...
Nobody really wants to wear this stuff to do anything they really want to do
I am available to hire if your company wants to avoid hype mistakes like this in the future. I won't even charge you a golden parachute like the last guy
The difference? This was a clear me too product from Apple. I still have my Apple Newton Messagepad. I used the crap out of that thing and until something like 2010 it still has some of the best cursive to text detection made by anyone. Yes it bombed but simply because it was way ahead of its time and took a metric crap ton of batteries.More pointless forgotten products.
I often end up out and about with one Bluetooth earbud in my ear, to make it easy to answer the phone. That is, not even that I’m listening to anything. But if I have to talk to someone — even a waiter, cashier, etc. — I will take it out so that they know they have my full attention. It’s just polite, IMHO.Maybe I'm just super old now but it has the same energy as someone who won't put their phone down when talking to you. It comes across as disrespectful.
Apple left the launch marketing too open to interpretation, showing people at kids' birthday parties, recording it for posterity (usually done with a phone, now) and other things that seemed to imply that this was a "go anywhere" kind of device.Was that Apple or some of the more breathless tech press? Everything I saw had it at home/office or, at most, on a plane. I think the big mistake was simply not calling it a dev kit or something else along those lines when it was pretty clear that was how everyone was thinking about it as starting to establish the concepts. I’m betting it’ll be at least fall before we see apps doing anything exciting since this category of interface is inordinately expensive compared to phone apps.
Absolutist arguments like this don't make sense when the technology is very early on even if it seems like it's been a long while. In truth, hardware platforms take a lot longer than its been for VR to catch on. A Vision Pro engineer compared it to the Apple Lisa launch in 1983. For anyone unaware, PCs didn't take off until just before Windows 95, about a decade later. That's the kind of timescale we're dealing with here, and it's something that companies are acutely aware of as they are under no delusion that this is supposed to take off today.
I think the issue is it's too expensive for consumersFunny how heavily downvoted all of the comments about "it's too expensive for developers, so there will be few apps" people were, despite being exactly right.
I think it's too expensive for consumers AND developers.I think the issue is it's too expensive for consumers
With respect...a lot of "people in tech" also believed that 3D TVs were going to take over, or that Bitcoin was going to dominate finance, or that NFTs were the new "ownership" paradigm in digital content. Fast forward a few years and 3D TVs are dead, Bitcoin is just an investment tool, and NFTs are laughed at.I sincerely believe, and I think a lot of people in tech do too, that AR is going to eventually supplant phones as the dominant personal computing paradigm.
I think the antisocial arguments are overblown.I simply don't see how VR/AR ever goes mainstream. Too awkward. Too many trade-offs. Too antisocial.
I have one of the older headsets. I agree coffee was a nightmare. I had no idea where on my desk my coffee was.I think the elephant in the room is how clunky and clumsy such devices are.
Let's say I have to attend a mandatory, but boring and useless TEAMS meeting. At the moment, I can turn on my camera, have a coffee, surf the web while pretending to listen, write messages with my phone etc.
But with such a headset, I can just be bored. I guess even drinking coffee wouldn't be easy. So I'd fight tooths and nails not to be forced to wear that thing, even if my employer would pay for it.
I like VR...but wearing goggles is just awkward as hell. I was very literally concerned that there might be something going on in the room of which I was completely unaware.
For gaming, playing together with people on a single device accounts for a small minority of gaming.
Annual PC sales grew at arbitrary percentages. We saw some stagnation and decline y-o-y. Check the numbers for yourself: https://web.archive.org/web/20120606052317/http://jeremyreimer.com/postman/node/329Annual PC sales in the 80's were growing at 25% y-o-y, and slowed to "only" 15-20% growth per year in the 90's. I don't think we've seen that kind of sustained mult-decade double-digit growth in headsets, but I could be wrong.
And in case you're unaware, VR has been around a lot longer than the decade window you're suggesting as the tipping point. It's been around since the 1980s (Jaron Lanier etc.), and in the past 40 years the use cases for it have barely budged. The headsets have gone from being humungous down to obnoxiously large - which isn't a big enough shrinkage to make them mainstream appealing. They need to go through the equivalent down-scaling of 1970's large headphones down to wireless earbuds in order to really take off (ie, fashionable glasses not supersized goggles).
I expect AR input will be mostly a combination of eye-tracking and EMG.I think the antisocial arguments are overblown.
