Hands-on with the Switch 2: It’s the Switch, too

sword_9mm

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All these prices are going to go up aren't they with the trump tariffs?

Prices are going to go up because the sun rises and the sky is blue not to mention tariffs and everything else.

Things have gotten to expensive for me. I might get a S2 sometime in the future but probably not. I also will probably not get a PS6 or SteamDeck2. It's all just too expensive and with the Greatest Depression heading our way here in the US this stuff is all going to fail spectacularly.

I do dig what they've done with it but it's just not going to be meant to be.
 
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sphenodont

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No proper controller. Drift here we come! No OLED screen for a device that cost 450usd.
The Switch 2 offers variable refresh rate, which can cause flickering on OLED screens. The number of customer service calls (and returned consoles) over screen flicker would greatly outweigh the small number of potential consumers who won't buy a console without OLED.
 
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Mechjaz

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Is that actual antialiasing on MP4 for Switch 2? Nintendo?

Wonders never cease! Maybe 13 years after we expected it, but wonders never cease!

Seriously though that looks like by far the best IQ of the games shown here so far, it's almost too bad it seemed like a bit of a throw in rather than featuring as a showcase for the Switch 2. Maybe another event to go in more fully though.
I hope they back off the exposition parts of Metroid. I cooled rapidly on Prime 2 and never even finished 3. Metroid has done best when it leaves the storytelling to the environment and Samus alone in a hostile place. Super Metroid and Metroid Prime are masterpieces.
 
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jly

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I just don't get all the complaining about the costs. Sure everyone would prefer things stay cheap but it's worth keeping in mind the incredible value you get for the money spent.

A game that cost $50 twenty years ago would cost $83+ today with inflation. AAA titles launched @ $60 back then which would be $100 in 2025! It's shocking that it's taken this long to hit $80/90 intro prices.

You get huge value out of a game purchase. Especially something like Mario Kart where you get endless replay hours. It costs nearly this much for me to uber eats dinner for my family or play a round of golf that last only a few hours.
 
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Granadico

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I'm hoping there's a Switch 2 specific version of Metroid Prime 4. It'd be annoying to buy it for Switch 1 then need an X GB patch just to make it run better on Switch 2. There'd be little reason to go back and forth either.

The price is starting to settle on me a bit. $70-80 games sting, and I'm sure Mario kart will still have DLC, but everything is raising in price and Nintendo, as shitty as they are about reducing prices, also doesn't nickel and dime you as much as other publishers that make near yearly releases.

I'm also bummed that it's looking unlikely I'll be able to go to one of these preview events here in LA :( Still not wishlist invite.
 
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I look forward to the mouse controls even though they sound slightly awkward. Dual mice is certainly an intriguing idea and I look forward to unique developer doing something further with it. I too assume official mouse seems likely to come now at some point.

Mainly, though, I suspect the addition was due to games like Fortnite and letting kids play the way Epic intended. Fortnite on the existing Switch controller is hard as heck but I know some get used to it and excel at it. This will put Switch Fortniters on an equal playing field - if they can find a table!!
 
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Brynden

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What about them are inferior based on this article?

And your existing Zelda games will see improved framerates and performance on the switch 2. But if you want upgraded resolution and graphics, yes, you will need to buy the expansion (or a subscription to Switch Online).

If you paid for the Switch 1 version, you can still play the switch 1 version. You were never entitled to anything beyond that.
So, i've been pondering that, will we see increased frame rates? On Nintendo's breakdown on their own site, they list both "Improved frame rates and resolution" on the same line as a benefit of upgrading to the new switch 2 edition. So my worry is that, even though i've now bought a more improved console, they are just going to choke the performance of the original game.

Now, don't get me wrong, if the want to improve resolutions and graphics, and like with Kirby and Jamboree, i'm totally fine with that, and I'll pay more for it.

But I just feel like my ToTK and BoTW frame rates and performance shouldn't be listed under the switch 2 edition benefits, that should just be because ToTK and BoTW is now running on better hardware, and then separately you can get some cool resolutions and graphics upgrades for a few scarves if you want them. Also, again, faster load times is with them as a switch two edition upgrade benefit, is that paid or normal? Why wouldn't ToTK load faster on the newer console regardless of if I bought the "maybe" 10 dollar upgrade pack?
 
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Fabio Volta

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I’m curious about the effect this may have on 3rd party gaming development.

It’s expensive but will sell well anyway thanks to the Nintendo name. A large user base with enough power to run in some form most current gen console games will push developers to optimize for its less powerful hardware, to the benefit of the Steam Deck and other PC handhelds as well.

As an example Monster Hunter Wilds runs poorly on the Deck, but Capcom is going to be motivated to make sure the next one runs on the likes of the Switch 2. For the same reason, some ambitious game design may be simplified, which could be seen as a negative.

Both the price and power put it in more direct competition with traditional consoles rather than as a companion.
So many comments that the price has increased in step with inflation, but that means little if wages haven’t.
 
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MrMcLargeHuge

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The last thing I want from a game console is needing to find a way to mouse. If I wanted to control games with a mouse from my couch, I'd just use a computer.

