I've played Civ since the dawn of time - not necessarily each version as much as the other - but I love this type of game. Civ6 still is a game I spin up on my iPad on travels since now is in a nice state. Never got into Civ5 for some reason but I think it was more due to other things in life taking precedent at the time.
I also play Millenium, Humankind and other alternatives. Got Old World ready to play in my Steam Library.
And I actually enjoy Civ VII. It is far from perfect, just like every Civ was at release. In fact, I've feel that this type of game needs months to iron out minor and big issues that you only see when lots of people play, including balancing issues.
I think ages work very well. I understand that people might not like them but I think they add something nice to the game. One thing I like with it is that it kind of levels the fields at several points in the game so you do not end up with one Civ having tanks and the other spear-men. This has never felt good for me in other Civ games as in real world, while there are some differences in tech, usually it doesn't take that long for advances to spread, especially in more modern times. And how you fair in one age still has some bearing for the next age while still allowing other Civs to catch up.
People talk about Humankind and their ages etc but to me this is a bit more like Millenium. There each Civ advances their ages separately but each age doesn't have tons of tech to research and you can go back and research tech from earlier ages very quick.
I'm actually on my second or third full game in Civ VII and contrary to Civ6 and other Civs I haven't felt the urge to just stop and restart. In CIv6 I often knew I was screwed quite early and it never felt I had a chance to claw back. It became obvious which Civ was going to win and also I never really liked the city state feature.
In my current game of Civ VII I'm quite equal to several other Civs and we just had a war where several fought against me and it neither felt like I was walking over them or they me. It is hard to explain but it just felt ... right. A war that drained war support, got in a bit of a stalemate and then in the end ended by both sides making consessions. Unfortunately I know I am running into the hard end soon (think I am at 80% modern age) so won't have time to conquer much more.
With all the positive vibes I have - of course there are a lot of weird stuff, mainly in the UI. I'm going to try some of the UI modes.
- I think it is extremely hard to see units in the later stages of the game. I have a ton of cities and towns now in my continent and finding all the units is a chore.
- I still haven't completely figured out the trading. I always end up sending my trader manually to another town and then start the trading route. But there seems bo be buttons that should allow me to select a city to trade with and automaticlly start the trade route .... and that weird railway icon for the trader and other units ...
- Taking over a city also sometimes doesnt't work ... I destroyed all the fortified hexes and had a unbit sitting on the capital and still it wouldn't switch to me. Then suddenly another civ took over the city/town and I do not know how. There was no good visual que what was "missing" for me.
- The goods for each city/town also feels weird. Why can a town only get bonus resources? like - my town is huge but still is handles like a small tiny village.
So - in many cases it feels like the game WAS released early. Not necessarily due to bugs etc but that a lot of stuff isn't explained well in the game or half-finished. I while I see the potential and enjoy the game it was expensive for a not 100% finished game.
But all in all I am very happy with the game and I am looking forward to the patches and expansions. I think this game has a lot of potential and I am looking forward to see where it goes.