You can also use spells on the mushroom quest.Oh, wow, I only ever tried sneak. I was able to make it work, but it never even occurred to me to just walk in.
You can use a spell like Mage Hand to pick objects up and move them.
You can also use spells on the mushroom quest.Oh, wow, I only ever tried sneak. I was able to make it work, but it never even occurred to me to just walk in.
I just found out that party members could be broken off individually and be totally separated from each other. Was playing around with my party's portrait order to get them back in the order I like then went to the Underdark. Ended up stumbling into a fight with a Spectator baby-beholder when I realized that Gale wasn't with me. I figure he's just too far back to have gotten caught up in combat so I flip to him to pull him forward until he enters combat only to realize that he's still at camp. So he "Leaves camp"...back to the Zhentarim Hideout where we went to sleep. Soooo, I teleport him to the Selune temple in the Underdark and run him forward into combat. All in 6 seconds.
You can also use spells on the mushroom quest.You can use a spell like Mage Hand to pick objects up and move them.
I just found out that party members could be broken off individually and be totally separated from each other. Was playing around with my party's portrait order to get them back in the order I like then went to the Underdark. Ended up stumbling into a fight with a Spectator baby-beholder when I realized that Gale wasn't with me. I figure he's just too far back to have gotten caught up in combat so I flip to him to pull him forward until he enters combat only to realize that he's still at camp. So he "Leaves camp"...back to the Zhentarim Hideout where we went to sleep. Soooo, I teleport him to the Selune temple in the Underdark and run him forward into combat. All in 6 seconds.
I'm just half wondering if the Game of Thrones teleportation writers work at Larian now. Gale popping up mid-battle, after having journeyed across half the region really quickly reminded me of all of those complaints.Yeah, the way turn-based and non-turn-based can be mixed in this game is deeply weird. Sometimes it can really mess you up, too, where reinforcements can freely run up while you're trying to take your turn.
I just finished that section. The spiders are a great way to cheese the whole thing.When I released the spiders in the goblin/selûne temple I followed them around and watched as they rolled initiative and started fighting. I then helped out. What's interesting is that I got pulled into the initiative order when I engaged in melee, but later I shot some arrows during another fight and never got pulled in.
There are a few ways you can get down there without aggroing them immediately. Then pass an Animal Handling check, and then talk to them afterwards.See, I've debated with myself whether to let them live. I mean, they didn't do me any harm, but on the other hand they are EIGHT LEGGED FREAKS! and would have attacked me given the chance.
But searching random containers for stuff is a cRPG staple. And FWIW, nothing super important to the plot or your character's combat efficacy is found in random containers (other than that one stash of healing potions near Gut's throne), so the whole thing is just an exercise in the player's ability to control their impulses. In general, unless the container is locked, magically sealed or otherwise noted as a chest of significance it won't contain anything worth looting unless you're a loot goblin (much like my friend's Ranger who has gotten us into over a dozen fights because he steals everything not nailed down).My biggest peeve with the game so far is the sheer number of containers that the player is supposed to rummage through. It's not immersive for me at all to have to click through 40 containers in a small area just to find the 6-8 that have items. And don't even get me started on Vases...
I would immediately download a mod that either marked the lootables with items or hoovered up every lootable into one box per room and then called it Best Box.
No one runs a DnD campaign where the players have to search 10+ boxes per room.
I thought that the containers that had a name pop up with a * behind them when you Alt indicated the ones that had contents. I've looked in some without names and they're pretty much always empty or have garbage.
No ring of wizardry hidden in a disused woodpecker hole in a tree in the first area after the tutorial? How dare they! cRPGs are all about the magic pixel hunt. I mean cRPG is a synonym for graphical adventure game, right?But searching random containers for stuff is a cRPG staple. And FWIW, nothing super important to the plot or your character's combat efficacy is found in random containers (other than that one stash of healing potions near Gut's throne), so the whole thing is just an exercise in the player's ability to control their impulses. In general, unless the container is locked, magically sealed or otherwise noted as a chest of significance it won't contain anything worth looting unless you're a loot goblin (much like my friend's Ranger who has gotten us into over a dozen fights because he steals everything not nailed down).
Actually, now that I think about it, my main pet peeve is that my teammates immediately swipe everything from the chests I unlock before I get a chance to look through. I wish there was some way to give the unlocker first dibs.
You can technically send the supplies directly to the camp. I was reaching encumbrance for a while and not realizing that the 8 stacks of Rothe Ribs was taking up more carry weight than multiple sets of armor, and after sending them to camp about 65% of my carrying capacity opened up. Beats the hell out of trying to play Towers of Hanoi with equipment just so your party can move normally.The regular crates are great places to get supplies. I would say if you're well stocked on supplies, you can safely skip picking individual crates.
