For a long time, the cheapest iPhones were basically just iPhones that were older than the current flagship, but last week’s release of the $600 iPhone 16e marks a big change in how Apple is approaching its lineup.
Rather than a repackaging of an old iPhone, the 16e is the latest main iPhone—that is, the iPhone 16—with a bunch of stuff stripped away.
There are several potential advantages to this change. In theory, it allows Apple to support its lower-end offerings for longer with software updates, and it gives entry-level buyers access to more current technologies and features. It also simplifies the marketplace of accessories and the like.
There’s bad news, too, though: Since it replaces the much cheaper iPhone SE in Apple’s lineup, the iPhone 16e significantly raises the financial barrier to entry for iOS (the SE started at $430).
We spent a few days trying out the 16e and found that it’s a good phone—it’s just too bad it’s a little more expensive than the entry-level iPhone should ideally be. In many ways, this phone solves more problems for Apple than it does for consumers. Let’s explore why.
A beastly processor for an entry-level phone
Like the 16, the 16e has Apple’s A18 chip, the most recent in the made-for-iPhone line of Apple-designed chips. There’s only one notable difference: This variation of the A18 has just four GPU cores instead of five. That will show up in benchmarks and in a handful of 3D games, but it shouldn’t make too much of a difference for most people.
It’s a significant step up over the A15 found in the final 2022 refresh of the iPhone SE, enabling a handful of new features like AAA games and Apple Intelligence.
The A18’s inclusion is good for both Apple and the consumer; Apple gets to establish a new, higher baseline of performance when developing new features for current and future handsets, and consumers likely get many more years of software updates than they’d get on the older chip.