Yeah I agree, that is a missing part of the market now. Game Pass and PS Plus can somewhat replicate the rental experience but you’re limited to a set selection and, well, it’s a subscription. Nintendo doesn’t even seem interested in that type of subscription service. At least demos seem to have made a comeback recently.Which just makes me miss game rental in physical stores even more. In the summer my friends and I would get something like Chrono Trigger, play the hell out of it for 3-4 days and return it... total cost maybe $3 at the local video store? If we did that enough times one of us would usually end up buying it, but it meant that we didn't spend a ton on crappy games since we could test run a lot of them.
The current OLED Switch is currently retailing for $300. Anybody who thought the Switch 2 was going to be less than $400 is kidding themselves.Honestly surprised at both this and the $450 console pricing. Maybe i shouldn’t be, all things considered, but i am.
Are you kidding me? Valve gets a 30% cut on every game they sell through their store front. If they could get Decks in local Best Buys and Walmarts they would! But I'm not sure they have the name recognition that kids would say I want a Steam Deck. When my daughter tells her classmates that no she doesn't have a Switch, but a Deck, 90% don't know what it is.The Steam Deck isn't going to pose a meaningful threat to Nintendo until you can walk out of a Wal-Mart with one, and given that Valve loses money on every Deck they sell, they're probably not interested in selling them en masse.
Which is fine by them, because they weren't targeting Nintendo with it in the first place; their real target was Windows-only gaming APIs.
Charging for resolution and framerate increases for Breath of the Wild and Tears of the Kingdom is really distasteful for me. Those games couldn't even hit 20 fps in some areas of the world, so now Nintendo is saying "buy our new US$450 console and then pay an additional fee to unlock the performance you paid for"? No thanks.
These upgrades were about the worst way they could have done them. If they had included texture or rendering pipeline updates (things that require real work to implement), then paying for the updates would have been justified.
It won't. Nintendo has always understood that the properties are what matter, not the technology. (See their philosophy of Lateral Thinking with Withered Technology).I wonder how much things like the Steamdeck will eat into Switch 2 sales. Sounds like buying into the ecosystem means not having full backwards compatibility, expensive and limited selection of games etc
Yes a Steamdeck might cost you more but the games are FAR cheaper and a massive selection dating back decades to select from
The games are a generation behind the PS5 technically. They do not require the same attention to detail in asset creation and cannot provide the same level of immersion, yet Nintendo thinks they can be the company to up the price of their games to $10 over what is now standard on games for systems technically a generation ahead of them.
The entire handheld gaming PC market - of which SteamDeck is about 60% - totals 6 million units shipped after three years. The Switch 1 did that in the last six months of last year alone. Steam Deck simply is not a competitor on the same scale.I wonder how much things like the Steamdeck will eat into Switch 2 sales. Sounds like buying into the ecosystem means not having full backwards compatibility, expensive and limited selection of games etc
Yes a Steamdeck might cost you more but the games are FAR cheaper and a massive selection dating back decades to select from
No.Those games couldn't even hit 20 fps in some areas of the world, so now Nintendo is saying "buy our new US$450 console and then pay an additional fee to unlock the performance you paid for"? No thanks.
Tears of the Kingdom was made on nearly 10 year old hardware, and it was one of the best and most impressive (including technically innovative) games of 2023. Nintendo is still one of, if not the single best games developer in the world. They know it, and they know people will likely pay for it.The games are a generation behind the PS5 technically. They do not require the same attention to detail in asset creation and cannot provide the same level of immersion, yet Nintendo thinks they can be the company to up the price of their games to $10 over what is now standard on games for systems technically a generation ahead of them.
Crazy is complaining about 70 dollar games in 2025 when we were paying 70 dollars for games when the N64 launched.I'm sorry but that is crazy. At least with other games you expect it to go down in price over time so you are effectively paying an early adoption fee but Nintendo games rarely do or go on sale.
It's almost precisely in line with inflation and the prices Nintendo have charged for all previous generation first party games.
I personally feel that Nintendo first party titles tend to be worth the premium over other publishers. I'm still putting hours into MK8 for example, a title which is, at this point, about to go into 8th grade.
There were some expensive games released for the SNES also. I recall that Chrono Trigger and Tactics Ogre both had price tags around or more than $60 back then. But I believe that there were games that had extra ROM and sometimes battery back-ups in the cartridges that sometimes made them cost more.Crazy is complaining about 70 dollar games in 2025 when we were paying 70 dollars for games when the N64 launched.
You leave out a lot of context which makes it sound like you're crying tears for an aggressively litigious multi-trillion dollar media conglomerate.The price increases suck, but I also get why they would do it. GameCube games cost $50 in 2001 which is equivalent purchasing power to about $90 today.* There were even SNES games in the 90s such as Chrono Trigger that retailed for $80 - $90. (Granted, those cartridges added manufacturing overhead.)