For gaming, playing together with people on a single device accounts for a small minority of gaming. It was never a bit part of PC gaming, and even with consoles most multiplayer is online these days.
For productivity, I spend my day working from home where all interaction is via the computer. Back when I went into the office, I'd usually average only half an hour of face-to-face conversation each day, and it isn't a big deal to pull off a headset.
For everyday life, it is a more legitimate complaint. I don't see VR ever becoming as ubiquitous as cell phones, and AR will need some significant tech improvements before that could happen. I do think it could eventually happen though, more along the line of HoloLens.
The real reason VR/AR hasn't taken off yet is that the cost to benefit ratio just isn't there yet. I could absolutely see VR providing a better experience than a PC monitor for both productivity and gaming eventually. But current devices have major tradeoffs where you have worse resolution in exchange for the 3D presence, and there are only a small number of games and applications where that trade-off is worth it. Once we get to retina-class resolution in a comfortable device at 4k monitor prices, I really do think it will become a more ubiquitous part of the average PC setup.
AR is harder for me to guess. I do think that AR displays will eventually become superior to cellphones, but I don't know how input will work. Full voice control combined with gesture recognition is quickly becoming technically feasible, but I don't know that either of those will ever be socially acceptable to use in public. I think it will really depend on who is creating the technology and how how well they manage it. The response to Google's attempt was Glassholes, but I think Apple could be much more successful at both navigating the privacy concerns and social aspects of making it cool and acceptable to use in public.
AR glasses are inherently more private than phones since no one can see what you see, unless networked with you. Which does of course push back against the sharability aspect.With respect...a lot of "people in tech" also believed that 3D TVs were going to take over, or that Bitcoin was going to dominate finance, or that NFTs were the new "ownership" paradigm in digital content. Fast forward a few years and 3D TVs are dead, Bitcoin is just an investment tool, and NFTs are laughed at.
AR may eventually complement phones as personal computing devices just like other wearables are, but it isn't ever going to fully replace phones. My phone is easily portable, it's shareable when I want someone else to see something I'm looking at, and it's private when I want to type something instead of saying it aloud. We may eventually have AR / VR devices small enough that portability isn't an issue like it is today, but the last two points - shareability and privacy - would still be issues, with no clear solutions.
Not only does the 1980s have no consumer VR products, but when they did appear in the 1990s, the market for those existed for roughly 2 years, after which basically no further development went on until the 2010s.
How can technology be expected to advance, supply chains built, usecases figured out, and developers learn how to make things, if the tech wasn't on the market for a nearly 2 decade hiatus?
AR glasses are inherently more private than phones since no one can see what you see, unless networked with you. Which does of course push back against the sharability aspect.
So I think that specific privacy concern will be irrelevant, but there will be new privacy concerns involving having cameras on your glasses.
Ah, The Financial Times. The ardent fluffer of the corporate world, trying to create stiff competition in a flaccid market.
Apple won't get any market penetration because this particular corporate thrust has stimulated very little excitement among would-be customers. Seems like the results here will be very unsatisfying and anticlimactic.
We should open a consulting company together, explaining to tech dorks, that no, a subscription-based bong that records you when you sleep is not going to make them Bill Gates. Give it a minimalist name like '1+1'.It's pretty obvious why this thing will fail...
Nobody really wants to wear this stuff to do anything they really want to do
I am available to hire if your company wants to avoid hype mistakes like this in the future. I won't even charge you a golden parachute like the last guy
What a rip...offa subscription-based bong
I've owned the OG Oculus Rift, Samsung Odyssey, Quest 2, Rift S, and HP Reverb (current), and spend free time stitching giant 360 photospheres for VR. Which is to say, I love VR as much as anyone, but I still think it's going to fail. It's just too clunky to get in and out of, strains your eyes and makes you feel a bit queasy, and despite all the immersiveness, ultimately enables you to do very little you couldn't actually have achieved on a phone or regular computer without those downsides. Even if we ignore those latter concerns, I think you'd need the AVP level screen/optics crammed into the form factor of a pair of sunglasses that's that easy to don/doff to really have a chance, and we just don't have the tech. Nor will we anytime soon I think, especially if you don't want it tethered to a battery pack (and people might go for the glasses, but once you have batteries and wires, you're back to a phone having way less hassle). The immersive experience just isn't critical enough for getting things done.I sincerely believe, and I think a lot of people in tech do too, that AR is going to eventually supplant phones as the dominant personal computing paradigm.