"Our mission is to create the most authentic, player-centric advertising platform in the galaxy."
Oh no, just that free users generally aren't worth as much to advertisers, so they won't pay as much to target them. The people who actually pay are worth a lot more because they'll tend to have money, and so they're willing to pay more.The way I read that is that free users don't need ads.
Right? Right?!
Disclaimer: in-comment-thread ads by Aurich are exempted from the 'ad-free' experience.If you're in the "wow I'd pay to escape ads" camp then I should note that a subscription to ars technica dot com is completely ad free!![]()
If you're in the "wow I'd pay to escape ads" camp then I should note that a subscription to ars technica dot com is completely ad free!![]()
I realised a while ago that there are services we would do well to pay for so that the user is the customer and not the product, but then I realised that no one will take a chance on a new pay service and almost no one will pay to keep adds off an existing service, so we've pretty stuck with what we have.A large chunk of my social life is on Discord. It's how I keep up with friends who aren't local, but even people I see every week.
I would really love it if they didn't ruin it. Sigh.
Look, I will pay to escape the crap. Just give me that option.
it's probably at LEAST a double-digit percentage of all human energy use, time, and endeavorI wonder how much collective energy use could be attributed to showing ads to everyone all the time? I have to believe it's non-negligible.
I mean at this point this is the lifecycle of any consumer software/web project out there (and no small number of commercial/business software/web projects).Can't wait for the next gamer chat app to come around, start out awesome as hell, then slowly turn to shit, whos with me?
Hah! Well played.View attachment 105542UPGRADE TO AD FREE ARS PRO TODAYView attachment 105542
I hope Bluesky manages to navigate that. They got critical mass without ads, that's the hard part. They just need to not blow the next step.I realised a while ago that there are services we would do well to pay for so that the user is the customer and not the product, but then I realised that no one will take a chance on a new pay service and almost no one will pay to keep adds off an existing service, so we've pretty stuck with what we have.
My hope is that open federated tools with paid hosting and moderation will gain scale in a few niche areas and slowly grow to mass acceptance. It's the only way I can see things changing.
Ran my own Teamspeak server for times when several of us wanted to play Diablo 2 or Neverwinter nights. Didn't need much of a server. Had an old P3 with some variant of Linux on it. Didn't use much bandwidth or machine power to run. Bonus was using the same machine as the game server. Used a commercial TS service later when World of Tanks was a big thing and several buddies and I were in the same clan. Big advantage of TS was it only used one IP port for the basic chat and 1 or 2 more for optional file and icon sharing. Fairly easy to setup a firewall rule to accommodate. Plus you knew the IP address or simple URL.I miss the days of simple voice chat apps like TeamSpeak and Ventrilo. I know they're still around but they were top tier way back. Easy voice chat with gaming friends, and fairly decent to manage.
Discord is nice enough but just feels so corporate, is way too bloated, and just difficult to navigate overall in my opinion. I do appreciate it and have used it extensively in the past, but not so much now.
That being said, I rarely play anything multiplayer these days. The scene is just too toxic, and too much of a grind for progression. Not to mention full of micro transactions.
I would be ok with ads in many platforms if they weren't so intrusive. Put them off to the side, or between content. And no auto play audio. And if they're longer than 15 seconds, put a goddamned skip button in there.
I would think so too... I use an ad blocker and pay for things like Ars where I can... but those times that I need to disable the blocker because something isn't working properly on the page make my eyeballs feel assaulted like I'm a Neanderthal stumbling into Times Square.it's probably at LEAST a double-digit percentage of all human energy use, time, and endeavor
According to some friends at Meta, a "problem" here is that the people who pay to avoid ads are also the people that are most valuable to advertisers: paying for a quality-of-life subscription is a huge signal that you are middle/upper-middle/upper class and have plenty of disposable income.
As a result, there is an enormous incentive to show ads to paying subscribers. AFAIK YouTube Premium has experimented with this idea several times in the past, although there has usually been enough backlash to table the idea for the moment.
Oh no, just that free users generally aren't worth as much to advertisers, so they won't pay as much to target them. The people who actually pay are worth a lot more because they'll tend to have money, and so they're willing to pay more.
I mean, it isn't unreasonable that they want to make money at some point. They've basically just been providing a free service for a decade while burning venture capital cash.Greedy corpo scum - YET AGAIN why we can’t have nice things. First time I see an add, Discord will be instantly uninstalled. Enough of this ads everywhere nonsense.
YetWelp, at least they didn't get bought by Elon.
Our mission is to create the most authentic, player-centric advertising platform in the galaxy."
Keep in mind that's driven by VC's themselves though... because they have spent 20 years paying for growth not profitability... so the formula was 'free shit to build an audience', and then add ads later to find some profitability.I mean, it isn't unreasonable that they want to make money at some point. They've basically just been providing a free service for a decade while burning venture capital cash.
This is the problem with the model where everything must be free on the internet to succeed.
The problem for them is thinking ads and public offerings are the solution for profitability, when instead it is "charge money for the product" and add features people actually want, in part or in whole behind the subscription tier.I mean, it isn't unreasonable that they want to make money at some point. They've basically just been providing a free service for a decade while burning venture capital cash.
This is the problem with the model where everything must be free on the internet to succeed.
Tall images are tricky. We'll give it some thought.By the way, the mobile screenshots scaling to article width are a menace in wide mode. Is it possible to set a reasonable maximum size for them?
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Signal is also a generally good chat/voice/video client as well these days, and doesn’t require setting up your own servers.For anyone looking for an alternative platform, Revolt and Matrix are both free, though they don't do the whole "discover communities" thing. But for chatting with friends via text/voice/video, they're pretty solid.
According to Ibis, they estimate the total advertising expenditure in the US to be $354 billion. While there isn't really a way to translate to energy expenditure, it's an accurate measure of the total value of resources thrown into advertising.I wonder how much collective energy use could be attributed to showing ads to everyone all the time? I have to believe it's non-negligible.
They don't. The cost of the ads is passed on in the form of increased prices for the customer and decreased profits for the manufacturer. Facebook will openly say that you should tell them what your margins are so that they canHow is that advertisers seemingly have an infinite budget to sell their products everywhere, and more and more and more often everywhere?