If Metroid Prime 4 requires use of the mouse, I'll skip it. And be sad.

And I guess that goes for the console as a whole: Nintendo consoles are defined by their first-party titles; if enough of those depend on mouse usage maybe I'll end up skipping this Nintendo generation.

Which would be a bummer.
Do you seriously believe games will require mouse mode?
 
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mocaw

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Agreed. I'm surprised they didn't do something more like the Steam Deck here. And no, I'm not talking about the touchpads - I mean when you put your thumb on each touchpad, you can use the gyro for surprisingly solid fine control for aiming and the like. It works well enough to jump from the sticks to the gyro and back again for coarse and fine control. A shitty Nintendo mouse that's too narrow to be ergonomic is not a solution to anything, really, unless they're hell-bent on bringing Mario Paint to the SNES collection.
Splatoon 2-3 allow you to control things with both the sticks AND the gyro sensor at the same time. It breaks your brain at first but it’s the only way to really compete with higher ranking players. It’s about the only control scheme that rivals having a mouse in some scenarios, but for me it took a long time to get the hang of. Not nearly as user friendly as an actual mouse or track pad.

I was wishing that the Switch 2 would have track pads like the Steam Deck. All I can think is that Nintendo has enough data showing the majority of hours a switch is being played it is in docked or table top mode, otherwise this skinny mouse idea makes little sense. 🤷

I really hope they allow 3rd party Bluetooth mice. Who knows, maybe even a 3rd party joy con with track pads?
 
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Resolute

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As someone who uses a mouse left-handed, I hope there are options for that. Left handed people are almost never considered when it comes to peripherals and mice.
Both joycons are mouse capable - and that wheelchair-basketball-rocket league game uses both controllers as a mouse to function.

But yeah, as a fellow southpaw who struggled through the motion dominated DS and Wii eras, I'm not going to be heartbroken if the joycon mouse feature is relegated to a half dozen games I don't care about the way most gimmick features are - beyond the obvious application in FPS games.
 
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KobayashiSaru

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Both joycons are mouse capable - and that wheelchair-basketball-rocket league game uses both controllers as a mouse to function.

But yeah, as a fellow southpaw who struggled through the motion dominated DS and Wii eras, I'm not going to be heartbroken if the joycon mouse feature is relegated to a half dozen games I don't care about the way most gimmick features are - beyond the obvious application in FPS games.

Yeah my concern is games like Metroid Prime 4 will only allow you to use the right joycon for aiming and not the left.
 
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superandroidtron

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Is that from a Canadian catalog? The US Toys R Us preorder for DKC shows it at $59.99 (with a free T-shirt no less!)

View attachment 106707
Yes, it’s Canadian. I’ve seen that exact image circulating for years and a friend managed to track down the exact flyer it was taken from. There were still a few high-priced mainline (not counting boutique stuff like Neo Geo) console games over here, like SSF2 on the very page you posted, and Phantasy Star IV on Genesis.
 
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KobayashiSaru

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So, i've been pondering that, will we see increased frame rates? On Nintendo's breakdown on their own site, they list both "Improved frame rates and resolution" on the same line as a benefit of upgrading to the new switch 2 edition. So my worry is that, even though i've now bought a more improved console, they are just going to choke the performance of the original game.

Now, don't get me wrong, if the want to improve resolutions and graphics, and like with Kirby and Jamboree, i'm totally fine with that, and I'll pay more for it.

But I just feel like my ToTK and BoTW frame rates and performance shouldn't be listed under the switch 2 edition benefits, that should just be because ToTK and BoTW is now running on better hardware, and then separately you can get some cool resolutions and graphics upgrades for a few scarves if you want them. Also, again, faster load times is with them as a switch two edition upgrade benefit, is that paid or normal? Why wouldn't ToTK load faster on the newer console regardless of if I bought the "maybe" 10 dollar upgrade pack?


I should have been more clear - As I understand it, for the switch 1 versions, while the resolution and framerate will probably still be capped at 1080p/30fps (I believe it is neccesary due to the way the original version of the game calculates physics timing) it will still perform better on the Switch 2 because the improved hardware will allow for less lowered framerates and resolution scaling, and give you a more consistent experience.

The upgraded version has been changed and recompiled for the new hardware, and will allow for up to 4k resolution and 60fps. I'm hoping for better draw distances too.
 
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mocaw

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Just going to leave this here as well.
In today’s dollars I paid $163 for an earlier copy of Strider on the SEGA Genesis. I worked a paper route and mowed lawns for a half a year as an 12 year old to buy the console for $486 in todays dollars.

I’m not defending the S2 price point, but I am saying we’ve been living through historically low pricing on gear and especially software.

On the flip side games are more complicated and take longer to make than before, so maybe that justifies the price “hikes”, but counter to that argument is the fact that the number of people consuming games is vastly higher than it was in say 1991, so sales should more than make up for the difference.

In short, pricing is complicated LOL!
 
