https://forum.paradoxplaza.com/foru...iary-372-modding-pop-groups-and-jobs.1729994/
More details about how the new pop math works.
More details about how the new pop math works.
https://forum.paradoxplaza.com/foru...ouncing-the-3-99-0-phoenix-open-beta.1731059/
Just as I'm rotating off of Stellaris for a bit, here's the 3.99 open beta.
I think you manage things by walling them off or building them on top of/under one another. My understanding is that the pop stuff (and war stuff, which according to pauli is also broken, sadly) is really a core mechanic which would be layered UNDER many (if not all) of the DLCs. I'd imagine they have a VERY good understanding of what mechanics affect what other parts--at least I do in my job knowing all the moving pieces and where all the skeletons are buried, but maybe not given what we're hearingI'm not a software dev but how do you manage 24 distinct DLC packages? That's 16,777,216 possible combinations which seems crazy high.