Sorry didn't realize their magic hardware breaks the laws of physics. Where is the data to back that up. Oh yeh they haven't released any. I guess they don't want to piss off mother nature.You do realize that compression slows things down no matter what magic hardware MS is using. There is a reason it is not used in PC's
You do realize that decompression done _in software_ can be slower, but both new consoles have _hardware_ to handle that. As far as the CPU is concerned, it just sees decompressed data that arrives much sooner than that same amount of data would normally take.
Microsoft has already demonstrated a compression ASIC capable of running at 15-25x CPU speeds for use in Azure nodes.
That's great then why haven't they demonstrated what's inside the Xbox. All we have is a bunch or PR junk on theoretical peak performance.
Welcome to the console wars. First time?My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
That's bullshit and you know it. 1 TB minus the system files and etc can fit what, 3 copies of COD Modern Warfare? lol
Even if games remain at the 50-80 GB mark, that's still like 9-12 games.
Making an entirely different argument does not rebut mine.
First off, 9-12 games is more than the majority of people who buy consoles will ever purchase. For the rest of us (myself very much included), we will have to rely on either storage management or buy expansion cards/larger drives. It is not, however, "bullshit" to note that expanding the storage is optional. It is desired for some gamers, but that doesn't change the fact that you can do what you need out of the box.
Which, of course, is quite a bit different from the Vita - the last great proprietary memory fiasco - where the gen 1 system had no internal memory, while the gen 2 had 1GB, but could not be used concurrently with a memory card. So in any case, you had to buy a separate, vastly overpriced, card whether you wanted to or not.
I have Gamepass. (as do another 10 million people if you count xbox console gamepass too)
Right now on my PC, purely through game pass (not including my steam collection), I have the following installed.
A Plague tail: Innocence: 49 GB
Battle Toads: 10 GB
Battlefleet Armada 2: 43 GB
Forza Horizon 4: 89 GB
Forza Motorsport 7: 98 GB
Gears 5: 75 GB
Gears Tactics: 28 GB
Halo the Master Chief Collection: 88 GB
Microsoft Flight Simulator: 100+ GB
Middle Earth: Shadow of War: 98 GB
Phantasy Star Online 2: 90+ GB
Outer Worlds: 48 GB
This is discounting a few of the games that's under 5 GB from gamepass as well.
So what, that's about 700+ GB of games right there?
Nothing in your post contradicts the previous posts you claimed were bullshit.
My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
That's bullshit and you know it. 1 TB minus the system files and etc can fit what, 3 copies of COD Modern Warfare? lol
Even if games remain at the 50-80 GB mark, that's still like 9-12 games.
Making an entirely different argument does not rebut mine.
First off, 9-12 games is more than the majority of people who buy consoles will ever purchase. For the rest of us (myself very much included), we will have to rely on either storage management or buy expansion cards/larger drives. It is not, however, "bullshit" to note that expanding the storage is optional. It is desired for some gamers, but that doesn't change the fact that you can do what you need out of the box.
Which, of course, is quite a bit different from the Vita - the last great proprietary memory fiasco - where the gen 1 system had no internal memory, while the gen 2 had 1GB, but could not be used concurrently with a memory card. So in any case, you had to buy a separate, vastly overpriced, card whether you wanted to or not.
I have Gamepass. (as do another 10 million people if you count xbox console gamepass too)
Right now on my PC, purely through game pass (not including my steam collection), I have the following installed.
A Plague tail: Innocence: 49 GB
Battle Toads: 10 GB
Battlefleet Armada 2: 43 GB
Forza Horizon 4: 89 GB
Forza Motorsport 7: 98 GB
Gears 5: 75 GB
Gears Tactics: 28 GB
Halo the Master Chief Collection: 88 GB
Microsoft Flight Simulator: 100+ GB
Middle Earth: Shadow of War: 98 GB
Phantasy Star Online 2: 90+ GB
Outer Worlds: 48 GB
This is discounting a few of the games that's under 5 GB from gamepass as well.
So what, that's about 700+ GB of games right there?
Nothing in your post contradicts the previous posts you claimed were bullshit.
How frequently is that going to happen though? There's usually a pool of a handful of games that are actively played, with titles rotating out maybe a couple of times per month.It does if people are storing the game on external hard drives that's being copied over to the internal drive every time they want to play a game not installed on internal drive...Why? A console drive doesn't need high write performance, or insanely high write endurance.I look forward to the tear down, and ready my pitchfork if MS got cheap and went with QLC nand.
