I can definitely find a Friday evening with a little planning. We'll see who else is interested!
I've played an arc of ICON ~1.4, and it was a lot of fun. The tactical combat captures the JRPG tactics vibes and feels super distinct from stuff like D&D 4E (which is actually still the weekly game I run). My 4E group is high enough level now that full tactical combat is reserved for plot-critical encounters only, with an escalation die to move things along. Yes, that means I mostly ignore the resource management aspect and my players get to nova in most encounters (but with the escalation die, they don't often do it on round 1!). The good news is, that's fun for them, so who cares about conserving healing surges or whatever. Other threatening situations are resolved with clocks.
I've played an arc of ICON ~1.4, and it was a lot of fun. The tactical combat captures the JRPG tactics vibes and feels super distinct from stuff like D&D 4E (which is actually still the weekly game I run). My 4E group is high enough level now that full tactical combat is reserved for plot-critical encounters only, with an escalation die to move things along. Yes, that means I mostly ignore the resource management aspect and my players get to nova in most encounters (but with the escalation die, they don't often do it on round 1!). The good news is, that's fun for them, so who cares about conserving healing surges or whatever. Other threatening situations are resolved with clocks.