Players using Proton, CrossOver, or other tools earned "Penalty Issued" screens.
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many players who successfully got Marvel Rivals working would receive a "Penalty Issued" notice, with a violation "detected" and bans issued until 2124.
I feel like you should get a harassment strike for that burn.players risked entirely missing the much-prophesied Year of the Linux Desktop or Mainstream Mac Gaming, almost certain to happen at some point in that span.
Should such a ban stand, players risked entirely missing the much-prophesied Year of the Linux Desktop or Mainstream Mac Gaming, almost certain to happen at some point in that span
Even non-F2P games have been eschewing dedicated servers. The only mainstream game I can think of that still has dedicated servers is Counter Strike 2, but those are mostly modded servers for the people who want surf/original GunGame/scoutknifez/etc, everyone else just uses the matchmaking queue.From earlier threads, I've gotten the impression that people are genuinely using Linux to cheat with, and that other devs have given up and stopped their games from working with Proton.
This is why we can't have nice things. Assholes have too much control over their systems if they use Linux. It's tremendously unfortunate, but I really don't blame the devs for requiring Windows for competitive multiplayer games.
edit: @uesc_marathon's idea is also good. Allowing dedicated servers would let individual admins decide who could play and who couldn't. Unfortunately, with Rivals being a free-to-play game, that would impede monetization, and isn't going to happen.
From earlier threads, I've gotten the impression that people are genuinely using Linux to cheat with, and that other devs have given up and stopped their games from working with Proton.
This is why we can't have nice things. Assholes have too much control over their systems if they use Linux. It's tremendously unfortunate, but I really don't blame the devs for requiring Windows for competitive multiplayer games.
edit: @uesc_marathon's idea is also good. Allowing dedicated servers would let individual admins decide who could play and who couldn't. Unfortunately, with Rivals being a free-to-play game, that would impede monetization, and isn't going to happen.
edit: @uesc_marathon's idea is also good. Allowing dedicated servers would let individual admins decide who could play and who couldn't. Unfortunately, with Rivals being a free-to-play game, that would impede monetization, and isn't going to happen.
Back in the day, Rockstar was supposedly going to introduce a "cheaters pool" where players suspected of cheating would only be able to matchmake with other cheaters, but from what I recall it ended up with a lot of false positives and Rockstar realized that it was a lot more profitable to just ban suspects because they'd usually re-buy the game with a different account, especially if the users weren't actually cheating.I seem to recall a game recently that instead of immediately banning players suspected of cheating it did something more subtle. Maybe it tried to always match the cheaters with each other?
I think developers should double down on these more ‘troll-like’ methods of punishment. Reducing their damage to 1% of normal. Introducing ‘lag’ that makes the cheater think their network is having issues. Of course, you can ban them after enough time, but with the free to play games they will just make new accounts. So if instead you waste their time by making their game only partially work and therefore less fun maybe it will reduce the cheaters?
TF2 started with community servers in 2007 and didn't get matchmaking until like 2014-2015ish IIRC, and the gacha stuff wasn't until 2010-2011ish when the game went F2P after retailing for years at $20USD.Yet Team Fortress 2 got gacha cosmetics and community servers working together just fine?
I seem to recall a game recently that instead of immediately banning players suspected of cheating it did something more subtle…
That was added later. TF2 didn't have any monetization when it started. You just bought the game. In a sense, it still doesn't have monetization, because AFAIK Valve doesn't sell anything for it. It's all random drops, and then players trade or sell things back and forth to each other. (selling off my Max hat for the Heavy bought me two games!)Yet Team Fortress 2 got gacha cosmetics and community servers working together just fine?
uhhh....Yet Team Fortress 2 got gacha cosmetics and community servers working together just fine?
Should such a ban stand, players risked entirely missing the much-prophesied Year of the Linux Desktop or Mainstream Mac Gaming, almost certain to happen at some point in that span.
I'm not sure how you got that impression.From earlier threads, I've gotten the impression that people are genuinely using Linux to cheat with, and that other devs have given up and stopped their games from working with Proton.
This is why we can't have nice things. Assholes have too much control over their systems if they use Linux. It's tremendously unfortunate, but I really don't blame the devs for requiring Windows for competitive multiplayer games.
edit: @uesc_marathon's idea is also good. Allowing dedicated servers would let individual admins decide who could play and who couldn't. Unfortunately, with Rivals being a free-to-play game, that would impede monetization, and isn't going to happen.
As compared to all the users who genuinely use Windows to cheat with?From earlier threads, I've gotten the impression that people are genuinely using Linux to cheat with, and that other devs have given up and stopped their games from working with Proton.
I think developers should double down on these more ‘troll-like’ methods of punishment. Reducing their damage to 1% of normal. Introducing ‘lag’ that makes the cheater think their network is having issues. Of course, you can ban them after enough time, but with the free to play games they will just make new accounts. So if instead you waste their time by making their game only partially work and therefore less fun maybe it will reduce the cheaters?
Assholes have too much control over their systems if they use Linux.
No, it's called false positives in the kernel-level anticheat they're using. They are paying exactly $0 to go after Linux and Mac gamers specifically, the anticheat is either not detecting kernel calls it expects and assuming cheating or the player had to disable the anticheat somehow to get the game to run, also leading to the assumption of cheating. Neither means the player was actually cheating and the fact they overturned the bans confirms this is the case. If they had actual evidence of cheating they would have left the bans in place.It appears that the cheating percentage is high enough that publishers took active steps to shut Linux out. It seems unlikely they'd spend the money to fix a problem that isn't a problem.
