The quick-hit <em>Minesweeper</em>-style RPG has just the right mix of logic and luck.
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Thanks for your reply! I'm already following Get Indie Gaming & I Dream of Indie Games and will check the other channels out. I rarely search for new creators/content on YT, so stuck with my subs mostly.If you're looking for new, interesting or trending games, I feel like content creators who specialize in covering indie game content would give both a broader and deeper view of the indie scene. They are more immersed in both the games and the indie community, so they are more current with new and niche titles.
I enjoy watching Splattercat Gaming, Get Indie Gaming, I Dream of Indie Games, Haelian on youtube. Watching trends across creators can also be very informative. Suika Game swept the streamer world about a year ago, and became so popular that this niche ¥300 ($2USD) got released internationally several years after it originally came out, games like Dave the Diver, the Vampire Survivors clones, Miside were also indie/creator darlings.
For cozy/idle games, I could recommend Keep Driving, Dawnfolk, Tiny Glade, Apico, Minami Lane, Good Pizza Great Pizza, Snufkin, Despot's Game (an oldie but a goodie), 2048 (another classic), Balatro, Terra Nil, Let's Build A Zoo, Stacklands, hmmm... looks like I'm recommending a lot of cozy builder games and card games here, so there's some overlap. Some of these I've played, some I've watched streams of, and some both. Oh, Capybara Spa looks cute, too, but I haven't played it.
I'm a little weird that I like to relax with Kill the Crows, a Synthetik-like Wild West 2D shooter where hordes of enemies come at you and one hit means death. Different strokes, I guess.
Interesting, that site wasn't working for me yesterday when I tried it. Maybe they were updating it then.Still around: in fact it seems to have been updated recently: https://hojamaka.com/games/mamono_sweeper
Thanks for the recommendation. Definitely checking it out.
I've played a lot of Minesweeper. For those who love the logic puzzle but want more, 14 Minesweeper Variants is by far the best.
View: https://store.steampowered.com/app/1865060/14_Minesweeper_Variants/
These very smart cookies have made a version of Minesweeper where you are not allowed to guess, because despite appearances at times, you never have to guess. Every rule and variation (with many homages to other Nikoli pencil puzzles) gives you just enough information to solve a given randomly generated puzzle from start to finish.
Just when you think you've understood how deep it is, it starts throwing real curve balls. Truly staggering.
Interesting, that site wasn't working for me yesterday when I tried it. Maybe they were updating it then.
The easiest way is to just click the "Run Game" button at the top of the store's game page. You don't have to pay or download anything:Uhm.... how does one play it? Paid and downloaded. Have a file called game.js I have no idea how to run.
For security reasons, browsers impose limitations on pages that you open locally through your filesystem. You have to use a local webserver. There are many options for setting one up permanently, but if you have Python 3 installed a very simple temporary option is to run python3 -m http.server inside the directory. Tested on Linux; should work as-is on Mac; on Windows you may need to add the Python executable to your path or use the full path to it.
Did you get all the walls as well?Merely getting all of them doesn't seem to yield a perfect score... anyone know what's up?
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AH the walls have points in them! That'd do it.Did you get all the walls as well?
A search indicates that for an older version of the game (max 303 points), you had to destroy the walls as well.Merely getting all of them doesn't seem to yield a perfect score... anyone know what's up?
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Merely getting all of them doesn't seem to yield a perfect score... anyone know what's up?
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I’ve managed “Lovers Survive” and “Future Generations”. The other two, maybe later!I just realized that on the 'rulebook' there's a second page with 4 possible achievements to play for.
'Lovers Survive', 'Rat Pacifist', 'Future Generations', and 'Clear Board'
I think you need to play perfectly without ever wasting a single heart from potions and level-ups to get the max score.The walls are breakable (with a lot of effort). A single coin is available from each.
Anything within 2 hops of a Beholder is a ? (Unless there is an enemy on it), the Purple slimes always spawn in a box with a wizard at the center, Gargoyles and Walls always come in Pairs.I accept that I do not yet know what the patterns of monsters means, but why do some blocks give me a number and some give me a ?
Some of you may recognize the typeface from the SSI "Gold Box" D&D games from the late 80s/early 90s.
You could try this site:Can anyone proxy or host the game? My work blocks the site.![]()
Having gotten within ONE point of the max score after spending way too much time on this I think it's pretty much always possible to win at a minimum (you'd have to be supremely unlucky at the start (edit: having just had a couple of bad starts I guess not THAT unlucky. Or I'm not in the same zone I was in after playing this endlessly last night!) - there's enough health on the board to clear it, including the walls, so getting the dragon is minor in comparison), getting them all seems doable but you have to be careful. And without guessing. It's fairly algorithmic once you figure it out. My goal now is clearing the board (the dragon just becomes another monster with xp then + you can kill it and get the xp, just don't click the crown).Finally got my first win, through a bit of luck.
Didn't clear the board though because I had run out of hearts available to locate.
That's where I find my limiting factor ends up being most of the time, getting the in between level of not enough health to level up, and having no hearts on the board revealed. So then its just a guess to find that or a chest that isn't a mimic.
Romeo and Juliet are always on the same horizontal line.Anything within 2 hops of a Beholder is a ? (Unless there is an enemy on it), the Purple slimes always spawn in a box with a wizard at the center, Gargoyles and Walls always come in Pairs.
