Baldur's Gate 3

fitten

Ars Legatus Legionis
53,365
Subscriptor++
I just found out that party members could be broken off individually and be totally separated from each other. Was playing around with my party's portrait order to get them back in the order I like then went to the Underdark. Ended up stumbling into a fight with a Spectator baby-beholder when I realized that Gale wasn't with me. I figure he's just too far back to have gotten caught up in combat so I flip to him to pull him forward until he enters combat only to realize that he's still at camp. So he "Leaves camp"...back to the Zhentarim Hideout where we went to sleep. Soooo, I teleport him to the Selune temple in the Underdark and run him forward into combat. All in 6 seconds.

Yeah, the other annoying thing is that if there is hazardous terrain (stinking cloud, noxious fumes, etc.) then some party members may not go through it on follow. You have to break the party apart and move each... otherwise, if you select the other party member who won't move while they're still grouped, the ones who have already moved will come back.
 

fitten

Ars Legatus Legionis
53,365
Subscriptor++
Well... my party hit 11 last night. 10 is a good step up in power, too, as that's a bump up in proficiency and stuff... cantrips do more damage, etc. That's in line with 5e so I don't consider that a spoiler ;)

So...
I got a robe that adds the caster's CHA bonus to spell damage. The problem is that it's 10AC so lower than what I was using by 2. But... since my Tav is a warlock and already gets CHA bonus to damage, that makes each of the bolts of the EB get +10 damage from CHA. That's just too good to not use. 1d10+10 for each of three bolts at level 10. And I have the pushback option for the bolts so sometimes I use it for a little crowd control... one bolt to each of three targets just to move them around and/or knock them off high areas and/or into chasm. I was stumbling around in Act 3 and came across a test where you have to survive 4 rounds against elementals (some spawn every round) on this little island thing. Blowing them off the island into chasm was a great way to mitigate damage ;)

So... I was reading something and found an interesting weapon that requires an interesting way to get it... there's a legendary trident that my warlock is using now as his pact weapon. It does thunder damage but also has a short-rest action that can do a bunch of thunder damage.

Also, I respec'd the Gith warrior after getting the legendary Gith Silver GreatSword to have great weapons master. Three attacks per round at level 11 with that sword...
 
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mogbert

Ars Tribunus Angusticlavius
9,810
You can also use spells on the mushroom quest.
You can use a spell like Mage Hand to pick objects up and move them.

I keep seeing this, and so far the only option I've ever seen is to throw. I'd like to pick things up and carry them somewhere. Am I missing the option to do that, are some mage hands different, or is this just a semantics thing, and all mage hand can do is throw things from their point of origin.


Speaking of which, I found in a camp full of small, angry enemies that when you kill a small enemy, you can pick up their corpse into your inventory, walk over to a box, and place the corpse in a box. Not sure if you can do that with other enemy type.

Some of those crates must have been a tight fit. Also, I feel sorry for that one guy at the bottom who I only knocked out, he is going to wake up to a VERY unsettling experience.
 

malor

Ars Legatus Legionis
16,093
I just found out that party members could be broken off individually and be totally separated from each other. Was playing around with my party's portrait order to get them back in the order I like then went to the Underdark. Ended up stumbling into a fight with a Spectator baby-beholder when I realized that Gale wasn't with me. I figure he's just too far back to have gotten caught up in combat so I flip to him to pull him forward until he enters combat only to realize that he's still at camp. So he "Leaves camp"...back to the Zhentarim Hideout where we went to sleep. Soooo, I teleport him to the Selune temple in the Underdark and run him forward into combat. All in 6 seconds.

Yeah, the way turn-based and non-turn-based can be mixed in this game is deeply weird. Sometimes it can really mess you up, too, where reinforcements can freely run up while you're trying to take your turn.
 

krimhorn

Ars Legatus Legionis
39,864
Yeah, the way turn-based and non-turn-based can be mixed in this game is deeply weird. Sometimes it can really mess you up, too, where reinforcements can freely run up while you're trying to take your turn.
I'm just half wondering if the Game of Thrones teleportation writers work at Larian now. Gale popping up mid-battle, after having journeyed across half the region really quickly reminded me of all of those complaints.
 

dferrantino

Ars Legatus Legionis
13,848
Moderator
When I released the spiders in the goblin/selûne temple I followed them around and watched as they rolled initiative and started fighting. I then helped out. What's interesting is that I got pulled into the initiative order when I engaged in melee, but later I shot some arrows during another fight and never got pulled in.
I just finished that section. The spiders are a great way to cheese the whole thing.
After setting the spiders free, eventually Dror Ragzlin's team showed up to take them out - aggro'd to the spiders but neutral to my party. I shoved Ragzlin into the pit, which aggro'd him but left his friends neutral until the spiders finally died. At that point though I'd already killed Ragzlin and 2 of his buddies 4-on-1 so the cleanup was much easier.
 