Hey, give them a break. Their nick confirms their brain isn't running at full speed due to "mental gear reduction".Nintendo, is that you?
or maybe it’s Sony.
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Several folks in my group play Elite on Linux. If you ever want to try again, DM me and I'll see if they have a recommendation for a Howto guide. Need to do that myself this summer, since I can't upgrade to Win11 on my game box.Waaay back in the ‘80s? I played Strategic Conquest on a Mac. If the diskette didn’t read correctly, the game assumed piracy, and the game AI would be given perfect scouting intelligence. Battleships were destroyed in port just before their first sailing.
I’ve tried to play Elite Dangerous Horizons with CrossOver/Whisky.app. About half of the time in the training scenario, the space station rotates at ~3 rpm and always moves from left to right - even after flying to the other side.
The game was heavily discounted, so I haven’t tried too hard to diagnose the behavior. It sure reminds me of that war game.
Final fantasy still has servers, as of last year at least.Even non-F2P games have been eschewing dedicated servers. The only mainstream game I can think of that still has dedicated servers is Counter Strike 2, but those are mostly modded servers for the people who want surf/original GunGame/scoutknifez/etc, everyone else just uses the matchmaking queue.
not really. There was a big bot epidemic before. People literally have to do social media shit (e.g #FixTF2) just to force Valve to fix the bot issue.Yet Team Fortress 2 got gacha cosmetics and community servers working together just fine?
Hmm, they unbanned a ton of people. Sure seems like they must have not had any solid evidence of actual cheating or they wouldn't have done that, using your own logic, right?They're not going to be looking at false positives and making that kind of sweeping change. That shit is expensive to do. If they didn't have solid evidence of actual cheating, they wouldn't likely bother.
I don't game on Linux. While I have a Steam Deck, I rarely use it since I built a new Windows 11 desktop last January. I also cannot play the games that use this type of anti-cheat, due to 3D sickness. They literally make me vomit after a few minutes of play. You're still making assumptions and ignoring the Law of Holes. You come across worse with every comment you make.You want to play on Linux, so you're making up facts you like better, and calling whole game dev teams stupid.
Games using a (Windows) kernel anticheat simply do not run on Linux (even through Proton), so I'm not too sure what you're trying to say here?I also know that there's a lot of cheating out there, and that kernel level anticheat doesn't work on anything but the Windows kernel.
The article literally says "While Rivals was quick to ban, it was also quick to fix this issue." meaning that they were wrongly interpreting people running the game on Linux as cheating, and reversed the bans when they realized that was the case.I doubt very, very much that it's false positives.
Many moons ago, Ghostbusters: The Video Game, in 2009, had a pretty clever anti-piracy punishment. In the game's second level, there are some pretty annoying candelabra enemies throughout the Sedgewick Hotel. If the game detected that it was a pirated copy, it made the candelabras invulnerable. So, of course, there was much wailing and gnashing of teeth on the official forums, with people outing themselves as pirates by complaining about the invincible candelabras.
Batman: Arkham Asylum had a similarly clever tool, as well; early in the game, in the lower levels of the asylum, there was a jump that was impossible to glide over and complete if the game was pirated or hacked.
I dislike assholes as much as the next person, but they're as entitled to full control of the hardware they own same as everyone else. Linux (or macOS, for that matter) is not the problem, and I wish people would stop saying otherwise.Assholes have too much control over their systems if they use Linux.
Well, for what it's worth, I can tell them this much: at this point, I won't buy any game that isn't Linux/Steam Deck-compatible.Sam Purdy said:Maintaining a cheat-free online game, while also allowing for all the quirks of various compatibility layers, seems like a tricky challenge for a developer. With more Steam-OS-based devices seemingly on the way, game developers will seemingly have to decide just how much compatibility they want to fit inside their communities.
People use Windows to cheat as well. A few people even run entire secondary systems for the task, or buy controllers specifically to run macros and such. Hell, people buy monitors with their own reticles, which is cheating for e.g. noscoping in Counter-Strike.From earlier threads, I've gotten the impression that people are genuinely using Linux to cheat with, and that other devs have given up and stopped their games from working with Proton.
This is why we can't have nice things. Assholes have too much control over their systems if they use Linux. It's tremendously unfortunate, but I really don't blame the devs for requiring Windows for competitive multiplayer games.
edit: @uesc_marathon's idea is also good. Allowing dedicated servers would let individual admins decide who could play and who couldn't. Unfortunately, with Rivals being a free-to-play game, that would impede monetization, and isn't going to happen.
I've run Linux for years, and it's going to be a long time before it's the Year of Linux on the Desktop.Careful not to choke on that Microsoft dick.
Stop giving Linux a bad name, maybe?Oh just fuck right off. I've been running Linux off and on for literally thirty years, did my first real active deployments in 1998, and have had at least one machine with an active install in my home for at least the last twenty.
You seem quite talented at assuming that everyone but you is stupid.... like, say, game developers.
Maybe, just maybe, they might actually be competent at their jobs? Did that even cross your mind?