Welcome to the console wars. First time?My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
That's bullshit and you know it. 1 TB minus the system files and etc can fit what, 3 copies of COD Modern Warfare? lol
Even if games remain at the 50-80 GB mark, that's still like 9-12 games.
Making an entirely different argument does not rebut mine.
First off, 9-12 games is more than the majority of people who buy consoles will ever purchase. For the rest of us (myself very much included), we will have to rely on either storage management or buy expansion cards/larger drives. It is not, however, "bullshit" to note that expanding the storage is optional. It is desired for some gamers, but that doesn't change the fact that you can do what you need out of the box.
Which, of course, is quite a bit different from the Vita - the last great proprietary memory fiasco - where the gen 1 system had no internal memory, while the gen 2 had 1GB, but could not be used concurrently with a memory card. So in any case, you had to buy a separate, vastly overpriced, card whether you wanted to or not.
I have Gamepass. (as do another 10 million people if you count xbox console gamepass too)
Right now on my PC, purely through game pass (not including my steam collection), I have the following installed.
A Plague tail: Innocence: 49 GB
Battle Toads: 10 GB
Battlefleet Armada 2: 43 GB
Forza Horizon 4: 89 GB
Forza Motorsport 7: 98 GB
Gears 5: 75 GB
Gears Tactics: 28 GB
Halo the Master Chief Collection: 88 GB
Microsoft Flight Simulator: 100+ GB
Middle Earth: Shadow of War: 98 GB
Phantasy Star Online 2: 90+ GB
Outer Worlds: 48 GB
This is discounting a few of the games that's under 5 GB from gamepass as well.
So what, that's about 700+ GB of games right there?
Nothing in your post contradicts the previous posts you claimed were bullshit.
Low end PCIe 3.0 drives are 2Gpbs, which isn't as fast as this. You'd have to spend more like $130-$150 for a drive this speed.Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
It's not a true PCIe Gen 4 NVME SSD....
It's only rated at 2.5 GBps (same as the internal drive). Which is less than half the speed of the $200 1 TB PCIe 4 NVME SSDs that's publicly available. (those are benchmarked at 5+ GBps)
At 2.5 GBps, it's like a low tier PCIe 3 NVME SSD that's usually priced at $70-80 for a 1 TB stick.
I mean...maybe? I honestly don't think anyone who is buying enough games to run out of space is going to also be so inept they can't handle it. I believe that a warning pops up when you try to install too much, which will allow even the most tech-averse to take some action . But I also suspect that the people who need this (or an external where they want to archive things) will be the people who can both set this up and afford internet sufficient to handle downloads.You don't think going into many (hidden) menus to transfer files around is a major drawback? Console storage is so flexible currently, this is quite a shift. But I also don't think it will be an issue for a while for most users anyway. In the US, we'll probably have more punishing data caps before we regularly hit these limits. But I don't know much about next gen games with their ray tracing etc either.
Damn! That’s nearly 50% of a second console’s price to drop on storage! Console gaming becoming a rich man’s hobby nowadays.
Welcome to the console wars. First time?My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
That's bullshit and you know it. 1 TB minus the system files and etc can fit what, 3 copies of COD Modern Warfare? lol
Even if games remain at the 50-80 GB mark, that's still like 9-12 games.
Making an entirely different argument does not rebut mine.
First off, 9-12 games is more than the majority of people who buy consoles will ever purchase. For the rest of us (myself very much included), we will have to rely on either storage management or buy expansion cards/larger drives. It is not, however, "bullshit" to note that expanding the storage is optional. It is desired for some gamers, but that doesn't change the fact that you can do what you need out of the box.
Which, of course, is quite a bit different from the Vita - the last great proprietary memory fiasco - where the gen 1 system had no internal memory, while the gen 2 had 1GB, but could not be used concurrently with a memory card. So in any case, you had to buy a separate, vastly overpriced, card whether you wanted to or not.
I have Gamepass. (as do another 10 million people if you count xbox console gamepass too)
Right now on my PC, purely through game pass (not including my steam collection), I have the following installed.
