Do you really not understand the massive benefit of requiring a higher minimum level of storage performance in a video game centric platform? Are you unaware that Sony and Microsoft are already doing this with their current consoles?
"Runs just fine" is vastly different from starting & loading in a friendly time! Not mention any kind of internal "loading" like fast-travel.Though, most games on the Steam Deck run just fine from a MicroSD card, including current gen console ports.
there is none; you got rickroyedI'm probably being dense: what's the relevance of this?
The A ratings are about IOPS, good for random small reads & writes, not throughput. These "early" SDEx cards either just might not be using chips with high IOPS, or more likely they're just not tested for A2 because throughput is much more important for something like loading a game.Why is the random write speed indicator shown in the image still A1?
Regular micro SD cards are already up to A2.
I would have thought the an express card would at least be equivalent or faster than the A2 standard
Monopoly? On what? Game consoles? Nope: see Sony and Microsoft. Handheld game consoles? Nope: see Valve, Asus, Lenovo, MSI, and AyaNeo.To me, it sounds like another dick move from a corporate monopoly
I've looked everywhere for info about this and didn't see anyone talking about it. I'll try this next time I play, I gave up on the game because of it.I experienced that problem with Ori, but discovered that putting my Switch into Aeroplane Mode completely fixed it. I have no idea whether that got fixed later, but it may not've been a storage speed issue.
At least they give you the ability to add extra storage that is (nearly) on par as local storage. Unlike certain other 256-is-plenty companies I could name.IMO, it's not very generous. It's more like "bare minimum for a flagship product in 2025, but also kind of skinflint."
I think you mean it says:I appreciate the new tech and understand why Nintendo is using it, but... can we not add yet another icon to the glut of icons that MicroSD cards already have on them?
View attachment 106710
Just look at this picture. MicroSD XC I, UHS-3, A1, now EX. Five icons that basically say "this card is fast" in five different ways. STAHP!
Yeah, but upgrading is different than expanding.At least it's easy to upgrade the M.2 drive in the Steam Deck, although I haven't done it yet.
No, that would mean it takes longer to load from internal. You want Launching and loading times to be low (i.e. quick), not high (i.e. slow).Correction: I think this statement is backwards, was it meant to say, "there is a small but measurable increase in launch and loading times when loading games from the original Switch's internal storage instead of from the microSD card."
This is a bad take even without the nonsense meme format.
I wish they would standardize a hot-swappable SD style/size card for larger devices that's just an m.2 2230 inside. I hate microSD b/c it's so small and fragile. Kind of like what Xbox Series systems do, but without the stupid tab hanging out. Push in to secure and push to remove, just like SD. Basically just big enough to be have a shell around a m2. 2230 with a robust push connector. They could mandate single sided to minimize thickness and use aluminum for the case to help with heat dissipation. They could have different specs based on # of PCI lanes on the port itself, but all cards would be compatible with x1, x4, etc.While it would not have been a “Nintendo”-like move, I wish there was an option to install a M.2 2230 card. You can easily get 1TB of storage for about $70.
You got an example of where a modern game is storing pre-calculated mipmaps or mesh LODs on disk? Having to stream all the different quality levels up to and including the best one is going to take overall more bandwith than streaming just the best ones and making the mipmaps and mesh LODs in memory as is usual.As an example, some PS5 games use less storage than their PS4 counterparts (even when essentially being identical contents-wise) as they can rely upon being run from an ssd rather than a hdd; so the potential for devs to optimise is three.
Alternatively, you'd have a ton of people not understanding why their games run like crap even after they card they paid extra for the microSD with a little mario mushroom/star on it.It may enhance game play, but the smart move would be to create a port that can do both, and sense what card is in it to accommodate the card. It has the same interface, after all.
The "other game consoles" are obsessed with shiny pixels and diminishing returns on detailed environments. Nintendo is not. 1st-party Nintendo games are much smaller than what are effectively PC games. I have like 50 games on my Switch's 256 GB SD card, while one of my PC's 2TB SSDs contains just a dozen "AAA"-ish games spanning the same time period as the Switch lifecycle.This is a bad take even without the nonsense meme format.
The other game consoles, which have been out for years, shipped with 1TB of onboard storage. This is relatively awful in comparison.
I wish they would standardize a hot-swappable SD style/size card for larger devices that's just an m.2 2230 inside. I hate microSD b/c it's so small and fragile. Kind of like what Xbox Series systems do, but without the stupid tab hanging out. Push in to secure and push to remove, just like SD. Basically just big enough to be have a shell around a m2. 2230 with a robust push connector. They could mandate single sided to minimize thickness and use aluminum for the case to help with heat dissipation. They could have different specs based on # of PCI lanes on the port itself, but all cards would be compatible with x1, x4, etc.
There's definitely a use case for microSD, like in phones, but a Switch could definitely handle something more robust/faster. There'd be a little bit of weight trade off, but it would also not die if you look at it with a warm smile.
