This is what tariffs do. The U.S. version of the console will also cost $120 more than the Japanese release, and they're bringing back region locking JUST to handle the inevitable attempt to scalp some imports.I'm sorry but that is crazy. At least with other games you expect it to go down in price over time so you are effectively paying an early adoption fee but Nintendo games rarely do or go on sale.
It's "some" games, but I read that as "big games will be a half full card you can't play without a download", and tiny ones will be more or less fine. I guess that ultra fast flash is just too expensive... except no it isn't when they're jacking up the price, except yes it is because tariffs...It’s even more disappointing when you realize that there are no games on the cards. You’re paying $80 for a key.
None of Nintendo's announced first party titles are game key cards. Bravely Default 1 & 2 and Street Fighter 6 are, and all three are significantly cheaper than $80.It’s even more disappointing when you realize that there are no games on the cards. You’re paying $80 for a key.
I wonder how much things like the Steamdeck will eat into Switch 2 sales. Sounds like buying into the ecosystem means not having full backwards compatibility, expensive and limited selection of games etc
Yes a Steamdeck might cost you more but the games are FAR cheaper and a massive selection dating back decades to select from
As another FLLNF, I was pushed away when Nintendo stopped focusing on producing fun, well-designed experiences.As a former life long Nintendo fan, this will be the first console I won't touch.
This...is no longer true.Shigeru Miyamoto said:What's really important is viewing Nintendo almost like a toy company where we're making these things for people to play with. As a consumer you want to be able to keep those things for a long time and have those things from your youth that you can go back to and experience again.
Valve.Nintendo's moat is that no one has the same high consistency for producing fun well designed games.
Don't make disingenuous comparisons to a time when 1) media costs from cartridges made up a big portion of the cost of each game, 2) there was no such thing as cheap digital distribution, 3) the total addressable market was much smaller.I know it's hard to defend higher prices, since we're all the ones paying them, but: $50 in 1985 money was a typical price for a new console video game. $50 or $60 in 1995 money was a typical price for a new console game. Now, it's 2025, and the acceptable "sigh, if you must" price for a top-end, biggest-budget video game is... $60 in 2025 money. And that's alongside lower-budget games that regularly go for $5-$20.
That's just... wild. I can't think of another industry where consumer prices just stay flat over 40 years of inflation. Adjusted for inflation, 1985 games used to cost $150 in today's money. That $60 we spend now as the maximum would've gotten you just $20 back then--not even halfway to that new NES game. And in the meantime, development costs have ballooned, to the point where some productions cost more than blockbuster films. The gaming audience has expanded considerably, too, of course, but there's only so much that can offset the dev costs, especially since reaching larger global audiences requires extra localization expenses (if you're doing it right).
We're all drowning in choice and have a backlog a mile long, and if an $80 price tag gives you reason to reconsider curling up with something cheaper or already in your library... I get it, I'm right there with you. But the facts are that games in 2025 cost the least to purchase and (sometimes) the most to produce that they've ever cost. If premium-budget titles like Nintendo first-party offerings or whammo-blammo AAA 200-hour open-worlders are renormalizing to $80 price points or higher, that's... That's just economics. We're fortunate they stayed so low for so long.
Just a small point of clarification... My post was about the console pricing for locked vs. unlocked (in domestic JP prices that'd essentially be like if US consoles were priced at $500 and $700 respectively). Was honestly so put off by that I haven't even looked at the game prices in yen.[...] (See the post above mine with the pricing for the region locked and unlocked games.) [...]
Except the EU version is €469, which is even crazier and there are no tariffs there.This is what tariffs do. The U.S. version of the console will also cost $120 more than the Japanese release, and they're bringing back region locking JUST to handle the inevitable attempt to scalp some imports.
This has been addressed a lot already in the thread. I can't think of many other markets that have expanded as much as the video game market over 40 years, so that's why prices have stayed mostly flat. Even at $60 (or less) games make many times as much now as they did 40 years ago. The only reason there is a "crisis" in the industry is because AAA titles have reached absurd costs (for marginal gains in value) - not unlike movies - where a single dud can almost sink your company.I know it's hard to defend higher prices, since we're all the ones paying them, but: $50 in 1985 money was a typical price for a new console video game. $50 or $60 in 1995 money was a typical price for a new console game. Now, it's 2025, and the acceptable "sigh, if you must" price for a top-end, biggest-budget video game is... $60 in 2025 money. And that's alongside lower-budget games that regularly go for $5-$20.
That's just... wild. I can't think of another industry where consumer prices just stay flat over 40 years of inflation. Adjusted for inflation, 1985 games used to cost $150 in today's money. That $60 we spend now as the maximum would've gotten you just $20 back then--not even halfway to that new NES game. And in the meantime, development costs have ballooned, to the point where some productions cost more than blockbuster films. The gaming audience has expanded considerably, too, of course, but there's only so much that can offset the dev costs, especially since reaching larger global audiences requires extra localization expenses (if you're doing it right).
We're all drowning in choice and have a backlog a mile long, and if an $80 price tag gives you reason to reconsider curling up with something cheaper or already in your library... I get it, I'm right there with you. But the facts are that games in 2025 cost the least to purchase and (sometimes) the most to produce that they've ever cost. If premium-budget titles like Nintendo first-party offerings or whammo-blammo AAA 200-hour open-worlders are renormalizing to $80 price points or higher, that's... That's just economics. We're fortunate they stayed so low for so long.
I dont think thats entirely true. gonna quote a few users from reddit (jariesuicune, mixeygoat and niibuyaa to be exact )Sadly, this isn't even the worst of Nintendo's greed.
In Japan, the Japanese-language-only, region-locked version is priced at 49,980 yen.
