Okay, but in a group, even the peasants are dangerous. A group of them can kill you pretty easily, Speaking of which, that is how Sir Radzig Kobyla died in real life. Chopped up by a group of peasants and the pieces of him stomped in the streets. I don't think they have that in the game, so it shouldn't need spoilers. Also, it happened a few centuries ago...
My only gripe was about at times OP'd stealth, not really about the combat – that was pretty much perfect and multiple opponents were quite terrifying at times. Still, making an RPG with
any sort of level progression is
really hard when going with even a resemblance of any realism, as levels don't really exist in RL. KCD1 did a pretty good take of that, while still being
a game, but I am still "desperately" waiting for that medieval or fantasy life simulator without
any level progression at all (skill progress for sure, of course).
And you are right that fights against groups of bandits could be pretty heave, especially with mods. Which is at it should be, as I am really tired of the usual fantasy tropes of the lone hero single‑handedly taking on the whole enemy army and winning...
KCD1, for all its many historical faults (perhaps paradoxically even more criticised because it tried to be more historical, unlike other RPGs), at least
tried to give that feeling. Even if it failed for me (since it's still a
game and the "winning" strategy of
stealing everything is not discouraged nowhere enough), it tried. Which counts.
Mind you, there were all other kinds of problems with their CEO spouting some GamerGate fascist bullshit which almost got me off the whole game (unfortunately after already bought it), but at least from the previews, the second game does seem to be without all that shite. Or at least I really do hope so, because that shite can be really tiring for us historically minded (the medieval times were quite diverse in all the things, even if fascist fuckers say otherwise).
Basically, there is 1992 Darklands, and there is everything else...