Making the seventh Civilization game is a tall order. With six prior entries, each with a different flavor, it's challenging to create a unique identity to get people to buy it while ensuring it’s familiar enough that it doesn’t drive longtime fans away.
This week, I spent 15 hours playing Civilization VII—which is slated for release next month—through two of its three ages: Antiquity and Exploration. That’s enough time to know that this is the most radical overhaul yet in a single new release without any expansions.
Regardless, my initial impressions are that this is also a return to form for the series. Like many others, I had gripes about Civilization VI. To be clear, VII isn’t a reset to pre-VI times; some concepts introduced in VI (like the hex-based city district system) are revisited and refined here.
But there’s a lot to like here for new and old players if you have an open mind. A full review is coming early next month, but for now, here are a few initial observations from a long-time Civilization geek.
For first-time or lapsed players
As always, the developers of Civilization VII want this to be an ideal starting point for players new to the franchise or those who’ve gone a decade or more without starting up a game.
I’ve played at least a few full games of Civilization a year since about 1996, so it’s difficult to speak to the uninitiated experience. But let me try to make an informed guess about how appealing this will be for new players.
The tutorials are improved compared to earlier entries. They’re clearly worded, and they closely guide at the very beginning. Nonetheless, coming to the game from nothing involves reading numerous pop-up text boxes. It’s nowhere near as overwhelming as what you face when learning Crusader Kings III or Europa Universalis IV, but it’s still a lot.
Any prior familiarity with 4X-style games like this will make a big difference, though.
This is the best game to start with, if only because the systems are more clearly laid out and easier to understand. Some prior Civ titles had opaque systems, where even experienced players would ask, “Why is that happening?” I haven’t felt that way about VII.