I should probably take my own advice now that I have so much supplies, one of my party is just a pack mule for camp supplies.
So if a character picks up camp supplies, alchemy ingredients or keys they automatically get sorted into the appropriate bag*. If you have an extra bag in the camp loot will it do the same when you send things to it?You can technically send the supplies directly to the camp. I was reaching encumbrance for a while and not realizing that the 8 stacks of Rothe Ribs was taking up more carry weight than multiple sets of armor, and after sending them to camp about 65% of my carrying capacity opened up. Beats the hell out of trying to play Towers of Hanoi with equipment just so your party can move normally.
I honestly forget, I just know that the stuff I send to camp is available when the time comes to long rest. Also, I got an achievement for managing a Long Rest using only alcohol, which apparently only 11% of all players have done.So if a character picks up camp supplies, alchemy ingredients or keys they automatically get sorted into the appropriate bag*. If you have an extra bag in the camp loot will it do the same when you send things to it?
*Really, those should just have been proper bags of holding that can only hold the appropriately flagged stuff.
Re: mushroom quest:
I keep seeing this, and so far the only option I've ever seen is to throw. I'd like to pick things up and carry them somewhere. Am I missing the option to do that, are some mage hands different, or is this just a semantics thing, and all mage hand can do is throw things from their point of origin.
But searching random containers for stuff is a cRPG staple.
In general yes. Once in a great while there is some nice item. Just found a ring of poison resistance in an unmarked skeleton. goblin temple at the entrance to where the guards are stationed outside the prison area.In general, unless the container is locked, magically sealed or otherwise noted as a chest of significance it won't contain anything worth looting unless you're a loot goblin
I got an achievement for managing a Long Rest using only alcohol, which apparently only 11% of all players have done.
TBH I'll grab any healing potions I can specifically because they're useful in battle or in keeping everyone's health up without sacrificing rests. God knows regular healing potions seem to be strewn about like Dr. Pepper cans in a Sony-made film.Look, I might need an extra regular healing potion for the final boss, OK?
I'm always short on them, probably because I save my short rests and specced shadowheart out of life domain for lore reasons. Or maybe my clumsy fighting style just incurs a lot of damage.God knows regular healing potions seem to be strewn about like Dr. Pepper cans in a Sony-made film.
I had Wyll for a while as an Eldritch Blast/Guidance machine, but I've started coming around on Gale. He's definitely a ponce who feels reminiscent of a first-time player's overwrought backstoryI'm always short on them, probably because I save my short rests and specced shadowheart out of life domain for lore reasons. Or maybe my clumsy fighting style just incurs a lot of damage.
So far Wyll is a solid replacement for Gale, but having two spell slots is a bummer for fireball 3 and counterspell, due to how the latter works. I bought a vendor staff that gives me an extra fireball per long rest. Finally got the hang of shadowheart as a tempest cleric - ignore everything but summon lightning, as it does a heap of damage and gives you 11 casts for 1spell slot.
There are a couple on Nexus. Haven't tried any though. I just slog it out there. Generally I grab everything, send it all but useful items to camp. Then when I'm ready for a merchant run, go back to camp and load everyone up for a "swap meet"My biggest peeve with the game so far is the sheer number of containers that the player is supposed to rummage through. It's not immersive for me at all to have to click through 40 containers in a small area just to find the 6-8 that have items. And don't even get me started on Vases...
I would immediately download a mod that either marked the lootables with items or hoovered up every lootable into one box per room and then called it Best Box.
I'm in an odd spot where I'm not really face-punchy but a Monk fills that role so I need the rest of my party to be Wizard, Rogue, Cleric leaving us kind of weak from a face-punchy standpoint. OTOH, in single enemy combat (a rarity but it does happen) a level 5 Monk with Stunning Strike at 15 DC WIS is probably way better than a regular martial class. At least until I run out of Ki points.Gale split magic missile between two casters breaking concentration on both. maybe playing a cast next time might be a good idea. i usually avoid casters in these types of games.
After dealing with those mimicsImage spoiler: there are four mimics in that image
I've found that I really like playing chaotic neutral in my old age now. I used to be a goodie-2-shoes, but now.. I'm kinda like "Eh, fuck it, let chaos reign".Aw, that makes me sad. I dunno if I'm going to be able to do an evil playthrough. I've become a softie in my old age. I am gonna try a solo thief playthrough though.