One of the great joys of Portal 2 was the co-op campaign. It was smartly constructed, fun to play, and had more than its share of delightful moments, making good use of the extra complexities that a two person, four-portal world enabled. The first DLC for Portal 2, named Peer Review, has just been released, and it adds a fifth (or perhaps sixth, depending on how you count) chapter to the co-op campaign.
The original game's co-op chapters were each themed after the gameplay elements they introduced: gels, excursion funnels, and so on, mirroring the way the single player game introduced one new element at a time. The theme of the new chapter, "Art Therapy," is... art. GLaDOS has created a series of art installations that Atlas and P-Body are invited to appreciate. The art installations are, of course, test chambers, and the proper appreciation of GLaDOS's artwork often requires taking an acid bath or being dropped into a bottomless pit.
The chapter has nine different test chambers, using the full range of lasers, buttons, cubes, hard light, and so on. The test chambers are tied together with a loose storyline; GLaDOS is under attack, and we have to vanquish the attacker.
A leisurely playthrough of Art Therapy took my playing partner and me about 90 minutes. It took a little while to get back into the Portal groove, but once we got into the swing of things, none of the puzzles presented much of a challenge. If anything, the difficulty was a little uneven, with the hardest maps coming in the middle of the chapter.

Peer Review includes new ways of using the tools found in the test chambers—for example, combining laser redirection cubes with excursion funnels—and the puzzles themselves are solid enough, but we both felt they lacked some of the joy of the original chapters. There was one standout puzzle in the original chapters—course 3, chamber 8—that was enormously satisfying, a real Eureka! moment. Nothing in Art Therapy evoked that same sense of accomplishment or pleasure; we entered each test chamber, figured out what to do, did it, and then moved on. It was all a little mechanical. Diverting and modestly entertaining, but not particularly memorable.