Civilization VII, one month later: The community and developers chime in

Voldenuit

Ars Tribunus Angusticlavius
6,548
Shows how much goodwill Firaxis/2K have left that I believed it :)

Hmm I wonder why the person I replied to didn't notice that. Is the UI deceptively trying to goad you into making a 2K account?
It's a requirement for multiplayer. The steam store page states it as such.
Requires 3rd-Party Account: 2K Account for Online Interactions (Not Required for Offline Play) (Supports Linking to Steam Account)
 
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Is it just me or the fox on the snow to the right of the top of the article picture is very big compared to houses and structures?

CIv7-screenshot-1152x648-1741820120.jpg
 
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Voldenuit

Ars Tribunus Angusticlavius
6,548
I've no horse in this race (I'm currently playing Old World for my Civ fix), but it seems to me that in this day and age of $70 USD asking price, paid EA -- essentially a paid "beta" -- and a more defined DLC roadmap than shipping working features, that we, as consumers should be demanding more from developers, not penning apology articles like this.
How is Old World?

I enjoyed Endless Legend a few years back, it's a different, more sci-fantasy take on 4X. I have been wishing for a worthy Master of Magic successor for decades, but no one seems able to deliver on the formula, not even the former devs.
 
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lolnova

Ars Scholae Palatinae
839
These comments are making me want to dust off my .iso of Civ II: Multiplayer Gold Edition for old times' sake.

I don't game a lot - something about my first family computer being a Compaq Deskpro with CGA graphics and an amber monochrome monitor set my interests more towards social media (which, at the time, was BBSing) - and Civilization II holds the crown for most hours played in my entire life.

I did like IV, but my life was such a mess at that time that I didn't get much chance to play. I did develop an appreciation for Christopher Tin, though, the guy who composed the music for IV (and expanded it into a Grammy winning album).
 
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These comments are making me want to dust off my .iso of Civ II: Multiplayer Gold Edition for old times' sake.

I don't game a lot - something about my first family computer being a Compaq Deskpro with CGA graphics and an amber monochrome monitor set my interests more towards social media (which, at the time, was BBSing) - and Civilization II holds the crown for most hours played in my entire life.

I did like IV, but my life was such a mess at that time that I didn't get much chance to play. I did develop an appreciation for Christopher Tin, though, the guy who composed the music for IV (and expanded it into a Grammy winning album).
He also did Sogno du Volare for Civ VI and Live Glorioudly for Civ VII. And he has a blog post up on how he composed the last one btw.

https://christophertin.com/blogs/creativeblog/creative-blog-post-1
 
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SwedBear

Seniorius Lurkius
23
Subscriptor++
I've played Civ since the dawn of time - not necessarily each version as much as the other - but I love this type of game. Civ6 still is a game I spin up on my iPad on travels since now is in a nice state. Never got into Civ5 for some reason but I think it was more due to other things in life taking precedent at the time.

I also play Millenium, Humankind and other alternatives. Got Old World ready to play in my Steam Library.

And I actually enjoy Civ VII. It is far from perfect, just like every Civ was at release. In fact, I've feel that this type of game needs months to iron out minor and big issues that you only see when lots of people play, including balancing issues.

I think ages work very well. I understand that people might not like them but I think they add something nice to the game. One thing I like with it is that it kind of levels the fields at several points in the game so you do not end up with one Civ having tanks and the other spear-men. This has never felt good for me in other Civ games as in real world, while there are some differences in tech, usually it doesn't take that long for advances to spread, especially in more modern times. And how you fair in one age still has some bearing for the next age while still allowing other Civs to catch up.

People talk about Humankind and their ages etc but to me this is a bit more like Millenium. There each Civ advances their ages separately but each age doesn't have tons of tech to research and you can go back and research tech from earlier ages very quick.

I'm actually on my second or third full game in Civ VII and contrary to Civ6 and other Civs I haven't felt the urge to just stop and restart. In CIv6 I often knew I was screwed quite early and it never felt I had a chance to claw back. It became obvious which Civ was going to win and also I never really liked the city state feature.

In my current game of Civ VII I'm quite equal to several other Civs and we just had a war where several fought against me and it neither felt like I was walking over them or they me. It is hard to explain but it just felt ... right. A war that drained war support, got in a bit of a stalemate and then in the end ended by both sides making consessions. Unfortunately I know I am running into the hard end soon (think I am at 80% modern age) so won't have time to conquer much more.
With all the positive vibes I have - of course there are a lot of weird stuff, mainly in the UI. I'm going to try some of the UI modes.

  • I think it is extremely hard to see units in the later stages of the game. I have a ton of cities and towns now in my continent and finding all the units is a chore.
  • I still haven't completely figured out the trading. I always end up sending my trader manually to another town and then start the trading route. But there seems bo be buttons that should allow me to select a city to trade with and automaticlly start the trade route .... and that weird railway icon for the trader and other units ...
  • Taking over a city also sometimes doesnt't work ... I destroyed all the fortified hexes and had a unbit sitting on the capital and still it wouldn't switch to me. Then suddenly another civ took over the city/town and I do not know how. There was no good visual que what was "missing" for me.
  • The goods for each city/town also feels weird. Why can a town only get bonus resources? like - my town is huge but still is handles like a small tiny village.

So - in many cases it feels like the game WAS released early. Not necessarily due to bugs etc but that a lot of stuff isn't explained well in the game or half-finished. I while I see the potential and enjoy the game it was expensive for a not 100% finished game.

But all in all I am very happy with the game and I am looking forward to the patches and expansions. I think this game has a lot of potential and I am looking forward to see where it goes.
 
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graffix

Smack-Fu Master, in training
1
I see no mention about the game locking up and kicking you off. You lose all your unsaved progress. I made it to the end of the game a few moves away from victory. Once I win the game freezes. I can't even see the victory or roll the credits. Hopefully whatever is going on it gets fixed. Playing on a PS5 and it locked up probably 10 times throughout the game.
 
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I see no mention about the game locking up and kicking you off. You lose all your unsaved progress. I made it to the end of the game a few moves away from victory. Once I win the game freezes. I can't even see the victory or roll the credits. Hopefully whatever is going on it gets fixed. Playing on a PS5 and it locked up probably 10 times throughout the game.
You can probably adjust the auto-save frequency to every turn as a work-around. (I had one or two lock-up during my first game, but after the latest patches, I haven't had any issue on my mac. Hopefully the PS5 freezes will also be ironed out).
 
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