Not all changes will be popular, but it's a great launching point for a new age.
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Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.(Rivers are also fully navigable by naval units, by the way—another change that makes getting around a lot easier.)
I am a very jealous gamer trying to min/max my gcal for 500 hours a year."if you’re a hardcore player who plays 5,000 hours a year"
wow
Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.
Next thing you know, you won't be able to name your own religion! How will I spread the good word of Scientology 3: Theaten Boogaloo now?You can't rename cities!? How will I rule from the iron throne of Florgenschmorff!?
Sounds like a pornoNext thing you know, you won't be able to name your own religion! How will I spread the good word of Scientology 3: Theaten Boogaloo now?
Next thing you know, you won't be able to name your own religion! How will I spread the good word of Scientology 3: Theaten Boogaloo now?
These are single-settlement AI civs that are either hostile or friendly. I really enjoyed this system, as it allowed me to gradually befriend independents, convert them into towns I control through diplomacy, and ultimately upgrade them to cities within my civilization. It’s a satisfying progression.
It is worth pointing out that Civilization Revolution also came out on the Nintendo DS and eventually on iOS, and it is a much better game on those platforms. On the Switch you can use the stylus as an ersatz mouse, and on the iPhone you can of course use touch. On those, CivRev plays a lot like the original Civ, except with far fewer units. Unfortunately 2K decided to unpublish the original CivRev on iOS and replace it with the much worse CivRev 2, but I do on occasion play my copy on the DS.Consoles have always been a footnote in the Civilization franchise’s storied history. There was Civilization Revolution, a stripped-down version of the game that came out on Xbox 360 and PlayStation 3. (It was better than you’d think if you approached it on its own terms, but it wasn’t the desktop PC Civ experience by any stretch.)
V had special gameplay for Venice where you could "buy" cities. IV had vassals, so you could turn a smaller civ into a vassal, but it didn't have city states so it had to be a regular "major" civ. Some of the older games let you spend gold to "buy" cities with spies or diplomats, but it was an unbalanced strat and they haven't allowed that since... II?They worked like that in IV, right? If I remember correctly in V you had a leader that could flip independent cities.
24 hours a day for 208.3 days per year or 15 hours a day for 333.3 days of the year - what's strange about that?"if you’re a hardcore player who plays 5,000 hours a year"
wow
5,000 / 365 = 13.7 hours a day."if you’re a hardcore player who plays 5,000 hours a year"
wow
Probably just forgot the formatting, mega-hours not giga-hours... Hr's vs HR's - capitalisation always gets you!5,000 / 365 = 13.7 hours a day.
Wow indeed. I suspect we were not supposed to take this literally.
Hail!All hail the Spaghetti Monster!
I've told these writers 14,000 times a year to stop exaggerating.5,000 / 365 = 13.7 hours a day.
Wow indeed. I suspect we were not supposed to take this literally.
From what I've seen, there are different types of rivers. Some are designated as navigable, and others are not.Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.
I've had that reaction to screenshots of games for fifteen years or more now. I've found when you see the games in motion on a big screen, the business doesn't distract so much: how the game is actually played informs what you need to focus on, something you don't get from simple screenshots.The game looks real good, but am I getting old or are those screenshots way too busy? (Prob the former!)
I did, however, obsessively play Alpha Centauri
There are two types of rivers: regular rivers which just act as a water source, and Navigable Rivers which units can move through. Any unit that can Embark can travel up a Navigable river, but regular rivers are only passable by regular land units (and impose a movement restriction to cross). It's easy to see which is which, regular rivers are very thin, while Navigable ones take up most of a hex.Is this limited to certain naval units, or are all of them able to go up and down rivers? Having an aircraft carrier or battleship heading up a river might get a bit broken, not to mention that many historically have way too deep of a draft to safely navigate inland waterways.
I am afraid to even write this out because it seems like such a glaringly obvious omission that I almost assume I’m just an idiot and haven’t been able to find the right thing to click. But I’ve looked and looked, and I’m pretty sure you can’t rename cities at all. That’s very perplexing.