Modern first-person shooter design can be a real drag. So many shooters these days layer on RPG-style character development or optional stealth abilities to let you take down enemies without firing a single shot. When a firefight does happen, you're too often hiding like a turtle, nigh-unhittable behind a corner or a bit of cover, waiting for a break in the fire to pop up and spray a few quick shots at the opposition before reloading. And don't get me started on the selective devotion to "realism" that often lets players hide and "catch their breath" to recover from dozens of bullets to the torso yet forces those same players to slow down when they run out of breath after sprinting for a few seconds.
Game details
Developer: id Software
Publisher: Bethesda Softworks
Platform: Windows (reviewed), Xbox One, PS4
Release Date: May 13, 2016
ESRB Rating: M for Mature
Price: $60/£40
Links: Steam | Official Web site
Those elements can all be fine in their own way. But the new Doom says nuts to all that. Like the early '90s ur-shooter it draws its name from, Doom is about nonstop dodge-and-fire action. You're constantly running at full speed while relatively out in the open, sidestepping bullets and enemies that you can actually see coming at you and shuffling between overpowered weapons to fire back at the enemies. Sneaking around or hiding behind a pillar won't help you here, and your health and armor meters don't recharge unless you actually run over items sitting on the ground—a once-standard shooter feature that feels practically archaic these days.
There are just enough modern shooter touches here to keep Doom from feeling entirely dated, but the basic gameplay doesn't feel like it's changed much since the days of Quake. It's as if the makers of the new Doom saw a shooter genre weighed down by decades of complex and often unnecessary cruft and said, "Nah, that's OK, we think we got it right the first time." (even if the current id Software "we" no longer actually includes any of the company founders that worked on the first Doom).