My MBA plays Rimworld ok. Haven't gotten to late game yet, but that's a damn good amount of gaming entertainment.I have it on good authority that you can’t game on Macs. Or is it Apple Doesn’t Care About Games week?
It's going to take a lot more than a few Capcom and Ubisoft games, and a 4-year-old open-world sensation, to bring the Mac anywhere close to par with the PC, PlayStation 5, or Xbox Series S|X.
They are rare enough that Apple can make a high profile announcement in one of their events every time a high profile game is coming to Mac. See the previous announcements for Death Stranding or Resident Evil.I have it on good authority that you can’t game on Macs. Or is it Apple Doesn’t Care About Games week?
Unfortunately, it's not just copy protection, it's anti-cheat that is the biggest problem. Until Linux and Mac are treated as equals to PC and console, it'll continue to be an impossible hurdle.That’s a bit grandiose considering I’m already playing Satisfactory, Valheim, Skyrim and more using (free) Wine emulation through Whisky. It’s quite amazing how many games now run perfectly. You just install (Windows) Steam and install and run games normally.
There are some games that require tweaking but a huge number just run. Even demanding games—people have had Cyberpunk running for a while now, though tbf, that is one of the more difficult ones.
Main unfixable problems come from copy protection or some proprietary launchers, the same banes of PC gamers.
With Microsoft making noises about pushing all 3rd party code out of kernel space after the Crowdstrike issue that might be not as much of an issue in the near future.Unfortunately, it's not just copy protection, it's anti-cheat that is the biggest problem. Until Linux and Mac are treated as equals to PC and console, it'll continue to be an impossible hurdle.
We can hopeWith Microsoft making noises about pushing all 3rd party code out of kernel space after the Crowdstrike issue that might be not as much of an issue in the near future.
CP2077 is still a technical showcase and since it got fixed up and updated and got a companion anime, it's pretty popular now. Given the technical showcase nature, I could see some additional financial support from Apple encouraging a port that wouldn't be there for eg Witcher 3.I'm a little surprised that this particular title was one chosen to do this work on, it's the last time CD Projekt Red is going to use this engine, they're switching to Unreal Engine 5 for all future work. It seems like a lot of effort for something that's never going to be reused.
As I understand it, every game they’ve made has been on a custom fork of their engine anyway? Don’t know if that makes more or less sense.I'm a little surprised that this particular title was one chosen to do this work on, it's the last time CD Projekt Red is going to use this engine, they're switching to Unreal Engine 5 for all future work. It seems like a lot of effort for something that's never going to be reused.
The M3 generation introduced some very helpful feature improvements to the GPU cores but in terms of raw horsepower I’d expect an M1 Max to still be relevant here. Fingers crossed for you.I have an M1 Max, so i'll be curious to see if I can meet the requirements. If not, still a decent amount of gaming available.
Though the less hoop jumping the better, glad another publisher is releasing a native app like what Larian did for Baldur’s Gate 3.
That’s encouraging. Hopefully an M-series native version will be performant enough to enjoy at decent settings.The Windows version on Steam performs already well on my Mac Studio M1 Max with Whisky in a resolution of 2560 x 1440. I am impressed how well … No glitches, no problems.
Maybe developers are dipping their toes with older games because it's easier to port something they know rather than deal with a new platform and the time crunch of developing a new game. Either way this is a good thing overall for Mac gaming and the fact that more and more games are coming out imo shows that Apple did indeed build it and now developers seem to be coming.They are rare enough that Apple can make a high profile announcement in one of their events every time a high profile game is coming to Mac. See the previous announcements for Death Stranding or Resident Evil.
The games in question are usually several years ago, already available on every platform under the sun, and are being ported to Mac only because Apple has funded the porting effort. But don't sweat the small details!
CP2077 is still a technical showcase and imo a very good benchmark title for RT. So imo it's the perfect game to port as a test of Apple's GPU and Metal api. I don't think there is any game out right now now that taxes RT to the same level.I'm a little surprised that this particular title was one chosen to do this work on, it's the last time CD Projekt Red is going to use this engine, they're switching to Unreal Engine 5 for all future work. It seems like a lot of effort for something that's never going to be reused.
It works well on my M1 Max under crossover… it is almost garranteed it will work significantly better natively.I have an M1 Max, so i'll be curious to see if I can meet the requirements. If not, still a decent amount of gaming available.
Though the less hoop jumping the better, glad another publisher is releasing a native app like what Larian did for Baldur’s Gate 3.
I don’t think it’s primarily about the hardware, the main roadblock for porting the games on Mac has always been Apple themselves. Their entire attitude is that they can do whatever they please with their platforms, and expect the developers to adjust to the changes, no matter how breaking. It’s a constant support treadmill, fixing the stuff that Apple broke in your previously perfectly functioning product after every update. If it is even possible, like when Apple removed support for 32-bit binaries altogether, rendering 3/4 of Mac Steam libraries non-functional. This works for apps, but it‘s completely contrary to how game development processes on any other platform are structured. You finish a project, release it, do a patch cycle, and move on.One major factor for previous Mac gaming failures was that the hardware in general just wasn't up to snuff. Now even a lowly MacBook Air can play games at maybe not the highest quality or the highest framerates but they can do it much better than that hamstrung iGPU they had from intel. If Apple keeps building on the Metal api and the GPU, I'm sure more developers will show interest.
I finished the game and its DLC 4 times already on my M2 Max 30 cores using GPTK. And pretty smoothly thanks to FSR3 frame generation (1080p constant 60FPS High Settings). Playing on the ProMotion display is a treat, and I can't wait to play the game at native resolution Ultra settings! We won't get ray tracing unfortunately, but it's ok.I have an M1 Max, so i'll be curious to see if I can meet the requirements. If not, still a decent amount of gaming available.
Though the less hoop jumping the better, glad another publisher is releasing a native app like what Larian did for Baldur’s Gate 3.
Personally I’m not into competitive multiplayer games, so it would please me if studios are willing to bring their single player and coop games to Mac (and maybe Apple TV for more controller-oriented game designs), even if the likes of Call of Duty need to wait a bit longer until the middleware vendors are appropriately incentivised.Unfortunately, it's not just copy protection, it's anti-cheat that is the biggest problem. Until Linux and Mac are treated as equals to PC and console, it'll continue to be an impossible hurdle.
This really should have been done ages ago. I know it may break some legacy software, but it's almost 2025. Especially with the way Crowdstrike was getting around signed updates/definitions. No one really needs access to kernel space, except Microsoft.With Microsoft making noises about pushing all 3rd party code out of kernel space after the Crowdstrike issue that might be not as much of an issue in the near future.