Games just keep getting more expensive to make. If anything, they’ve been undervalued for a while, at least for high quality games that provide dozens or hundred of hours of playtime like Mario Kart World will probably be. I still wait for sales on most games, but I can’t fault Nintendo for pricing their games at what they think they’re worth.
*according to in2013dollars.com
most dont.Now is a good time to mention that your local library may have Switch games to borrow. Mine does for the physical releases.
Agreed. And you didn't even go into the China issue, where they have cheaper labor than the rest of the world and are making good-to-great games at the same time. That Tencent now effectively owns Ubisoft is just the beginning.So I work in the gaming industry. I know this may be an unpopular take, but higher prices have long been needed and it was going to take someone like Nintendo or Sony (or GTA6) leading the way.
There is a reason you guys have been reading about so many layoffs in the gaming industry recently (34k+ reported layoffs and counting since 2022). Revenue is down since 2020 and it is unique to gaming. Books? Streaming? Music? Revenue all up since 2020.
Game prices have literally never been lower in real dollar terms (that is, inflation adjusted) than right now. But It's not like the games are any cheaper to make now. In fact they are far more expensive and take far longer than ever before. Not a good combo when you have shrinking player growth.
The reasons for the shrinking of the industry are numerous: COVID hangover, casual gamers moving to social media like TikTok, Free-to-Play and "Games as a service" keeping pricing expectations low, a 30 year back-catalog for gamers to play with, execs expecting every game to be a Destiny or GTAV that lasts a decade and makes billions, games being rushed and shipped with numerous bugs, the list goes on.
But one of the few ways out is to finally start charging more for games. Why is gaming the one industry that has product pricing go down over decades? Movie tickets, concert tickets, even streaming service prices are up over the last decade or two. Even movie tickets are simply flat when adjusted for inflation all the way back to 1980, while concerts and streaming are above the inflation rate over the last decade. Video games? Down over 50% in real prices since the 80s! Were you guys buying $50 games in the late 2000s? Congrats, those would be $100 today if they just kept up with inflation. Did you buy Mario 3 for NES at launch? It would be $120 today. The pricing is literally harming the industry.
Obligatory disclaimer that not all games are worth those high prices and much of this is self-inflicted. But raising prices is one of the few clear ways back to some sort of stability for the industry.
For me and my family they are often more fun and far more played. I don't personally pay a lot for fancy graphics. I pay for games that I expect to personally enjoy playing a lot - and what makes games fun can differ but I find it is rarely just the visuals. I have been playing video games since the Atari 2600. Honestly I find a fair number of modern games have simpler and more bland gameplay than games from the past.The games are a generation behind the PS5 technically. They do not require the same attention to detail in asset creation and cannot provide the same level of immersion, yet Nintendo thinks they can be the company to up the price of their games to $10 over what is now standard on games for systems technically a generation ahead of them.
You can tell a beancounter is in charge now. Nintendo are still sticking with withered technology but are charging more than ever for it. Iwata wouldn't have allowed $80 games.
Another insult: They're also apparently charging money for the system feature demo program.Charging for resolution and framerate increases for Breath of the Wild and Tears of the Kingdom is really distasteful for me. Those games couldn't even hit 20 fps in some areas of the world, so now Nintendo is saying "buy our new US$450 console and then pay an additional fee to unlock the performance you paid for"? No thanks.
These upgrades were about the worst way they could have done them. If they had included texture or rendering pipeline updates (things that require real work to implement), then paying for the updates would have been justified.
IMO, they should've applied the PS4->PS5 upgrade model -- if you have the original cart, they grant you the Switch 2 copy with improved graphics and performance at no cost.Charging for resolution and framerate increases for Breath of the Wild and Tears of the Kingdom is really distasteful for me. Those games couldn't even hit 20 fps in some areas of the world, so now Nintendo is saying "buy our new US$450 console and then pay an additional fee to unlock the performance you paid for"? No thanks.
These upgrades were about the worst way they could have done them. If they had included texture or rendering pipeline updates (things that require real work to implement), then paying for the updates would have been justified.
So I work in the gaming industry. I know this may be an unpopular take, but higher prices have long been needed and it was going to take someone like Nintendo or Sony (or GTA6) leading the way.
There is a reason you guys have been reading about so many layoffs in the gaming industry recently (34k+ reported layoffs and counting since 2022). Revenue is down since 2020 and it is unique to gaming. Books? Streaming? Music? Revenue all up since 2020.
Game prices have literally never been lower in real dollar terms (that is, inflation adjusted) than right now. But It's not like the games are any cheaper to make now. In fact they are far more expensive and take far longer than ever before. Not a good combo when you have shrinking player growth.
The reasons for the shrinking of the industry are numerous: COVID hangover, casual gamers moving to social media like TikTok, Free-to-Play and "Games as a service" keeping pricing expectations low, a 30 year back-catalog for gamers to play with, execs expecting every game to be a Destiny or GTAV that lasts a decade and makes billions, games being rushed and shipped with numerous bugs, the list goes on.
