You keep deflecting the lack of development by saying it's only been six months... except dev kits have been in the hands of developers for much, much longer. Likely over two years now.
That’s speculative on your part—especially for devs who have been waiting for a serious prosumer standalone headset to come out to have XR app development plans seriously in motion.
Prosumers are nonetheless not the audience that needs others to make things for them in order for the good to be useful.
Do you think people who buy the Pro Display XDR, iPad Pro, and Mac Studio/Pro are waiting for other people to make things to maximize or make use of such devices?
Absolutely not. Mainstream people need that.
The Vision Pro has providers of premium home content on board. Only exception which is always the case with Apple devices and niche focus is the exclusion of AAA gaming being a focus.
The Vision Pro doesn’t even support ray-tracing and has merely a .5 TFLOP difference to the Quest 3 with a much higher-end picture quality (but a laptop-class CPU though)
Of course it isn’t for gaming or initially dependent on apps within the first year making Apple’s prosumer focus (devs included) understandable.
They have no competition in the same way the Quest 3 doesn’t being a budget headset sold at an unrealistic price to attract customers (Meta has lost 4 billion dollars that way they justify with their Metaverse aspirations and making money back by gaming subscription and ads).
Maybe the Apple Vision Pro 3 will finally get some adoption.
A non-Pro Vision Pro and/or mainstream AR glasses will.
The Vision Pro is squarely in the ideal/high-end side of things as far as standalome headsets.
Not for people with modest/basic/non-productive use cases for a headset.
It makes sense to leave Meta and Sony to figure out how medicore budget headset manufacturers can get away with and then launch a device with their ecosystem strengths and the component cost savings of the Vision Pro.
Seems the wait won’t be too long (2025?)