Civilization VII review: A major overhaul solves Civ’s oldest problems

OrangePeelsLemon

Ars Centurion
374
Subscriptor++
(Rivers are also fully navigable by naval units, by the way—another change that makes getting around a lot easier.)
Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.
 
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Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.

I would like some more on that topic too. If would be cool if there were different sizes for rivers. There are rivers that can host some pretty big ships (not aircraft carriers maybe) and having some boats being able to go up or down some rivers but not all of them and some boats being able to go up all rivers would be pretty cool.
 
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27 (27 / 0)

DWofP

Seniorius Lurkius
49
Subscriptor
Since it is launching with Denuvo I'm just skipping for now.

That said, Civ lost a lot of its magic (for me) around the time cities stopped asking you to name them during founding. This version seems to double down on the boardgameyness of optimization in ways that I find push away from what I loved about Civ. It all sounds more like playing a complex Euro game and less like a simulation/building feel.

Full disclosure my relationship with Civ is much like the author's, save I started with the original when I was quite little.
 
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100 (103 / -3)

fenris_uy

Ars Tribunus Angusticlavius
8,152
These are single-settlement AI civs that are either hostile or friendly. I really enjoyed this system, as it allowed me to gradually befriend independents, convert them into towns I control through diplomacy, and ultimately upgrade them to cities within my civilization. It’s a satisfying progression.

They worked like that in IV, right? If I remember correctly in V you had a leader that could flip independent cities.
 
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17 (17 / 0)

mpat

Ars Tribunus Angusticlavius
6,245
Subscriptor
What is the performance like? Denuvo usually means that performance is spotty at best, which is why I'm asking.

Consoles have always been a footnote in the Civilization franchise’s storied history. There was Civilization Revolution, a stripped-down version of the game that came out on Xbox 360 and PlayStation 3. (It was better than you’d think if you approached it on its own terms, but it wasn’t the desktop PC Civ experience by any stretch.)
It is worth pointing out that Civilization Revolution also came out on the Nintendo DS and eventually on iOS, and it is a much better game on those platforms. On the Switch you can use the stylus as an ersatz mouse, and on the iPhone you can of course use touch. On those, CivRev plays a lot like the original Civ, except with far fewer units. Unfortunately 2K decided to unpublish the original CivRev on iOS and replace it with the much worse CivRev 2, but I do on occasion play my copy on the DS.
 
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41 (43 / -2)
The biggest change I want is that movement of units across long distances becomes less tedious, especially in the later game. The fact that it could literally take DECADES to move a battalion of tanks to the distant front line in some games was not only tedious but immersion-breaking. (There have been half-hearted attempts to correct this, but none were really satisfying).
 
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58 (59 / -1)

DreadLordNerd

Smack-Fu Master, in training
8
I suspect this game won't really be for me. That's ok - not every game has to be for me! - but the changes here sound like they've taken away the heart and soul of the fantasy for me. This sounds like a polished game - but it doesn't sound like Civ to me.

As a note, I've played a couple games of Humankind and my takeaway was that some of its ideas were interesting but extraordinarily difficult to execute well, and some of its ideas were just bad. Since Civ VII seems to be cribbing entire gameplay concepts from Humankind, that's a big red flag for me.

Lastly, not to be too preachy, but the entire idea of the three big ages (Antiquity, Exploration, Modern) seems incredibly Euro-centric. Sure the ages in VI were also mostly centered on traditional European framing of slicing history but at least it was granular enough you could map them onto something more sensible for a non-western-European culture. Seems like a limiting way to mechanically structure the game, and again it impinges on the fantasy for me.
 
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30 (54 / -24)

mpat

Ars Tribunus Angusticlavius
6,245
Subscriptor
They worked like that in IV, right? If I remember correctly in V you had a leader that could flip independent cities.
V had special gameplay for Venice where you could "buy" cities. IV had vassals, so you could turn a smaller civ into a vassal, but it didn't have city states so it had to be a regular "major" civ. Some of the older games let you spend gold to "buy" cities with spies or diplomats, but it was an unbalanced strat and they haven't allowed that since... II?
 
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22 (22 / 0)

snarkota

Smack-Fu Master, in training
98
Subscriptor
Sigh, so I will not be able to deploy my armour units against those pesky knights (on the other hand the sting of two barbarian knights somehow defeating my jet fighter is still here, even several Civ's later)

Frankly, while Civ is great in all incarnations, I still secretly hope for rebirth of Alpha Centauri...
 
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77 (78 / -1)

lukemcfarling

Smack-Fu Master, in training
1
Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.
From what I've seen, there are different types of rivers. Some are designated as navigable, and others are not.
 
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31 (31 / 0)

J.King

Ars Praefectus
4,135
Subscriptor
The game looks real good, but am I getting old or are those screenshots way too busy? (Prob the former!)
I've had that reaction to screenshots of games for fifteen years or more now. I've found when you see the games in motion on a big screen, the business doesn't distract so much: how the game is actually played informs what you need to focus on, something you don't get from simple screenshots.
 
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51 (52 / -1)

Hoptimist

Ars Praetorian
479
Subscriptor++
What is the equivalent of the 'happiness' metric in VII? I liked V much more than VI, but happiness and diplomacy needed improvements.
 
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26 (26 / 0)
Quote
S
SamuelAxon
Happiness is there. Falling below 1 happiness in a city sucks for many reasons, and that definitely comes into play if you end up on the wrong side of war support or you go past the settlement limit. Excess beyond that contributes to a system sort of akin to "We love the president day" or golden ages, where you get a period of several turns with a big bonus you can pick (like +20% overall science or something of that nature).
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26 (26 / 0)
I did, however, obsessively play Alpha Centauri

Alpha Centauri is in my top 10 of all time favorite games, in the same leagues as Tie Fighter (Love the modern Tie Fighter Total Conversion project - every fan should check it out), Civ2, Duke Nukem 3D, Warcraft/Starcraft/Wow, and such. The ability to custom design your attack/defense/civilian units from all sorts of different technology advances was exceptionally fun and wish it would be in the modern day Civ games
 
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52 (52 / 0)

Kesh

Ars Praefectus
4,668
Subscriptor++
Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.
There are two types of rivers: regular rivers which just act as a water source, and Navigable Rivers which units can move through. Any unit that can Embark can travel up a Navigable river, but regular rivers are only passable by regular land units (and impose a movement restriction to cross). It's easy to see which is which, regular rivers are very thin, while Navigable ones take up most of a hex.
 
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Kesh

Ars Praefectus
4,668
Subscriptor++
I am afraid to even write this out because it seems like such a glaringly obvious omission that I almost assume I’m just an idiot and haven’t been able to find the right thing to click. But I’ve looked and looked, and I’m pretty sure you can’t rename cities at all. That’s very perplexing.

This was brought up in a recent livestream with the devs, it's something they're wanting to add soon after launch. They were focused on getting the gameplay nailed down for launch, so this is something they were waiting to do until after.
 
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48 (48 / 0)