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dferrantino

Ars Legatus Legionis
13,848
Moderator
See, I've debated with myself whether to let them live. I mean, they didn't do me any harm, but on the other hand they are EIGHT LEGGED FREAKS! and would have attacked me given the chance.
There are a few ways you can get down there without aggroing them immediately. Then pass an Animal Handling check, and then talk to them afterwards.
 
My biggest peeve with the game so far is the sheer number of containers that the player is supposed to rummage through. It's not immersive for me at all to have to click through 40 containers in a small area just to find the 6-8 that have items. And don't even get me started on Vases...

I would immediately download a mod that either marked the lootables with items or hoovered up every lootable into one box per room and then called it Best Box.

No one runs a DnD campaign where the players have to search 10+ boxes per room.
 

HiroTheProtagonist

Ars Praefectus
5,873
Subscriptor++
My biggest peeve with the game so far is the sheer number of containers that the player is supposed to rummage through. It's not immersive for me at all to have to click through 40 containers in a small area just to find the 6-8 that have items. And don't even get me started on Vases...

I would immediately download a mod that either marked the lootables with items or hoovered up every lootable into one box per room and then called it Best Box.

No one runs a DnD campaign where the players have to search 10+ boxes per room.
But searching random containers for stuff is a cRPG staple. And FWIW, nothing super important to the plot or your character's combat efficacy is found in random containers (other than that one stash of healing potions near Gut's throne), so the whole thing is just an exercise in the player's ability to control their impulses. In general, unless the container is locked, magically sealed or otherwise noted as a chest of significance it won't contain anything worth looting unless you're a loot goblin (much like my friend's Ranger who has gotten us into over a dozen fights because he steals everything not nailed down).

Actually, now that I think about it, my main pet peeve is that my teammates immediately swipe everything from the chests I unlock before I get a chance to look through. I wish there was some way to give the unlocker first dibs.
 

Happysin

Ars Legatus Legionis
100,906
Subscriptor++
I thought that the containers that had a name pop up with a * behind them when you Alt indicated the ones that had contents. I've looked in some without names and they're pretty much always empty or have garbage.

The regular crates are great places to get supplies. I would say if you're well stocked on supplies, you can safely skip picking individual crates.

I should probably take my own advice now that I have so much supplies, one of my party is just a pack mule for camp supplies.
 

Quarthinos

Ars Tribunus Militum
2,450
Subscriptor
But searching random containers for stuff is a cRPG staple. And FWIW, nothing super important to the plot or your character's combat efficacy is found in random containers (other than that one stash of healing potions near Gut's throne), so the whole thing is just an exercise in the player's ability to control their impulses. In general, unless the container is locked, magically sealed or otherwise noted as a chest of significance it won't contain anything worth looting unless you're a loot goblin (much like my friend's Ranger who has gotten us into over a dozen fights because he steals everything not nailed down).

Actually, now that I think about it, my main pet peeve is that my teammates immediately swipe everything from the chests I unlock before I get a chance to look through. I wish there was some way to give the unlocker first dibs.
No ring of wizardry hidden in a disused woodpecker hole in a tree in the first area after the tutorial? How dare they! cRPGs are all about the magic pixel hunt. I mean cRPG is a synonym for graphical adventure game, right?
 
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HiroTheProtagonist

Ars Praefectus
5,873
Subscriptor++
The regular crates are great places to get supplies. I would say if you're well stocked on supplies, you can safely skip picking individual crates.

I should probably take my own advice now that I have so much supplies, one of my party is just a pack mule for camp supplies.
You can technically send the supplies directly to the camp. I was reaching encumbrance for a while and not realizing that the 8 stacks of Rothe Ribs was taking up more carry weight than multiple sets of armor, and after sending them to camp about 65% of my carrying capacity opened up. Beats the hell out of trying to play Towers of Hanoi with equipment just so your party can move normally.
 

krimhorn

Ars Legatus Legionis
39,864
You can technically send the supplies directly to the camp. I was reaching encumbrance for a while and not realizing that the 8 stacks of Rothe Ribs was taking up more carry weight than multiple sets of armor, and after sending them to camp about 65% of my carrying capacity opened up. Beats the hell out of trying to play Towers of Hanoi with equipment just so your party can move normally.
So if a character picks up camp supplies, alchemy ingredients or keys they automatically get sorted into the appropriate bag*. If you have an extra bag in the camp loot will it do the same when you send things to it?

