And Unity joins the ranks of the enshittificators. They are desperately trying to chase Hoyoverse and Blizzard for money and in the process, they have damaged their reputation with everyone else.“It takes 20 years to build a reputation and five minutes to ruin it. If you think about that, you'll do things differently.” -Warren Buffet
I think we've all been waiting for Godot to be the better choice.Man, Godot picked a perfect day to announce the Godot Development Fund.
https://www.gamingonlinux.com/2023/09/the-open-source-godot-engine-has-a-new-godot-development-fund/
The platform and its programs have been rated potentially unwanted programs (PUP) or potentially unwanted applications (PUA) by anti-malware product vendors since 2014,[3] and by Windows Defender Antivirus since 2015.[4]
Do you know how much it costs and how many man hours it takes to make a game engine? The whole point of Unity is that it is (was) a good economic version for indie developers.By taking the easy out, these developers kind of get what they deserve. Make your own engine and have control of your business model.
Certainly not a smoking gun but I see no reason to give any of them the benefit of the doubt. Guilty in my eyes.
Many developers expressed particular outrage over the idea that the new fee structure will apply to previously existing Unity games, not just those developed or released after the new fees go into effect next year. While installs made before January 1, 2024, will not incur any per-install fees, those previous installs will be used to help calculate whether a game meets the applicable "lifetime installs" threshold, according to Unity's FAQ.
"We're not nickel-and-diming people"
Rather than requiring installed games to "phone home" after each install, that model will "collect data from numerous sources"
Not to defend Unity's decision here, but I'm skeptical of the insider trading allegations.
Sounds like you've never even typed out anything that output "Hello, world!"By taking the easy out, these developers kind of get what they deserve. Make your own engine and have control of your business model.
Sure, but it's a significant risk to them, too.The problem is, Unity could try to defend this in the US, and they could go to the SCOTUS. And the risk of them winning and impacting everyone is too damn high.
The sad thing is this will increase short term (next few years) profits, the CEO / directors and board will make money and then bail, and then the company will decline. This looks and smells like a MBA driven pump and dump and not a long term growth business model.
By taking the easy out, these developers kind of get what they deserve. Make your own engine and have control of your business model.
Here's my take on that as someone who has heard about this whole mess but hasn't really dug into the specifics. Yeah, insider trading is illegal and maybe it's always morally wrong, too, but I'm sympathetic in the following scenario: you've worked hard to make a company valuable, a significant part of your compensation has been stock, and other people besides you are making a decision that you explicitly disagree with and that you know will be terrible for the company and its value.
Illegal? Yeah, probably. Immoral? I'm prepared to approach the situation with a nuanced eye.
I actually do. And have done it professionally. Once you've done it a few times it isn't that hard.
It depends on what you mean by "this route". I'd say Godot's looking pretty good right now.As long as these devs opt for this route other companies will ultimately control their work.