This really should have been done ages ago. I know it may break some legacy software, but it's almost 2025. Especially with the way Crowdstrike was getting around signed updates/definitions. No one really needs access to kernel space, except Microsoft.
For those who want to game on linux, Alyssa Rosenzweig just gave a very intersting talk about the current GPU driver implementation on Asahi Linux (so, if you are OK with dual boot, that could be a possibility). Right now, only M1 and M2 are supported, and the technical details are incredibly, well, technical, but the current drivers are now able to play nearly all Linux-supported Steam games on a M1 with very good performances (40-45 frames-per-second, which is good enough for many games although it might be limited for highly competitive games).
...
Speaking of UE5, Apple is unfortunately facing a pretty big uphill battle getting devs onboard with making game ports.I'm a little surprised that this particular title was one chosen to do this work on, it's the last time CD Projekt Red is going to use this engine, they're switching to Unreal Engine 5 for all future work. It seems like a lot of effort for something that's never going to be reused.
Given the fact that the video started in French, I was genuinely confused about whether you made a typo for "hours" or lapsed into French for that one word.Side note: this is hot news (the video was released a few jours ago)
It even missed 50 yearsCyberpunk 2027 launched in a rough state in 2020
Did Apple pay/support this release or is it all CDPR's doing?So far, though, Apple's attempts to bring games like this to the platform feel like technical demos to prove it's possible.
I still say they launched the game early to coincide with the "Cyberpunk 2020" date, which is still the most popular version of the tabletop game. Cyberpunk Red is, frankly, pretty terrible and seems to be doing poorly based on the absolute dearth of supplements.It even missed 50 years![]()
Cyberpunk 2077 runs fine on a Steam Deck with 16GB.Apple RAM tax will smack hard all game AAA
Anti-cheat and AV aren't good reasons to keep access to kernel space a thing. Both Linux and Mac OS close off kernel access. If we are worried about anti-cheat, there's MANY ways server side that devs could use to spot cheating. It's just easier to pay for anti-cheat software to hamfist on to your game.In a perfect word, I agree. But in a world where malware can get there, AV efforts would be absolutely kneecapped if there isn't at least an API alternative or something.
And love it or hate it, kernel level anti cheat is the only thing that can stop kernel level cheats. So honestly, as always, it's a "pick your poison" kind of deal.
There is no RAM tax anymore. 16gb base to support Apple's AI models -- which aren't needed when gaming.Apple RAM tax will smack hard all AAA games
I wouldn't bother with RTX.Considerimg my 3060 ti spends most of its time at 40fps with 1080 rtx on, id be surprised to see it work well on apple.
I wouldn't bother with RTX.
Same card without RTX gets 90+ FPS at 1080p and it still looks fantastic.
With the more recent updates they completely redid the lighting and it's path tracing and final gathering all over.(I kept ray tracing off, though, since I never see any real image quality benefits).
Is what powers denoising to make RT not look like shit and upscaling that also doesn't look like shit. This hysteria is fucking moronic. Tribal idiocy. There's a reason why modern GPUs and SOCs have tensor cores.AI (curse!)
I wouldn't bother with RTX.
Same card without RTX gets 90+ FPS at 1080p and it still looks fantastic.
The main unfixable problem is that Apple will not do the work Sony and Microsoft did on their platforms to make gaming happen on macOS.That’s a bit grandiose considering I’m already playing Satisfactory, Valheim, Skyrim and more using (free) Wine emulation through Whisky. It’s quite amazing how many games now run perfectly. You just install (Windows) Steam and install and run games normally.
There are some games that require tweaking but a huge number just run. Even demanding games—people have had Cyberpunk running for a while now, though tbf, that is one of the more difficult ones.
Main unfixable problems come from copy protection or some proprietary launchers, the same banes of PC gamers.
The detail slider goes where the user wants it to do. There's no requirement that it MUST be higher on a laptop or desktop.I do agree. Just desktop and laptop screen run at much higher resolution than steam deck. Not mention all detail slider goes to reasonable high on desktop/laptop than any handheld devices.
There are good reason any medium and high end video card run their own local RAM.
My point is, Apple try to position their hardware for high end game. While in the past they very cheat at user on RAM size. I do hope at some point game and AI (curse!) push Apple to offer good amount RAM for basic configuration.
I don’t think that assumption will hold. I strongly doubt your Steam version will deliver the AS binaries - instead, you’ll almost certainly have to purchase it again. Whether the Windows version of CP2077 can be kludged to work through emulation/translation layers is a different question.I am assuming my existing Steam version will work.
Plenty of Steam accounts that have all the DLC for a game end up getting the "All DLC Ultimate Game Version" for free. At least they have for Bethesda games for years and years, among others. I can't imagine CD Projekt Red breaking that trend.I don’t think that assumption will hold. I strongly doubt your Steam version will deliver the AS binaries - instead, you’ll almost certainly have to purchase it again. Whether the Windows version of CP2077 can be kludged to work through emulation/translation layers is a different question.
Existing? Because that's all Microsoft and Sony did.The main unfixable problem is that Apple will not do the work Sony and Microsoft did on their platforms to make gaming happen on macOS.
AAA Gaming isn't just annually regurgitated multiplayer twitch shooters and garbage quality sportsball games.You want AAA games? You need the big multiplayer franchises, native.
I did jack shit after leaving Windows and got The Sims 4 - a AAA game by any measure - on MacOS without doing anything. Rinse, repeat, World of Warcaft. Again, AAA games aren't just annually regurgitated twitch shooters and sportsball and Mac gamers aren't necessarily traditional PC gamers. I'll bet big money that Paradox Interactive has very, very different numbers on Mac gamers across their entire strategy game portfolio than even EA or Blizzard, despite The Sims 4 and World of Warcraft being big cross platform titles.Normal people aren’t going to to do any work to get a game working beyond “pay money, download game, play game”. And nor should they - this is exactly how it works on PC, Xbox and PlayStation.
So, trash quality, annually regurgitated twitch shooters and sportsball games that sell exclusive to consoles? What exactly does Apple have to fear? Again, companies like Paradox Interactive probably have more popular games on MacOS than Activision and EA.There’s no “well ackshewally, most games work” - everything you see on the marketplace, be it the Microsoft Store, PlayStation store, or whatever, works.
Alas, without the money pumps of games like COD, FIFA, Madden, etc., there’s never going to be a real incentive for AAA publishers to add macOS to their current list of “PC, Xbox, and PlayStation”.
To be fair, even on Windows they're not 64-bit. Come back after Apple openly announces Intel is going bye-bye in 6 months.I mean, come on. Even Valve can’t be arsed making an AS version of Steam.
How would this play on a base-spec M2 macbook air?
CD project announced that the Mac version will launch on the Mac App Store, GOG.com, Steam and Epic Games Store, so things look promising on that front.Look forward to seeing how it plays on my Mac. I am assuming my existing Steam version will work.
So will this ultimate edition include all platforms if bought on Steam or other multi platform store?
I'd expect that from CD Projekt but if this was done in some cooperation with Apple I'd expect them to try and get customers to pay separately per platform...
Both are true, every week.I have it on good authority that you can’t game on Macs. Or is it Apple Doesn’t Care About Games week?