A Plague tail: Innocence: 49 GB
Battle Toads: 10 GB
Battlefleet Armada 2: 43 GB
Forza Horizon 4: 89 GB
Forza Motorsport 7: 98 GB
Gears 5: 75 GB
Gears Tactics: 28 GB
Halo the Master Chief Collection: 88 GB
Microsoft Flight Simulator: 100+ GB
Middle Earth: Shadow of War: 98 GB
Phantasy Star Online 2: 90+ GB
Outer Worlds: 48 GB
This is discounting a few of the games that's under 5 GB from gamepass as well.
So what, that's about 700+ GB of games right there?
Nothing in your post contradicts the previous posts you claimed were bullshit.
Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
Covered later in the piece: "The storage expansion situation may not be too much better on the PS5. Sony said in March that the upcoming system would support "certain M2 SSDs" that support the system's 5.5GB/s internal spec. That would likely require drives that meet the new PCIe 4.0 standard, which currently run roughly $200 for 1TB of storage."
The point of the comparisons at the top was to show how much more NVMe storage costs compared to slower storage.
Don’t forget Mr. “this tweet means there is exactly 40 bad apples at Tesla and Elon is going to fire exactly 40 people” And the follow up article “It was not a figure of speech despite the context clues, Musk himself clarifying and everyone else but me not reading it that way”.This is Cyrus Farivar levels of doubling down on something after being called out.Covered later in the piece: "The storage expansion situation may not be too much better on the PS5. Sony said in March that the upcoming system would support "certain M2 SSDs" that support the system's 5.5GB/s internal spec. That would likely require drives that meet the new PCIe 4.0 standard, which currently run roughly $200 for 1TB of storage."
The point of the comparisons at the top was to show how much more NVMe storage costs compared to slower storage.
![]()
I think it should be clear that the equivalent technology MS is employing is roughly the same cost within the same context (paragraph). Instead, the article starts off comparing disparate technologies as if we should expect this thing to be similar in cost for current external drives. Instead we have to infer that the same tech that the PS5 will require means the cost of the MS drive isn't really that expensive, considering.
1TB of storage is 1TB of storage, and customers are used to a certain price for that amount of storage. The Series S/X add-on storage is faster but also costs more.
I think in the context of the entire article this is abundantly clear.
LOL Mr. "yes somebody knows my password since they mailed it to me. BUT........they don't know what account I'm using it for so it's totally secure!"
Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
Can confirm, have a Vita. I refuse to pay more and still can only store about 2 games at a time...lol
Same. I have two 4GB cards. But ugh.
If Square Enix ever puts FF 1-6 on Switch, that Vita is getting sold so fast. Though I'd probably replay Odin Sphere Leifthrasir one more time before doing so.
If you don't know, there's multiple adapters that make micro SD cards work with the Vita...
https://www.amazon.com/Funturbo-Ultimat ... B07F63FPT3
Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
WRONG </s>You do realize that compression slows things down no matter what magic hardware MS is using. There is a reason it is not used in PC's
Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
Covered later in the piece: "The storage expansion situation may not be too much better on the PS5. Sony said in March that the upcoming system would support "certain M2 SSDs" that support the system's 5.5GB/s internal spec. That would likely require drives that meet the new PCIe 4.0 standard, which currently run roughly $200 for 1TB of storage."
The point of the comparisons at the top was to show how much more NVMe storage costs compared to slower storage.
Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
I think some people jump around with what they play, or perhaps share a console with family/roommates, so theres different profiles, with different games, etc. I still am always blown away when people have dozens of games installed on their PC at once. Ive never had a computer with more than 500gb of storage, and Ive never come close to filling it. But different strokes for different blokes.
My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
That's bullshit and you know it. 1 TB minus the system files and etc can fit what, 3 copies of COD Modern Warfare? lol
Even if games remain at the 50-80 GB mark, that's still like 9-12 games.
Are you really playing a dozen 80GB AAA games at once?
My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
Can confirm, have a Vita. I refuse to pay more and still can only store about 2 games at a time...lol
Same. I have two 4GB cards. But ugh.
If Square Enix ever puts FF 1-6 on Switch, that Vita is getting sold so fast. Though I'd probably replay Odin Sphere Leifthrasir one more time before doing so.
If you don't know, there's multiple adapters that make micro SD cards work with the Vita...
https://www.amazon.com/Funturbo-Ultimat ... B07F63FPT3
Thanks. I actually forgot I looked into this back when, but the adapters were pretty flaky at the time.