But one of the few ways out is to finally start charging more for games. Why is gaming the one industry that has product pricing go down over decades? Movie tickets, concert tickets, even streaming service prices are up over the last decade or two. Even movie tickets are simply flat when adjusted for inflation all the way back to 1980, while concerts and streaming are above the inflation rate over the last decade. Video games? Down over 50% in real prices since the 80s! Were you guys buying $50 games in the late 2000s? Congrats, those would be $100 today if they just kept up with inflation. Did you buy Mario 3 for NES at launch? It would be $120 today. The pricing is literally harming the industry.
Obligatory disclaimer that not all games are worth those high prices and much of this is self-inflicted. But raising prices is one of the few clear ways back to some sort of stability for the industry.
I would very much agree with this, and it is a great point that it really does make me re-think my original comment.Just because a game doesn't have realistic graphics doesn't mean they didn't put in lots of development resources into it. I would rather have a game that prioritizes innovative gameplay systems and varied content over dumping resources into making sure the sweat beads look perfect.
Not just that, but the value for time is amazing for most games. How many of us spent $30 on Minecraft and racked up thousands of hours on it.Game prices have literally never been lower in real dollar terms (that is, inflation adjusted) than right now. But It's not like the games are any cheaper to make now. In fact they are far more expensive and take far longer than ever before. Not a good combo when you have shrinking player growth.
Or shooting yourself in the foot: will the higher prices compensate for the lost sells? Because inflation isn't in my payslip: at this price I'll buy fewer games, and now I wonder if the Switch 2 is worth buying for the so few games I'll play.Obligatory disclaimer that not all games are worth those high prices and much of this is self-inflicted. But raising prices is one of the few clear ways back to some sort of stability for the industry.
Ok boomer.You can tell a beancounter is in charge now. Nintendo are still sticking with withered technology but are charging more than ever for it. Iwata wouldn't have allowed $80 games.
Sure, but they don't need to sell Decks to sell games on Steam.Are you kidding me? Valve gets a 30% cut on every game they sell through their store front. If they could get Decks in local Best Buys and Walmarts they would! But I'm not sure they have the name recognition that kids would say I want a Steam Deck. When my daughter tells her classmates that no she doesn't have a Switch, but a Deck, 90% don't know what it is.
Selling more Decks isn't really They earn just as much commission from games that people buy for the computers that they already own, and since the cost of providing the hardware is offloaded on other vendors, it's even more upside for them.Are you kidding me? Valve gets a 30% cut on every game they sell through their store front. If they could get Decks in local Best Buys and Walmarts they would! But I'm not sure they have the name recognition that kids would say I want a Steam Deck. When my daughter tells her classmates that no she doesn't have a Switch, but a Deck, 90% don't know what it is.
There's no need for them to sell lots of Decks. They earn the same commission on sales made to consumers playing games on their computers, and since the cost of supplying the hardware to run those games is offloaded on other vendors, it's even more upside to them.Are you kidding me? Valve gets a 30% cut on every game they sell through their store front. If they could get Decks in local Best Buys and Walmarts they would! But I'm not sure they have the name recognition that kids would say I want a Steam Deck. When my daughter tells her classmates that no she doesn't have a Switch, but a Deck, 90% don't know what it is.
The problem with that logic is that back then distribution was a lot more expensive and the market much smaller so the profit was much less. Today a title sells far more copies at a far lower (often close to zero) distribution price.The price increases suck, but I also get why they would do it. GameCube games cost $50 in 2001 which is equivalent purchasing power to about $90 today.* There were even SNES games in the 90s such as Chrono Trigger that retailed for $80 - $90. (Granted, those cartridges added manufacturing overhead.)
Games just keep getting more expensive to make. If anything, they’ve been undervalued for a while, at least for high quality games that provide dozens or hundred of hours of playtime like Mario Kart World will probably be. I still wait for sales on most games, but I can’t fault Nintendo for pricing their games at what they think they’re worth.
*according to in2013dollars.com
They largely are:IMO, they should've applied the PS4->PS5 upgrade model -- if you have the original cart, they grant you the Switch 2 copy with improved graphics and performance at no cost.
I feel the Switch 2 was going to be $399 but tariff talks bumped it up to $449. And would you look at that, it covers the newly announced 10% tariff with $10 to spare.Is that before or after the tariff is applied?
I said $80 but some sources say $90. I don't see any justification for $90 games when Xbox and PS5's price level was $70. The Switch was old tech when it came out and the Switch 2 is more of the same built around another Nvidia SOC.Iwata took a pay-cut in order to not fire his employees - not to keep costs low for all consumers. Nintendo has almost never been the cheapest game maker. They have often charged premiums and have never sold any of their main consoles at a loss. I feel they have generally been fair with consumers - but they have never been the bargain price option.