I’m really surprised that Apple got into this market. It just seems so incredibly niche. What’s their endgame here?More pointless forgotten products.
Ah, The Financial Times. The ardent fluffer of the corporate world, trying to create stiff competition in a flaccid market.Apple believes the device will transform how millions work and play.
um . . .Ah, The Financial Times. The ardent fluffer of the corporate world, trying to create stiff competition in a flaccid market.
Apple won't get any market penetration because this particular corporate thrust has stimulated very little excitement among would-be customers. Seems like the results here will be very unsatisfying and anticlimactic.
Nearly Beth-level punning.Ah, The Financial Times. The ardent fluffer of the corporate world, trying to create stiff competition in a flaccid market.
Apple won't get any market penetration because this particular corporate thrust has stimulated very little excitement among would-be customers. Seems like the results here will be very unsatisfying and anticlimactic.
Apple said recently that there were “more than 2,000” apps available for its “spatial computing” device, five months after it debuted in the US.
That compares with more than 20,000 iPad apps that had been created by mid-2010, a few months after the tablet first went on sale, and around 10,000 iPhone apps by the end of 2008, the year the App Store launched.
When Apple came out with the iPhone, I was already regularly carrying around an iPod and a BlackBerry, and saying to people “how long before someone combines these functionalities into one device?”Here's the thing, this doesn't solve a problem for Apple customers.
People pretend that nobody understood what the smart phone was going to do in their lives in 2005 or whatever, but if you talked to the really knowledgable people in 2005/6/7, they knew that mobile internet would be a gamechanger.
Sure the general public didn't understand quite how many small problems would be solved by having mobile access to all of the worlds information all the time everywhere, but in hindsight, it's obvious.
We're several years into high & mid-tier VR/AR systems being really good. Nobody has articulated a problem it solves better than a smartphone and a computer. And it's landing at a moment of tech saturation. Even regular people who aren't really thinking deeply about how they spend their time and attention have a vague awareness they are too addicted to their phones. The segment of the population clamoring for EVEN MORE IMMERSIVE experiences is truly a tiny slice at this point.
I imagine if they got them down to the size of a pair of glasses, wireless, and for the cost of under $1k, people might get into it. But then again, why are you spending $1k to solve the same problems your $1k phone and $400 TV already solve? To solve it better? In a cooler way? It's a better experience?
You don't have to trust me. Just look at the marketing for these devices. It's an aerospace tech installing parts with an overlayed map. A doctor looking a patient with an overlay. A student seeing a dinosaur in 3D.
Pssst. Those are all solved problems. None of those fields are clamoring for this tech.
And I'm not sure dev cycles lead to any seasonality when averaged over thousands of apps.I'm not sure the folks "analyzing" this stuff actually understand dev cycles at all.
You don't have to remove the headset at all to talk to and see people, but I recognize it would look odd.The simple fact is, if I have my phone\tablet out and I need to talk to someone, it's very simple to set it down and converse, then pick back up again. With this, I have to remove the headset, probably pat down my hair (if I had any), have a conversation, then fuss with getting it situated back on my face when I want to resume what I was doing. No one wants to carry a conversation on while the other person has their face half covered .
I don't think it's fair to say that PCs didn't take off until just before Win95. I don't think it was a lightswitch moment. Right around the time of the 256, a hair before, is when computers started to become affordable for middle-class families if you're talking PCs that ran an MS product (DOS, back then). Before that, you could get an Atari computer or Commodore 64, both of which were capable of more than just games. We had a word processor on our Atari!Absolutist arguments like this don't make sense when the technology is very early on even if it seems like it's been a long while. In truth, hardware platforms take a lot longer than its been for VR to catch on. A Vision Pro engineer compared it to the Apple Lisa launch in 1983. For anyone unaware, PCs didn't take off until just before Windows 95, about a decade later. That's the kind of timescale we're dealing with here, and it's something that companies are acutely aware of as they are under no delusion that this is supposed to take off today.