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KobayashiSaru

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Big nope of a console. I am so tired of Nintendo that its actually exhausting. This is far too little...too late. Its a shame they stuck with nshittia and didn't go with AMD like everyone else. Those game prices tho....no way crappy Mario kart is worth that at all nor are a lot of these games. They have gotten so greedy that I don't think they are gonna come back from this


checks post history
finds a litany of D-grade trolling, misinformation peddling and aggressively ignorant takes

Yeah, that's what I thought.
 
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atomicpowerrobot

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The fact that they won’t say “Hall effect” means they aren’t using it. They’d brag about it, shout it from the rooftops, if they were.
Not necessarily. If they don't want to draw attention to the fact that they known Hall Effect is better and yet have steadfastly refused to offer an improved version for the Switch, they might not want to mention it specifically. I agree that it's a bad sign they haven't mentioned it, especially given their backtracking on the OLED screen, but it's not necessarily indicative of the absence of Hall effect sensors.
 
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famousringo

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Agreed. I'm surprised they didn't do something more like the Steam Deck here. And no, I'm not talking about the touchpads - I mean when you put your thumb on each touchpad, you can use the gyro for surprisingly solid fine control for aiming and the like. It works well enough to jump from the sticks to the gyro and back again for coarse and fine control. A shitty Nintendo mouse that's too narrow to be ergonomic is not a solution to anything, really, unless they're hell-bent on bringing Mario Paint to the SNES collection.
Metroid Prime Remastered has this control scheme and I guarantee MP4 will, too. Nintendo popularized this control method in Splatoon for Wii U, though I think there were PS3 shooters that can claim to have implemented it first.
 
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Control Group

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Do you seriously believe games will require mouse mode?
I consider it entirely possible, depending on how much Nintendo considers mouse mode to be the big innovation for the console. How many Wii games didn't use pointing and motion controls? How many GCN games didn't use the C stick? How many N64 games didn't use the trigger?

I expect basically zero 3rd party games to require the mouse, because (almost) all of them will also want to work on the other consoles. But I'm not interested in a Switch 2 for 3rd party titles - I have an XBox SX, a PS5, and a honking great PC to cover those needs.

And I have no trouble believing that Nintendo could decide many of their titles require the mouse.

Also they might not, obviously. You weren't (in general) forced to use the motion controls on the Switch (though defaults were often set so you were pretty encouraged to), so maybe they're not as all-in on control innovation any more. This is the situation that I hope for. Optional mouse is (obviously) not a problem - and even to me, it's a net benefit. Having more options is better, and giving a bunch of people a thing they really want is also always good.

/me shrugs

I want the latter, and I don't want the former. So I posted a comment saying that I don't want the former.
 
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atomicpowerrobot

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No proper controller. Drift here we come! No OLED screen for a device that cost 450usd.

It getting difficult, my daughters love their ipads which is cheaper than this one. Yes, they make great first party games but with that said, it is a lot of money. And features such as mouse and chat, they made a "chat" button, really does not resonate by me.

We will probably end up buying one, at least my son is interested. The girls will probably only borrow his once in a while.
Apple could have an opportunity here (though they likely don't care). They've got a cheaper entry-level device (base iPad) with decent power, a game distribution service (App Store) and an existing subscription service (Arcade+). If they focused on it, they could acquire/develop a decent controller, bundle it with an iPad and 1yr Arcade+ and still come out less than a base Switch 2 even after Apple Tax. That's how expensive the Switch 2 console is - Apple sells comparable hardware for less.
 
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josephhansen

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Also they might not, obviously. You weren't (in general) forced to use the motion controls on the Switch (though defaults were often set so you were pretty encouraged to), so maybe they're not as all-in on control innovation any more.
The most annoying part of playing BOTW was the motion shrines- I play the switch on my couch with a Pro controller (joycons hurt my hands), and having to switch to joycons on random shrines was a genuinely awful experience
 
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I’m curious about the effect this may have on 3rd party gaming development.

It’s expensive but will sell well anyway thanks to the Nintendo name. A large user base with enough power to run in some form most current gen console games will push developers to optimize for its less powerful hardware, to the benefit of the Steam Deck and other PC handhelds as well.

As an example Monster Hunter Wilds runs poorly on the Deck, but Capcom is going to be motivated to make sure the next one runs on the likes of the Switch 2. For the same reason, some ambitious game design may be simplified, which could be seen as a negative.

Both the price and power put it in more direct competition with traditional consoles rather than as a companion.
So many comments that the price has increased in step with inflation, but that means little if wages haven’t.

Unfortunately, low wage growth is more of a societal problem that Nintendo can't really take into account with the prices of their products.
 
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Resolute

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With inflation those prices are a hell of a lot higher as well.
I mentioned it in another thread, but based on some old Nintendo Power magazines I had, new game prices for the SNES in July of 1993 got as high as us$166 in inflation adjusted dollars.


That said, there is always a question of how much the market is willing to bear. And the market in 2025 is not the market of 1993 or 1983. I'm more than a little surprised that Nintendo is trying for an $80 price point on some games.
 
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