I think games will generation will probably be a bit larger, due to graphics increases and higher textures, etc. So lets imagine perhaps 120gb game size. (current gen COD is 230gb! but also seems to be an outlier). That gives you around 8-9 games. I think thats reasonable, and then expansion for those who need. But really we wont know until next gen games start to launch, and we see exactly how large they are. The option to expand, even if its unneeded is still nice to have.Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
I think some people jump around with what they play, or perhaps share a console with family/roommates, so theres different profiles, with different games, etc. I still am always blown away when people have dozens of games installed on their PC at once. Ive never had a computer with more than 500gb of storage, and Ive never come close to filling it. But different strokes for different blokes.
I guess. I just wonder how many games even a typical sized family is going to be playing at once. The systems come with 1TB of storage, don’t they? If we go assume a typical game is 50GB, and we leave 50GB for system files and all the other overhead, you can put nineteen games on there! Even if you’ve got five players in the family that all share the same console, that’s almost four games apiece, all at once! I don’t know how you’re even going to find enough time in the day for that many people to play that many games at once.
Game Pass certainly gives access to more titles, but are people actually downloading and playing everything as it's becoming available? Even then I still don't think it invalidates my argument if you look at numbers.I'd agree with you about the number of games played were it not for Game Pass.How frequently is that going to happen though? There's usually a pool of a handful of games that are actively played, with titles rotating out maybe a couple of times per month.It does if people are storing the game on external hard drives that's being copied over to the internal drive every time they want to play a game not installed on internal drive...Why? A console drive doesn't need high write performance, or insanely high write endurance.I look forward to the tear down, and ready my pitchfork if MS got cheap and went with QLC nand.
Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
I like to keep certain perennial favourites around to dip in and out of as I see fit, then download the latest releases. I still have a 500GB PS4, and I juggle a lot right now - especially with certain bigger AAA games.
The Seagate Firecuda 520 1TB PCIe 4.0 drive currently goes for $220-250.Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
I think games will generation will probably be a bit larger, due to graphics increases and higher textures, etc. So lets imagine perhaps 120gb game size. (current gen COD is 230gb! but also seems to be an outlier). That gives you around 8-9 games. I think thats reasonable, and then expansion for those who need. But really we wont know until next gen games start to launch, and we see exactly how large they are. The option to expand, even if its unneeded is still nice to have.Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
I think some people jump around with what they play, or perhaps share a console with family/roommates, so theres different profiles, with different games, etc. I still am always blown away when people have dozens of games installed on their PC at once. Ive never had a computer with more than 500gb of storage, and Ive never come close to filling it. But different strokes for different blokes.
I guess. I just wonder how many games even a typical sized family is going to be playing at once. The systems come with 1TB of storage, don’t they? If we go assume a typical game is 50GB, and we leave 50GB for system files and all the other overhead, you can put nineteen games on there! Even if you’ve got five players in the family that all share the same console, that’s almost four games apiece, all at once! I don’t know how you’re even going to find enough time in the day for that many people to play that many games at once.
Correct.$220 for 1TB of PCIe Gen 4 SSD, even on two channels, is fine (the whole two-channel drives being significantly cheaper never panned out for m.2). Already pre-ordered two of the drives for the two Series consoles I managed to pre-order.
My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
That's bullshit and you know it. 1 TB minus the system files and etc can fit what, 3 copies of COD Modern Warfare? lol
Even if games remain at the 50-80 GB mark, that's still like 9-12 games.
Making an entirely different argument does not rebut mine.
First off, 9-12 games is more than the majority of people who buy consoles will ever purchase. For the rest of us (myself very much included), we will have to rely on either storage management or buy expansion cards/larger drives. It is not, however, "bullshit" to note that expanding the storage is optional. It is desired for some gamers, but that doesn't change the fact that you can do what you need out of the box.
Which, of course, is quite a bit different from the Vita - the last great proprietary memory fiasco - where the gen 1 system had no internal memory, while the gen 2 had 1GB, but could not be used concurrently with a memory card. So in any case, you had to buy a separate, vastly overpriced, card whether you wanted to or not.
I currently have a total of 12TB of storage in my PS4 (2TB internal, 10TB external), simply because I didn't want to have to plan ahead what I'm playing. Having to wait a couple of hours for a download to complete really puts a dampener on things. If the next gen consoles can copy in games to fast storage in a couple of minutes that's still tolerable, even if not ideal.As do I. Honestly, most of the things I keep on my system only because there’s room for them. I guess I don’t understand why anybody would jump around between huge games often enough where they’re going to exhaust all the available space for all the things they’re playing right now.I like to keep certain perennial favourites around to dip in and out of as I see fit, then download the latest releases. I still have a 500GB PS4, and I juggle a lot right now - especially with certain bigger AAA games.Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
Maybe my perception is skewed because I can’t stand playing games online with people I don’t know, so multiplayer isn’t interesting to me.