The amount of fluff in this article is rather impressive. Every person quoted seems to be saying some variation of, "Well it's off to a much slower start than anyone thought, but it's Apple so we're sure that success is just around the corner. Just you wait. Any day now, the floodgates will open and then we'll all be rolling in success. It's just going to take a little time. Soon. Trust us."Ah, The Financial Times. The ardent fluffer of the corporate world, trying to create stiff competition in a flaccid market.
Apple won't get any market penetration because this particular corporate thrust has stimulated very little excitement among would-be customers. Seems like the results here will be very unsatisfying and anticlimactic.
I agree that it was a curve, I just meant that it was basically undeniable that by 1993-1994, the industry had taken off. Prior to that, it was niche and often laughed at as having limited or even no usecases, even with the introduction of GUI. So people, just as they do with Vision Pro, were saying that it it doesn't really solve a problem that can't already be solved with some other tool.I don't think it's fair to say that PCs didn't take off until just before Win95. I don't think it was a lightswitch moment. Right around the time of the 256, a hair before, is when computers started to become affordable for middle-class families if you're talking PCs that ran an MS product (DOS, back then). Before that, you could get an Atari computer or Commodore 64, both of which were capable of more than just games. We had a word processor on our Atari!
Anyway, as the years went on from the mid-80s, home computers got cheaper and cheaper. As the price dropped, adoption went up. It was a curve, not a sudden spike.
I don't think the Vision is directly comparable because it's different tech. As others have stated, it doesn't really solve a problem that can't already be solved much more cheaply within the typical Apple personal device audience.
If Apple can stick with the long game, and come out with headsets that cost way less money, then I think they could start selling and growing the ecosystem.
If Meta has half a brain, they'll take the lead in this space they clearly have, come out with a $1k headset that does pretty much everything the Vision can do, at the same fidelity, and dominate the market for the foreseeable future. I'm not ROOTING for them, per se, but it seems like a thing they could absolutely do with a modicum of competence (which is something they often lack).
That compares with more than 20,000 iPad apps that had been created by mid-2010, a few months after the tablet first went on sale
I think some of this boils down to cost. For example, for $3.5K, I could get 2 CoPilot+ PC's, or a couple of mid-tier gaming desktops. Or two high-end table saws. I'm going to go out on a limb and say that people reasoned that for the cost of an early PC, they could get two (or more) television sets, or maybe even a car.*I'm also struggling to find a time when people were clamouring for early computers in their homes. It wasn't until the tech matured that people actually saw a use for them in homes. So why not wait and see how the tech evolves? Would be better than ending up consigned to the aged like milk list.
I think you've just pointed out another misstep, which is Apple marketing this as some sort of mobile device.The simple fact is, if I have my phone\tablet out and I need to talk to someone, it's very simple to set it down and converse, then pick back up again. With this, I have to remove the headset, probably pat down my hair (if I had any), have a conversation, then fuss with getting it situated back on my face when I want to resume what I was doing. No one wants to carry a conversation on while the other person has their face half covered .
Totally fairI agree that it was a curve, I just meant that it was basically undeniable that by 1993-1994, the industry had taken off. Prior to that, it was niche and often laughed at as having limited or even no usecases, even with the introduction of GUI. So people, just as they do with Vision Pro, were saying that it it doesn't really solve a problem that can't already be solved with some other tool.
Why compare the two industries in the first place? Because they are both computing platforms, they both generally have to tried to be understood, they both had massive skepticism, they both had failed forecasts, doom and gloom, and companies dropping out, they have similar growth trajectories, PCs are the closest cousin of VR.
I think you've just pointed out another misstep, which is Apple marketing this as some sort of mobile device
That was tech press. Apple has been very outspoken about how this shouldn't be used outside in public. It's in their guidelines.Was that Apple or some of the more breathless tech press? Everything I saw had it at home/office or, at most, on a plane. I think the big mistake was simply not calling it a dev kit or something else along those lines when it was pretty clear that was how everyone was thinking about it as starting to establish the concepts. I’m betting it’ll be at least fall before we see apps doing anything exciting since this category of interface is inordinately expensive compared to phone apps.