Fuck it, let’s go full Capcom on this shit. “SUPER MicroSD XC I EX +A1 Turbo Hyper Storage 3 Gaming”. Can never have too many modifiers.I think you mean it says:
microSD EXPRESS
MiCrO SD XC I EX
A1 3[in a bucket]
Yes, I was hoping for some info around a possible new cartridge, since the Switch 2 Edition games are definitely going have quite a lot more storage-intensive resources to load. Obviously a new slot would still have to read Switch OG carts, but could use extra pins like USB-A 3.0 and UHS/SD-Express to enable a faster interface to the new carts. I wouldn't be surpised to learn that there are going to be new carts and they are just read-only SD Express cards in a Switch-cart package with a notch or something to prevent them from fitting in a Switch 1. Since the new SoC obviously supports PCIe, it wouldn't be too crazy to route some lanes to the cart slot as well as the SD slot. Or even they could still fit in a Switch 1 and that console gets an update to recognize them and say it won't work.I'm interested to see what the load difference is between Switch 2 carts and the digital storage (I'm assuming the onboard storage and SD Express are in the same ballpark). Ori and the Will of the Wisps I bought physically but has massive stuttering issues where the game freezes for a second or so until it continues that I don't see talked about often, probably because more people bought it digitally rather than the physical double pack. I wonder if that's an issue for bigger games like Witcher 3 that are still on cart.
It is nice to see Nintendo being pretty damn modern with the hardware. I think $450 is competitive with what it's offering and what the Steam Deck etc. have.
Today I can use one in my phone to increase its storage by 2 terabytes ;-pNow I'm nostalgic for when I could use one in my phone to increase the storage by a Terabyte.
This is known. For both optical media and hard drives (spinning rust) some developers tried to optimize the physical layout of assets on disk, frequently by duplication.You got an example of where a modern game is storing pre-calculated mipmaps or mesh LODs on disk? Having to stream all the different quality levels up to and including the best one is going to take overall more bandwith than streaming just the best ones and making the mipmaps and mesh LODs in memory as is usual.
I think the storage reduction is both build optmizations realized in the time since the original release and taking advantage of new compression formats supported by the PS5.
It still is, just not as much.I am glad they did this actually. i have always felt that using the added storage was inferior. this kinda makes sure it is not.
Apple would like to have a word with you.IMO, it's not very generous. It's more like "bare minimum for a flagship product in 2025, but also kind of skinflint."
No, it's really not.Or, you know make a HDMI-Only version with m.2 storage, since Family Game Sharing is here it makes sense. TV-only plus Switch 2 Lites is much better than dock swapping.
No.Correction: I think this statement is backwards, was it meant to say, "there is a small but measurable increase in launch and loading times when loading games from the original Switch's internal storage instead of from the microSD card."
Why?I'm actually glad that Sony mandated a minimum speed for the secondary drive. I see this as a good thing here too, but the $200 price tag for the 1TB mSDe that was recently released hurts when I consider that entry into the Switch 2 would cost me close to $800 before ever buying a game.
the concerns of existing PCIe users; IOMMUs and DMA protection and such
You have to remember that part of it is also swappability and durabilty. Lots of people get a couple few small SD cards and swap them in and out as needed, because it's so easy. No big upfront cost, but they can get effectively infinite storage. Sure, NVMe drives can be hot-swappable, but SD slots and cards are designed for many many more swaps, SSDs not so much. SD cards are also so much more durable than a raw SSD, and so much smaller even before considering some kind of case for a potential hot-swappable external SSD.At what point do you decide to switch from using a micro SD card over to one of those really short ssds? If it's actually cheaper to buy an SSD with four times the storage, perhaps Nintendo should have made the choice to have an expansion slot that will take one of the really short m.2 2230 ssds that they can just pop in there. Then, the price of those really small ssds would come down. And, the speed would be faster than the MicroSD card, and you could get really large ssds to put in your switch 2.
That essentially already exists. It's CFexpress. The Xbox expansion card is just a non-standard implementation of it. It's pretty much exclusively used in cameras. There are different forms factors for x1, x2, and x4 devices, but it's essentially just PCIe so I don't think there's any reason they couldn't make x4 size devices (type C) with fewer lanes. There just isn't much reason to do that either.I wish they would standardize a hot-swappable SD style/size card for larger devices that's just an m.2 2230 inside. I hate microSD b/c it's so small and fragile. Kind of like what Xbox Series systems do, but without the stupid tab hanging out. Push in to secure and push to remove, just like SD. Basically just big enough to be have a shell around a m2. 2230 with a robust push connector. They could mandate single sided to minimize thickness and use aluminum for the case to help with heat dissipation. They could have different specs based on # of PCI lanes on the port itself, but all cards would be compatible with x1, x4, etc.
There's definitely a use case for microSD, like in phones, but a Switch could definitely handle something more robust/faster. There'd be a little bit of weight trade off, but it would also not die if you look at it with a warm smile.
It's true that the PS5 and Xbox Series X had much larger drives and shipped at $500 back in 2020. It's also true that the Switch 2 has to account for costs baked in that those systems did not, including a display, a system battery, and two controllers (MS / Sony only include one in a $400 - $500 console). The Switch 2 is also a mobile chip, which means it needs to hit more aggressive binning targets than a console intended for plugged-in only usage.This is a bad take even without the nonsense meme format.
The other game consoles, which have been out for years, shipped with 1TB of onboard storage. This is relatively awful in comparison.
Potential for neat stuff, not just attacks.I suspect that Nintendo has already given this matter some thought(and the primitives exist because of the concerns of existing PCIe users; IOMMUs and DMA protection and such; both for VM-slinging hyperscalers really worried about cross-VM attacks and thunderbolt users concerned about drive-by malice peripherals snagging bitlocker keys and such); but I'll be curious whether the microSD Express slot turns out to be a way in for some jailbreaking shenanigans.
I suspect that there are more than a few microSD controllers that are more naïve than one would like in the face of a badly behaved peripheral; but PCIe, by design, has significantly more power than even SDIO. Full DMA capability; lots of fun potential.