Also of note: Dell has made drive imaging/cloning a pain in the ass on recent machines with NVMe main drives, easier just to do a full reimage of the machine.Correct.$220 for 1TB of PCIe Gen 4 SSD, even on two channels, is fine (the whole two-channel drives being significantly cheaper never panned out for m.2). Already pre-ordered two of the drives for the two Series consoles I managed to pre-order.
You can't even buy a two lane 3.0 drive at Microcenter anymore.
Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
Covered later in the piece: "The storage expansion situation may not be too much better on the PS5. Sony said in March that the upcoming system would support "certain M2 SSDs" that support the system's 5.5GB/s internal spec. That would likely require drives that meet the new PCIe 4.0 standard, which currently run roughly $200 for 1TB of storage."
The point of the comparisons at the top was to show how much more NVMe storage costs compared to slower storage.
![]()
I think it should be clear that the equivalent technology MS is employing is roughly the same cost within the same context (paragraph). Instead, the article starts off comparing disparate technologies as if we should expect this thing to be similar in cost for current external drives. Instead we have to infer that the same tech that the PS5 will require means the cost of the MS drive isn't really that expensive, considering.
1TB of storage is 1TB of storage, and customers are used to a certain price for that amount of storage, especially when it comes to console add-ons. The Series S/X add-on storage is faster but also costs more.
I think in the context of the entire article this is abundantly clear. Apologies if you did not find it so.
Except as a journalist for a technical publication, you should be able to recognize that the technologies used to provide those 1TB have different costs and benefits. As such, you should take the opportunity to report on _why_ that 1TB is so much more expensive than the other 1TB. As well as how that extra expense is not excessive when considering the technology involved.
But you haven't opted to do that. You have opted to make it seem like they have priced this thing in the stratosphere for no reason other than "gimme the monies!"
edit: typo
My first thought was also the Vita card fiasco. But there is one major difference. The expansion card isn't necessary. On Vita, you had to buy a card, or you literally could not download a new game. In short, Sony completely lied about the true cost of a Vita. Xbox has sufficient on-board storage such that these NVMe cards are fully optional.
Can confirm, have a Vita. I refuse to pay more and still can only store about 2 games at a time...lol
Same. I have two 4GB cards. But ugh.
If Square Enix ever puts FF 1-6 on Switch, that Vita is getting sold so fast. Though I'd probably replay Odin Sphere Leifthrasir one more time before doing so.
If you don't know, there's multiple adapters that make micro SD cards work with the Vita...
https://www.amazon.com/Funturbo-Ultimat ... B07F63FPT3
Thanks. I actually forgot I looked into this back when, but the adapters were pretty flaky at the time.
That's effectively a "ROM Cart", that goes through the game card slot, not the memory card slot. Sadly there doesn't seem to be any actual memory card replacements for the Vita.
I currently have a total of 12TB of storage in my PS4 (2TB internal, 10TB external), simply because I didn't want to have to plan ahead what I'm playing. Having to wait a couple of hours for a download to complete really puts a dampener on things. If the next gen consoles can copy in games to fast storage in a couple of minutes that's still tolerable, even if not ideal.As do I. Honestly, most of the things I keep on my system only because there’s room for them. I guess I don’t understand why anybody would jump around between huge games often enough where they’re going to exhaust all the available space for all the things they’re playing right now.I like to keep certain perennial favourites around to dip in and out of as I see fit, then download the latest releases. I still have a 500GB PS4, and I juggle a lot right now - especially with certain bigger AAA games.Data caps notwithstanding, what’s the fascination with having literally every game you own installed in your system at the same time? I guess I’ll buy that if you buy disc-less versions of everything, you may want to keep copies of things you download as a hedge against those things suddenly not being available for download anymore. In that case, why not just buy a USB hard drive and plug it in? I haven’t found shuttling things between my XBox One’s slow internal drive and the much faster third party external USB 3.0 SSD I got for it to be too much of a hardship. Sure, not being able to jump into the game I want to play this exact second does take a bit off the dopamine hit, but it’s not like I have to wait *that* long for my brain opiates.