But if you want to play any first-party games not purchased in Japan, or use the system/games in any language other than Japanese - you must buy the "international version"... which is conveniently priced at only 69,980 yen.
Since the only real difference between the two versions is in artificially locked language and region settings, it's basically just a 40% foreigner tax. Pretty shitty move on their part, and between that and the increased game prices it ensures I am done ever buying their games/consoles.
Yeah, but if you have a $100M development budget, you need 2 million sales just to break even. Marginal costs don't kick in until after that. GTA is at least a $500M budget.I don’t quite buy the inflation argument for game prices because each copy costs close to zero to make. The gaming industry and the number of copies sold keeps going up over time. For example, Galaxy sold 13M copies while Odyssey sold 20M+. The total sold keeps getting higher while the cost to produce the copy is still very low. As long as the market keeps expanding, I see no reason for the per copy to increase other than to see what the market will take.
I would see the need to price the per copy price higher if the market was stagnant and sold the same amount but that’s not the case.
Australia seems to have got off lightly.Except the EU version is €469, which is even crazier and there are no tariffs there.
I'm gonna be blunt. That's their effing problem.Yeah, but if you have a $100M development budget, you need 2 million sales just to break even. Marginal costs don't kick in until after that. GTA is at least a $500M budget.
So while the marginal costs haven't kept up with inflation (in fact they've gone down as we moved from physical to digital media) if you told a game dev in 1990 that games would have a a half billion dollar development budget they'd think you're insane. Original Legend of Zelda broke records for development budget of just over $1M. TOTK was estimated to be 100x that.
Easy.How can you rationalize $90 for a physical copy of a game doesn't even contain the game on the card.
Because gaming is entertainment, and when you’ve spent all your money on bread, there isn’t enough left to go to the circus?
I wonder if we will start to see much more varied pricing overall with this Nintendo generation.
As a total coincidence, I found a few of my old Nintendo Power magazines from the early 90s not long ago. Just checked the July 1993 issue, and new game prices varied anywhere from $35 to $70. Or, in 2025 dollars, as much as $166.
Going to $70 generally is no surprise. Mario Kart at $80 feels like bundle bait.
To-may-to, to-mah-to.I dont think thats entirely true. gonna quote a few users from reddit (jariesuicune, mixeygoat and niibuyaa to be exact )
"Language-lock is absolutely not the same as Region-lock. ..
All systems will still play all games from all regions. The only difference will be that if a person has a Japanese-edition, their system will only support access to the Japanese e-shop. "
"If it has an in-game language option it will still work, only the games that follow the system language are stuck in Japanese"
Also the global version is in line with global prices while "The goal of this region locked price is to prevent people from importing Japanese consoles to the US, while making it affordable for Japanese people. "
You think of it as a tax and greed, but i think of it as a discount for their own home market specially with currency exchanges its a way of keeping things affordable for their own market. Dont get me wrong, I've worked for long times in Japan and it wouldnt exactly be great for me if I wanted one when im there since I'd prefer a global version (which lets be honest people like me are the minority there) but I totally get what they're going for seeing as how a good chunk of sales were from there and alienating their own market doesnt make sense.
The reality is that Nintendo are doing what Nintendo have always done.
While some of the old eShops might not be active anymore the content servers for most of the systems are still up as far as I know. If you have the license I believe most of the Nintendo systems will still be able to redownload the game despite the shop technically being offline now.The key card thing is weird... conceptually kind of get it, but if you're going to allow that, you should probably just allow people to trade licenses? pay a $20 premium for a tradable license? 20 years from now is the Switch shop still going to be live for someone who bought the key card in a pawn shop download the game?
Honestly, the Japanese-only edition of the Switch is Nintendo doing its best to help Japanese players in a very difficult economic situation. While the value of the Yen has sunk, Japan has been incredibly resistant to inflation. Yen prices have gone up a bit, but in Dollars or Euros everything is much cheaper now. Unfortunately, this includes wages.Sadly, this isn't even the worst of Nintendo's greed.
In Japan, the Japanese-language-only, region-locked version *of the Switch 2 is priced at 49,980 yen.
But if you want to play any first-party games not purchased in Japan, or use the system/games in any language other than Japanese - you must buy the "international version" *of the Switch 2... which is conveniently priced at only 69,980 yen.
Since the only real difference between the two versions is in artificially locked language and region settings, it's basically just a 40% foreigner tax. Pretty shitty move on their part, and between that and the increased game prices it ensures I am done ever buying their games/consoles.
(*edited for clarity.)
Yeah, that's not unreasonable I think. But it puts it within some interesting striking distance.Australia seems to have got off lightly.
It's AU$699 here, which includes sales tax. Without tax, it's AU$635.
That's US$399 ex-tax, which is quite reasonable.
If I had to speculate on what a game-key card officially is within the ecosystem my guess would be it's a very small last generation SD-based card, and the only reason it wouldn't work in a Switch 1 is the content on it isn't compatible. There'd be little reason to waste a PCIe-based Express card on something like this.
This is probably being offered as a way of having brick and mortar product that is less impacted by tariffs because it's much cheaper to produce. Luckily they're enforcing labeling that makes the difference clear.
The market has grown by leaps and bounds. They used to sell tens of thousands of copies, now they can sell tens of millions. Big game franchises can make billions of dollars.That's just... wild. I can't think of another industry where consumer prices just stay flat over 40 years of inflation.
The market has grown by leaps and bounds. They used to sell tens of thousands of copies, now they can sell tens of millions. Big game franchises can make billions of dollars.
There's no need for prices to go up, especially with digital copies, which cost fractions of a cent to "manufacture".