Having gotten within ONE point of the max score after spending way too much time on this I think it's pretty much always possible to win at a minimum (you'd have to be supremely unlucky at the start - there's enough health on the board to clear it, including the walls, so getting the dragon is minor in comparison), getting them all seems doable but you have to be careful. And without guessing. It's fairly algorithmic once you figure it out. My goal now is clearing the board (the dragon just becomes another monster with xp then + you can kill it and get the xp, just don't click the crown).
Basically never ever ever level up or pick up health unless you've expended as many hearts as possible (ideally all of them, every time). Therefore the trick is making sure you have just the right mix of monsters available to use up all your hearts (and not more). Mark monster positions as you go and don't start clicking until you have a plan. Mark the bombs (the 100s) too. You don't want to get one, obviously, but once you get the Mine King (the only 10 hp monster) they become xp pick ups. The only monster patterns I've really noticed is the 1hp wizard surrounded by the 8 hp things, and the ? tiles come from a 5 hp beholder (a "gazer"). There are some others but I haven't really needed them.
Edit: also the mimic is just an 11 hp monster and all the numbers reflect that, just make sure to do some quick math when opening a chest.
Based on the time I came in one point shy (it was one of the damned walls!) I think there must be some minimum number of levels you need to get aided by pick-ups. I hadn't left one heart behind but I had like half the XP to a level up. I'm guessing I needed to get one more level up via pick-up instead of a heart pack, then I'd still have that heart pack at the end (and more hearts than I'd need, so maybe there's at least room for a little error...). I'll research more (i.e. play and neglect life duties!).I usually try to use up leftover hearts on smashing walls, but otherwise haven't figured out the ideal time smash those.
Always seems like I'm roughly one level short of a perfect clear and not sure where I'm losing efficiencies since I do try to maximize my heart usage.
I knew that looked familiar.
Hey, does anyone remembers that Sega Genesis Dungeons and Dragons game?
About this game, sorry but I am terrible at Minesweeper.
Romeo and Juliet are always on the same horizontal line.
Oh cool, how do you get to this? I can't find it.I just realized that on the 'rulebook' there's a second page with 4 possible achievements to play for.
'Lovers Survive', 'Rat Pacifist', 'Future Generations', and 'Clear Board'
Ah, I see, I was on an older version of the game that didn't have this. I see it now, thanks!
I've cleared the board with both 3 and 6 hearts left (and now 0! Phew ---and now 9! Ok I'll take a break) so there must be little flexibility.I think you need to play perfectly without ever wasting a single heart from potions and level-ups to get the max score.The walls are breakable (with a lot of effort). A single coin is available from each.
Did you break all the bricks?Merely getting all of them doesn't seem to yield a perfect score... anyone know what's up?
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Well.Can we get an article on cozy/idle games for the Ars readers crowd? We all need some gaming distraction these days.
Thanks, will check all these links!Well.
Not an article, but you wanna talk idle games, OK then
Probably your starting point should be the classics:
Then, choosing from the smorgasbord, on PC I'd suggest looking at (in roughly the order they occur to me):
- Cookie Clicker is the OG, lots of playtime, and represents "standard mechanics" - a stack of purchaseable "generators", prestiging, skill trees, and some light interaction mechanics. Goes on ~forever.
- A Dark Room is a more weird, narrative "thing" progressing much more idiosyncratically, and has an "ending" you can reach
- Candy Box kinda splits the difference between those two if memory serves, has some of ADR's weirdness and similar sort of length, but a bit more mechanically standard. (Has a sequel you should also play if you enjoyed it.)
Those are all things I think are probably better on PC, even if they often have mobile versions too. I think all four are on Steam if that's your preference.
- Realm Grinder has a shitload of depth and length, fairly classical mechanics, but very oriented around builds and combos, no endpoint, still in active dev last time I looked
- Antimatter Dimensions - very long and very deep build-oriented game, but with a definite ending. Also contains its own scripting language later on
- Universal Paperclips is in the Candy Box mould, with an endpoint
- Bitburner - a hacking idle game where you have to implement and optimize your own hacking scripts in javascript, lots of depth and progression, strongly recommended if you're into that kind of thing
For mobile (specifically, iOS) games, the "greatest hits" list's probably a bit longer:
I generally prefer idle games on the phone, but only if they support the "dip in occasionally" playstyle and have a UX that makes sense at that scale. I think all of the above are available on PC also.
- Kittens Game is old and weird but with plenty going on, I never found an "end"
- Exponential Idle is a lovely math-centric take, clean and smooth and not too long
- Magic Research and the sequel are absolutely worth the small amount of money they cost, very high quality and with definite endings
- Leaf Blower Revolution is something I keep meaning to go back to, a lot of depth and quality here
- Unnamed Space Idle is relatively new but I'm enjoying it, still in active dev, mechanically interesting
- Idle Slayer ditto
Finally, if you're interested in the craft of idle game design, there's a sequence of games by Lutsgames that are interesting to play in order to watch someone figure out and refine their approach over multiple iterations, specifically:
They're not great games, but they're interesting as an ensemble.
- Idle Dice as a reasonably straightforward starting point (the UIs are all shit, sorry)
- Idle Idle Game Dev developing the formula
- Idle Superpowers exploring combinatorics
- Idle Dice 2 refining combinatorics down into a sharp point
There's a shitload more games out there - check out Incremental Games Plaza for a deeper dive - but these are the ones I'd put on a mixtape.
There's a P5 beholder (purple eyeball guy) nearby causing the ?.I accept that I do not yet know what the patterns of monsters means, but why do some blocks give me a number and some give me a ?