Maybe my perception is skewed because I can’t stand playing games online with people I don’t know, so multiplayer isn’t interesting to me.
Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
Covered later in the piece: "The storage expansion situation may not be too much better on the PS5. Sony said in March that the upcoming system would support "certain M2 SSDs" that support the system's 5.5GB/s internal spec. That would likely require drives that meet the new PCIe 4.0 standard, which currently run roughly $200 for 1TB of storage."
The point of the comparisons at the top was to show how much more NVMe storage costs compared to slower storage.
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I think it should be clear that the equivalent technology MS is employing is roughly the same cost within the same context (paragraph). Instead, the article starts off comparing disparate technologies as if we should expect this thing to be similar in cost for current external drives. Instead we have to infer that the same tech that the PS5 will require means the cost of the MS drive isn't really that expensive, considering.
1TB of storage is 1TB of storage, and customers are used to a certain price for that amount of storage, especially when it comes to console add-ons. The Series S/X add-on storage is faster but also costs more.
I think in the context of the entire article this is abundantly clear. Apologies if you did not find it so.
Except as a journalist for a technical publication, you should be able to recognize that the technologies used to provide those 1TB have different costs and benefits. As such, you should take the opportunity to report on _why_ that 1TB is so much more expensive than the other 1TB. As well as how that extra expense is not excessive when considering the technology involved.
But you haven't opted to do that. You have opted to make it seem like they have priced this thing in the stratosphere for no reason other than "gimme the monies!"
edit: typo
I don't think they priced for any reason other than "gimme the monies," but I do believed they developed this "proprietary" solid state storage for the purpose of "gimme the monies." Seems like Microsoft hired someone over from Apple to work on this.
I would, however, be very interested in the analysis you suggest in your first paragraph. I'd wager that the benefits to the consumer are minimal and that a cheaper, traditional, nonproprietary form of SSD would work just fine. If that would indeed turn out to be the case, then we could surmise with some confidence that "gimme the monies" is motivating factor here.
Is Sony's expansion additive or a replacement? IE is there a separate bay with 4 separate lanes waiting for an expansion or is it like swapping the hard drive to a bigger one in an older playstation?
There is no "non-proprietary" hot swap interface for NVMe that doesn't sacrifice its performance. There's a handful of drive bay units out there, but there's no non-USB option for hot-swapping a drive with PCIe 4.0 speeds.Why are you comparing standard USB SSD pricing to PCI-E Gen4 NVMe SSD pricing? What is a comparable m.2 SSD's price?
Covered later in the piece: "The storage expansion situation may not be too much better on the PS5. Sony said in March that the upcoming system would support "certain M2 SSDs" that support the system's 5.5GB/s internal spec. That would likely require drives that meet the new PCIe 4.0 standard, which currently run roughly $200 for 1TB of storage."
The point of the comparisons at the top was to show how much more NVMe storage costs compared to slower storage.
![]()
I think it should be clear that the equivalent technology MS is employing is roughly the same cost within the same context (paragraph). Instead, the article starts off comparing disparate technologies as if we should expect this thing to be similar in cost for current external drives. Instead we have to infer that the same tech that the PS5 will require means the cost of the MS drive isn't really that expensive, considering.
1TB of storage is 1TB of storage, and customers are used to a certain price for that amount of storage, especially when it comes to console add-ons. The Series S/X add-on storage is faster but also costs more.
I think in the context of the entire article this is abundantly clear. Apologies if you did not find it so.
Except as a journalist for a technical publication, you should be able to recognize that the technologies used to provide those 1TB have different costs and benefits. As such, you should take the opportunity to report on _why_ that 1TB is so much more expensive than the other 1TB. As well as how that extra expense is not excessive when considering the technology involved.
But you haven't opted to do that. You have opted to make it seem like they have priced this thing in the stratosphere for no reason other than "gimme the monies!"
edit: typo
I don't think they priced for any reason other than "gimme the monies," but I do believed they developed this "proprietary" solid state storage for the purpose of "gimme the monies." Seems like Microsoft hired someone over from Apple to work on this.
I would, however, be very interested in the analysis you suggest in your first paragraph. I'd wager that the benefits to the consumer are minimal and that a cheaper, traditional, nonproprietary form of SSD would work just fine. If that would indeed turn out to be the case, then we could surmise with some confidence that "gimme the monies" is motivating factor here.