*Really, those should just have been proper bags of holding that can only hold the appropriately flagged stuff.
 

HiroTheProtagonist

Ars Praefectus
5,873
Subscriptor++
So if a character picks up camp supplies, alchemy ingredients or keys they automatically get sorted into the appropriate bag*. If you have an extra bag in the camp loot will it do the same when you send things to it?

*Really, those should just have been proper bags of holding that can only hold the appropriately flagged stuff.
I honestly forget, I just know that the stuff I send to camp is available when the time comes to long rest. Also, I got an achievement for managing a Long Rest using only alcohol, which apparently only 11% of all players have done.
 

Incarnate

Ars Tribunus Angusticlavius
8,897
Subscriptor++

I keep seeing this, and so far the only option I've ever seen is to throw. I'd like to pick things up and carry them somewhere. Am I missing the option to do that, are some mage hands different, or is this just a semantics thing, and all mage hand can do is throw things from their point of origin.
Re: mushroom quest:

Unless I mentioned the wrong spell name, you select the spell, and then you can pick up an item and then drop it next to another character or move it to the location that you want it. It worked for me on that mushroom quest.
 

MichaelC

Ars Legatus Legionis
32,245
Subscriptor++
But searching random containers for stuff is a cRPG staple.


In general, unless the container is locked, magically sealed or otherwise noted as a chest of significance it won't contain anything worth looting unless you're a loot goblin
In general yes. Once in a great while there is some nice item. Just found a ring of poison resistance in an unmarked skeleton. goblin temple at the entrance to where the guards are stationed outside the prison area.

But the vast majority is supplies and minor weapons and armor you don't need except as vendor trash. Sometimes there are spell scolls... but most of it is stuff you already have... speak with dead, detect thoughts.

I got an achievement for managing a Long Rest using only alcohol, which apparently only 11% of all players have done.

I am one of the 11%
 

MichaelC

Ars Legatus Legionis
32,245
Subscriptor++
oh, not criticising, my character is currently walking around with the yellow encumbrance warning because I've looted every corpse and container I could find. 99% of that loot is marked as wares items. And I'm about to slaughter a bunch more and loot their corpses and nearby containers.

I just hope I haven't drained the two vendors I can currently use.
 

HiroTheProtagonist

Ars Praefectus
5,873
Subscriptor++
Look, I might need an extra regular healing potion for the final boss, OK?
TBH I'll grab any healing potions I can specifically because they're useful in battle or in keeping everyone's health up without sacrificing rests. God knows regular healing potions seem to be strewn about like Dr. Pepper cans in a Sony-made film.

That said, I find it hard to make use of the more exotic potions. The effects seem cool, but the quantity is limited enough that I don't want to use them and then realize that the next section would have been perfect for Resistance to [Element in Abundance]. Potion of Speed is basically Haste 2 levels early, but it feels like the DM takes note of a character using one and immediately makes the enemies target that character for Hold Person.
 
God knows regular healing potions seem to be strewn about like Dr. Pepper cans in a Sony-made film.
I'm always short on them, probably because I save my short rests and specced shadowheart out of life domain for lore reasons. Or maybe my clumsy fighting style just incurs a lot of damage.

So far Wyll is a solid replacement for Gale, but having two spell slots is a bummer for fireball 3 and counterspell, due to how the latter works. I bought a vendor staff that gives me an extra fireball per long rest. Finally got the hang of shadowheart as a tempest cleric - ignore everything but summon lightning, as it does a heap of damage and gives you 11 casts for 1spell slot.
 

HiroTheProtagonist

Ars Praefectus
5,873
Subscriptor++
I'm always short on them, probably because I save my short rests and specced shadowheart out of life domain for lore reasons. Or maybe my clumsy fighting style just incurs a lot of damage.

So far Wyll is a solid replacement for Gale, but having two spell slots is a bummer for fireball 3 and counterspell, due to how the latter works. I bought a vendor staff that gives me an extra fireball per long rest. Finally got the hang of shadowheart as a tempest cleric - ignore everything but summon lightning, as it does a heap of damage and gives you 11 casts for 1spell slot.
I had Wyll for a while as an Eldritch Blast/Guidance machine, but I've started coming around on Gale. He's definitely a ponce who feels reminiscent of a first-time player's overwrought backstory
(I'm a Level 1 Human Wizard, yet somehow I wooed the literal Goddess of Magic!)
, but compared to Lae'zel's constant need to be edgy and Shadowheart's whole IT'S A SECRET thing, he feels refreshing, plus it's nice to be able to just dump scrolls into his spell book without worrying about the one-time usage.

