AAPL CY2021 Q4 Earnings are in

Horatio

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Jade

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Lots of big numbers, but the one from which all else flows is 1.8 billion Apple devices, up from 1.5 billion a year ago. Interesting comparison, Microsoft Windows saw active installs increase 100 million since last year to 1.5 billion. In terms of revenue, the iPhone was just under 60 percent, the iPad about 6 percent, and in between the Mac, Wearables, and Services at 9, 12, and 16 percent respectively. It's kind of bullshit accounting though, as the vast majority of services is arguably derived through the iPhone, and to a much lesser extent the iPad. The iPhone probably generates around 70 percent of revenue through hardware and associated services.

As for revenue as a proxy for sales, the Mac is on fire, six best quarters in history, and that will continued with a redesigned MacBook Air in colors this year. Dare we say double-digit market share? Dare we do. The iPad was down for the quarter, but the revenue numbers for the year should put unit sales close to Peak iPad of 70 million. Demand for the iPhone supposedly was broad across the lineup, but I'm pretty sure Tim was leaving the iPhone 13 mini out of that comment. Not reported on the call was the big news, though. Gurman is saying a software update will allow the iPhone to do credit card transactions. That's just a software license to print money. One interesting comment about the Apple Watch, 2 out of 3 buyers are new to the device, still lots of blue ocean there.

Apple pretty much appears to be the personal technology company to beat in 2022, so pretty much the same for the last decade. Good luck with that.
 

Horatio

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They seem very well positioned for the AR/VR headset --> glasses, thought it remains to be seen how transformative it will be and how it works socially.


Replying to "AAPL CY2021 Q4 Earnings are in":
The more I think about it, the less I think Apple will release anything but a true AR headset (glasses) - Apple consumer tech is *always* socially acceptable, and I don't see how anyone would wear a VR or MR headset in public, no matter how stylish.
 

JimCampbell

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The more I think about it, the less I think Apple will release anything but a true AR headset (glasses) - Apple consumer tech is *always* socially acceptable, and I don't see how anyone would wear a VR or MR headset in public, no matter how stylish.

Yeah. I think some developer hardware may surface in the next year or so, but a fully-formed customer product…? Until they can put out something that looks amazing on the punter's face and dodges all those concerns that (rightly) torpedoed Google Glass, I don't think you'll see anything pitched at general market… even the niches of that market that Apple generally targets.
 

Exordium01

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They seem very well positioned for the AR/VR headset --> glasses, thought it remains to be seen how transformative it will be and how it works socially.


Replying to "AAPL CY2021 Q4 Earnings are in":
The more I think about it, the less I think Apple will release anything but a true AR headset (glasses) - Apple consumer tech is *always* socially acceptable, and I don't see how anyone would wear a VR or MR headset in public, no matter how stylish.

I don’t disagree with you, but it’s a damn shame. Apple is the only company that has all the pieces required to release an untethered RT capable VR headset.
 

lookmark

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They seem very well positioned for the AR/VR headset --> glasses, thought it remains to be seen how transformative it will be and how it works socially.

Replying to "AAPL CY2021 Q4 Earnings are in":
The more I think about it, the less I think Apple will release anything but a true AR headset (glasses) - Apple consumer tech is *always* socially acceptable, and I don't see how anyone would wear a VR or MR headset in public, no matter how stylish.

I was thinking the same thing but the rumor mill sure seems to indicate Apple is planning to release an VR/AR headset in the quest/vive category (however refined or polished) this year or next? (Unless it's some of developer-focused device, which would be incredibly unusual for Apple.) I assume it's because the glasses are far enough away they feel they need to get into this space before a truly socially-fluid device can be released? Or that VR, a la metaverse hype, has some application they find to be genuinely interesting? Dunno.
 

ZnU

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Yeah, it may make sense to ship a headset analogous to a laptop or game console (mostly used indoors for a few hours at a time at most, is always the user's focus of attention while in use) before trying to ship one analogous to a smartphone (fully-mobile, always on, both active and passive use cases).

Virtual meetings/hangouts + gaming plausibly provide a sufficient initial market for this. I know many people have written off VR gaming because it has been around for years and hasn't yet taken off, but that was true of a lot of eventually-successful tech at some point. Cell phones were around for a couple of decades before mainstream adoption really kicked off.
 

lookmark

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Virtual meetings/hangouts + gaming plausibly provide a sufficient initial market for this. I know many people have written off VR gaming because it has been around for years and hasn't yet taken off, but that was true of a lot of eventually-successful tech at some point. Cell phones were around for a couple of decades before mainstream adoption really kicked off.

Meetings/hangouts + immersive worlds for exercise/gaming/sight-seeing/etc do seem like the killer apps, VR making a potentially transformational difference. Most especially in the post-pandemic world. Beats me how it justifies the rumored price tag, though. (I guess, as ever, first-generation Apple products soak the early adopters.)