I'm also loving Karlach, since she reminds me of Holga from Honor Among Thieves. The only regret I have about replacing Lae'zel with her is that my party now more or less has nobody who can benefit from anything above light armor (currently playing a Monk accompanied by Karlach, Gale and Astarion for skill monkeying). Feels like a decent balance between do-gooders and prudent financial planning.
 

Hap

Ars Legatus Legionis
11,154
Subscriptor++
My biggest peeve with the game so far is the sheer number of containers that the player is supposed to rummage through. It's not immersive for me at all to have to click through 40 containers in a small area just to find the 6-8 that have items. And don't even get me started on Vases...

I would immediately download a mod that either marked the lootables with items or hoovered up every lootable into one box per room and then called it Best Box.
There are a couple on Nexus. Haven't tried any though. I just slog it out there. Generally I grab everything, send it all but useful items to camp. Then when I'm ready for a merchant run, go back to camp and load everyone up for a "swap meet"
 

krimhorn

Ars Legatus Legionis
39,864
Gale split magic missile between two casters breaking concentration on both. maybe playing a cast next time might be a good idea. i usually avoid casters in these types of games.
I'm in an odd spot where I'm not really face-punchy but a Monk fills that role so I need the rest of my party to be Wizard, Rogue, Cleric leaving us kind of weak from a face-punchy standpoint. OTOH, in single enemy combat (a rarity but it does happen) a level 5 Monk with Stunning Strike at 15 DC WIS is probably way better than a regular martial class. At least until I run out of Ki points.

Going caster in another playthrough would be OK as it would let me run either Karlach or Lae'zel in the party. Though I kind of also want someone to port over the Critical Role NPC barks from Pillars of Eternity II so I can roll a Vox Machina party and ignore the story companions entirely.
 

MichaelC

Ars Legatus Legionis
32,245
Subscriptor++
My barbarian/fighter was grouped with Karlach and Wyll and Astarion briefly. And then Karlach, Shadowheart and Astarion for awhile. I feel like wizard is probably the most expendable class usually. They are useful, not just for damage, they also have some utility. But they are glass cannons with limited ammo in fights. So when I am thinking about the kind of trouble I will be getting into I consider who will be more useful to me.

This is just CRPG mechanics... some games are more forgiving than others and I feel like BG3 is one of those.

I just discovered the joy of having Shadowheart wander the battlefield with Spirit Guardians active... #!$$@#$ Ragzlin bumped her off a ledge he was so annoyed with her. lol.

But in any case, so far it seems like the game is pretty flexible. I have been mixing up party a little to get a taste of different companions and what they have to say. Except Lae'zel, I really don't like her. Maybe there's some character growth that will occur when we visit the creche but for now I have mostly left her behind.

Oh, this was fun. Screenshot looks better. GOG's screenshot ability seems broken. It saves to the clipboard but won't write it to file. That's where it fails. Lots of threads on the subject with no real solutions I saw. Except... a work around of getting it from the clipboard which I did here.

bg3-treasure-00.jpg
 

invertedpanda

Ars Tribunus Militum
2,291
Subscriptor
Aw, that makes me sad. I dunno if I'm going to be able to do an evil playthrough. I've become a softie in my old age. I am gonna try a solo thief playthrough though.
I've found that I really like playing chaotic neutral in my old age now. I used to be a goodie-2-shoes, but now.. I'm kinda like "Eh, fuck it, let chaos reign".
 
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mogbert

Ars Tribunus Angusticlavius
9,810
Related to MichaelC's images above:
I'm running my wife through that camp now, and there is a scene that is playing out differently than it did when I ran through it in EA. I didn't try to trigger it in my playthrough, but I'm not sure what is different. Deals with the boss directly outside MichaelC's above screenshot:


OK, so her barb is embracing the worm, and has convinced everyone in her party, including the froglady, to use the worm. So I was looking forward to using the power of persuasion on Dror. However when I played him before, he used Speak to Dead on the MindFlayer and I messed with his mind while he did. This time... his Speak with the Dead spell isn't working. He tries casting it, and just fails. Repeatedly.

Is it the mindflayer that was trapped a short ways up the beach? I know you can leave it to die, shoot it, or stomp on its head. Maybe if you stomp on its head it can't answer the spell? Or did they change it from the EA?

I mean, I CAN just kill him, but I wanted to flex the ol' illithid powers...